I just don't want to play bully simulator as killer nor be punish for my teams actions because MMR match me with them who just hid in corner an self care. High or low is pain regardless of sides.
How about a little consideration for us low to mid MMR killers that are routinely getting matched up against multi thousand hour SWFs? Make those teams wait for Nurse and Blight because they're the only ones that can deal with it. Stop matching me against them when I'm playing console Trickster. Thanks.
I can understand your sentiment, but it's an online pvp multiplayer game. You're always going to be punished by both your teammates and the opposition is always going to punish you for any mistakes you make.
Take for example, League of Legends, one of the most successful online competitive games in history. You're constantly put with people that you don't feel are good enough to play on your level, and your opponents almost always feel like pros that punish your every mistake, kill you 10 times and hit you with [email protected] or spam mastery emote after every one of your deaths. Heck Halo was built on 12 year olds that teabag and tell you random odd facts about your mother.
It's the nature of online games. It sucks every time. And as much as a developer tries to mitigate that unfun aspect of it, it's still going to be there.
They're trying to. They stated that in the patch notes and live stream. The imbalance of players can cause matchmaking to be a bit imbalanced as it tries to both balance matches but also keep queue times healthy. Which is why they're giving incentives to players for queue up for a role that is in need of players at certain times, to help take some of the load off the system.
Because of you just narrow the brackets for MMR more regardless of queue times, you end up with situations like other online multiplayer games for instance, League of legends. If you've never been master-grandmaster tier in that game and tried to queue up, it's horrendous. 30-40 sometimes even 60 minute waits times to queue for a match. Just for someone to back out before the game starts and you end up going back to waiting. No thank you! Lol
In my experience, balance changes made around the highest tier results in overly technical, impenetrable, and generally anti-fun gameplay. The practice killed Overwatch and the entire RTS genre - both things that were at high points during the era of "big boom kaboom shooty" spectacle and memes and entered lowpoints when it started to try and focus on appeasing people who play professionally.
The devs have stated numerous times that very few are at "high MMR". Losing games or encountering better players does not mean someone has reached high MMR.
The truth of the matter is the top tier players, not those who think they are, but those who really are, cannot support this game. That's right, there are not enough of them, period.
It somewhat amazes me how this elitist movement in video games has really spread over the past 30 years. 99% of the online games out there are vastly supported financially by the casual fan and middle of the road performer. If a company caters to the top 1 to 3%, they lose in most cases.
DbD is a casual party game. It is not a competitive esport style game. (Don't try selling me a pile of rocks by describing the competition aspects of the game, Go Fish has competitive aspects but I don't see million dollar tournaments and ESPN 8 covering it.) There is zero reason to cater to the top 1%.
Oh, and what is up with the person who claimed that casual players in this game don't have the skills to play this game? Talk about the most bloated statement I may have ever heard on this site, that may be it. Do you go to the beach and judge whether children's sand castles are up to par as well? Maybe go knock over a backgammon table at the nursing home as well for their lack of skills. Seriously, this is a joke game meant for jump scares and fun. Take a breathe, your elite status is recognized by nobody who cares. lol
Again, if none of this matters, then why nerf any killer or survivor tactic? The pure and simple truth is that people want to win and feel badass without having to try. To which i’d say, play a single player game. You’re not entitled to win against someone who has been playing longer.
The hard point to balance in this game is "fun". Thus why they struggle with the camping and tunneling. The killer often finds themselves needing to tunnel the first person out to slow things down. That person does not really get a chance to play or do much. So, they are trying to adjust things so the killer does not need to do that to slow things down and the player can stand a better chance if they are tunneled.
There is a logic there, but not an easy thing to balance.
Those are the exception not the rule. The games that do that tend to be the ones on the competitive scene with a lot of money riding on top tier players. Less than .1% of games fall under that category. Those games are also not asymmetrical.
This comes down to a completely different issue then balancing for a certain skill bracket of players. It’s not even relevant to argue about the skill brackets of players that previous or upcoming changes are targeted at.
The point should be that they focus on a lot of the wrong things while ignoring a lot of the bad things for various reasons.
Often the decisions they make aim to do one thing but end up encouraging exactly that issue.
As mere players we can’t really tell why this weird way of working happens so regularly, but there’s clearly a dissonance between some departments of the dev team and how changes get communicated to the players.
This often creates an environment where we players don’t feel seen and the developers probably like their work isn’t appreciated.
They finally need to change up some of the fundamental flaws of the game like map tile rng, information discrepancy between solo and swf, unevenly balanced killers before doing more of these minor gameplay changes.
We’re just constantly going down a spiral of changes that don’t take on the core issues. The game will always stay unfun for certain groups of players if the foundation never gets fixed.
Absolutely pointless to argue about what kind of skill the game should be balanced around if there’s no common ground they even could do that balancing around.
Btw you should never balance around competitive play in a game that’s not supposed to be played evenly, which asymmetrical games aren’t by design.
Competitive play for asymmetrical games is flawed by default. There’s a reason we don’t do asymmetrical sports either.
Quoting statistics doesn't suddenly make nerfing things or buffing the right decision nor does it mean anything is weak. Nurse has terrible stats, picks, kill rates yet is literally the most busted killer in the game and no one is disillusioned to that. The only defense around her is ya'll not knowing that statistics are meaningless without -context- and that the initial hurdle of wheezing deters people because a lot of people want instant gratification. Some of the changes are great but ya'll are incredibly short sighted and ignore things that the playerbase says for years. So that'll be really fun to see even more exploited than before. You don't have to balance around the top whatever percent. You do however have to actually take into account things that are absolutely detrimental to balance design for the game overall and then take into account how things can be -abused-. It only seems like that is done after the fact and seldom is that after the fact immediate. Several of these changes were suggested years ago.
And daily reminder: There's still a chat filter on the game that makes it impossible to have a conversation. Another great testament to the quality standard and completely missing the point of what players actually were after when they simply wanted people that were racist/giving death threats in end game chat to get punished. Instead, a lazy filter that is put to shame by ones in browser games and has been that way for what, like two years now?
And this is the problem... Despite you can hear everyone's thoughts on the game, you shouldn't take decisions based on what inexperienced people will say... For example a newcomer to the game will easily tell you that every killer in dbd is overpowered due to the fact that he doesn't have the needed knowledge to play somewhat efficiently (they even found unfair that the default killer has 4.6 of movement speed) ... You can't clearly balance to the opposite direction of veteran tryharders either since everyone who isn't at their level will suffer greatly for the things that they can suggest... The best idea would be to take a middle ground between those groups, where you can find people that aren't clueless about the gameplay mechanics and know how to play with randoms but that aren't gods at the game...
Comments
Personally I don't want balancing around the high people
Rainbow six siege does it and results In boring balancing
I just don't want to play bully simulator as killer nor be punish for my teams actions because MMR match me with them who just hid in corner an self care. High or low is pain regardless of sides.
Forum members who think they are in High MMR - 97%
Forum members who actually are in High MMR - 61.5%
- data based on nothing at all but gut
feeling
How about a little consideration for us low to mid MMR killers that are routinely getting matched up against multi thousand hour SWFs? Make those teams wait for Nurse and Blight because they're the only ones that can deal with it. Stop matching me against them when I'm playing console Trickster. Thanks.
who cares if youre good at DBD??
like literally no one cares, just have fun.
I can understand your sentiment, but it's an online pvp multiplayer game. You're always going to be punished by both your teammates and the opposition is always going to punish you for any mistakes you make.
Take for example, League of Legends, one of the most successful online competitive games in history. You're constantly put with people that you don't feel are good enough to play on your level, and your opponents almost always feel like pros that punish your every mistake, kill you 10 times and hit you with [email protected] or spam mastery emote after every one of your deaths. Heck Halo was built on 12 year olds that teabag and tell you random odd facts about your mother.
It's the nature of online games. It sucks every time. And as much as a developer tries to mitigate that unfun aspect of it, it's still going to be there.
They're trying to. They stated that in the patch notes and live stream. The imbalance of players can cause matchmaking to be a bit imbalanced as it tries to both balance matches but also keep queue times healthy. Which is why they're giving incentives to players for queue up for a role that is in need of players at certain times, to help take some of the load off the system.
Because of you just narrow the brackets for MMR more regardless of queue times, you end up with situations like other online multiplayer games for instance, League of legends. If you've never been master-grandmaster tier in that game and tried to queue up, it's horrendous. 30-40 sometimes even 60 minute waits times to queue for a match. Just for someone to back out before the game starts and you end up going back to waiting. No thank you! Lol
In my experience, balance changes made around the highest tier results in overly technical, impenetrable, and generally anti-fun gameplay. The practice killed Overwatch and the entire RTS genre - both things that were at high points during the era of "big boom kaboom shooty" spectacle and memes and entered lowpoints when it started to try and focus on appeasing people who play professionally.
Definitely even more than that. It's too easy to reach high MMR in this game, especially on killer.
The devs have stated numerous times that very few are at "high MMR". Losing games or encountering better players does not mean someone has reached high MMR.
The truth of the matter is the top tier players, not those who think they are, but those who really are, cannot support this game. That's right, there are not enough of them, period.
It somewhat amazes me how this elitist movement in video games has really spread over the past 30 years. 99% of the online games out there are vastly supported financially by the casual fan and middle of the road performer. If a company caters to the top 1 to 3%, they lose in most cases.
DbD is a casual party game. It is not a competitive esport style game. (Don't try selling me a pile of rocks by describing the competition aspects of the game, Go Fish has competitive aspects but I don't see million dollar tournaments and ESPN 8 covering it.) There is zero reason to cater to the top 1%.
Oh, and what is up with the person who claimed that casual players in this game don't have the skills to play this game? Talk about the most bloated statement I may have ever heard on this site, that may be it. Do you go to the beach and judge whether children's sand castles are up to par as well? Maybe go knock over a backgammon table at the nursing home as well for their lack of skills. Seriously, this is a joke game meant for jump scares and fun. Take a breathe, your elite status is recognized by nobody who cares. lol
It'd still be better to just go back to ranks/grades cause everyone could play and enjoy and most people didn't care from what I saw anyway.
I've never played Dead by Daylight at a party
Except that most major developers do balance around top level of play. They do just fine and the games are better balanced
I love your entire comment, but in particular the imagery of flipping a backgammon table because the older folk aren't skilled enough lol
Again, if none of this matters, then why nerf any killer or survivor tactic? The pure and simple truth is that people want to win and feel badass without having to try. To which i’d say, play a single player game. You’re not entitled to win against someone who has been playing longer.
The hard point to balance in this game is "fun". Thus why they struggle with the camping and tunneling. The killer often finds themselves needing to tunnel the first person out to slow things down. That person does not really get a chance to play or do much. So, they are trying to adjust things so the killer does not need to do that to slow things down and the player can stand a better chance if they are tunneled.
There is a logic there, but not an easy thing to balance.
Those are the exception not the rule. The games that do that tend to be the ones on the competitive scene with a lot of money riding on top tier players. Less than .1% of games fall under that category. Those games are also not asymmetrical.
This comes down to a completely different issue then balancing for a certain skill bracket of players. It’s not even relevant to argue about the skill brackets of players that previous or upcoming changes are targeted at.
The point should be that they focus on a lot of the wrong things while ignoring a lot of the bad things for various reasons.
Often the decisions they make aim to do one thing but end up encouraging exactly that issue.
As mere players we can’t really tell why this weird way of working happens so regularly, but there’s clearly a dissonance between some departments of the dev team and how changes get communicated to the players.
This often creates an environment where we players don’t feel seen and the developers probably like their work isn’t appreciated.
They finally need to change up some of the fundamental flaws of the game like map tile rng, information discrepancy between solo and swf, unevenly balanced killers before doing more of these minor gameplay changes.
We’re just constantly going down a spiral of changes that don’t take on the core issues. The game will always stay unfun for certain groups of players if the foundation never gets fixed.
Absolutely pointless to argue about what kind of skill the game should be balanced around if there’s no common ground they even could do that balancing around.
Btw you should never balance around competitive play in a game that’s not supposed to be played evenly, which asymmetrical games aren’t by design.
Competitive play for asymmetrical games is flawed by default. There’s a reason we don’t do asymmetrical sports either.
Quoting statistics doesn't suddenly make nerfing things or buffing the right decision nor does it mean anything is weak. Nurse has terrible stats, picks, kill rates yet is literally the most busted killer in the game and no one is disillusioned to that. The only defense around her is ya'll not knowing that statistics are meaningless without -context- and that the initial hurdle of wheezing deters people because a lot of people want instant gratification. Some of the changes are great but ya'll are incredibly short sighted and ignore things that the playerbase says for years. So that'll be really fun to see even more exploited than before. You don't have to balance around the top whatever percent. You do however have to actually take into account things that are absolutely detrimental to balance design for the game overall and then take into account how things can be -abused-. It only seems like that is done after the fact and seldom is that after the fact immediate. Several of these changes were suggested years ago.
And daily reminder: There's still a chat filter on the game that makes it impossible to have a conversation. Another great testament to the quality standard and completely missing the point of what players actually were after when they simply wanted people that were racist/giving death threats in end game chat to get punished. Instead, a lazy filter that is put to shame by ones in browser games and has been that way for what, like two years now?
And this is the problem... Despite you can hear everyone's thoughts on the game, you shouldn't take decisions based on what inexperienced people will say... For example a newcomer to the game will easily tell you that every killer in dbd is overpowered due to the fact that he doesn't have the needed knowledge to play somewhat efficiently (they even found unfair that the default killer has 4.6 of movement speed) ... You can't clearly balance to the opposite direction of veteran tryharders either since everyone who isn't at their level will suffer greatly for the things that they can suggest... The best idea would be to take a middle ground between those groups, where you can find people that aren't clueless about the gameplay mechanics and know how to play with randoms but that aren't gods at the game...
Well thats easy fix
Mmr fix and balance for competent players