It's likely not coming anytime soon, if at all
Poe's Law, and in this forum it use is very strong since there are outrageous claims and demands posted every single day.
Don't look at me, I'm not the one designing the game.
History has proven that the devs have been reluctant to make these changes up until now - so if I had to bet on a horse, it would be that they're going to lock the change behind a perk.
The whole point of their icons was that it didn't need to be a perk for solo survivors. It's supposed to be something that benefits solos more than swfs without needing anything special in the loadout.
If BHVR scrapped the solo queue ideas than what was the point of them even bringing it up??? Don’t introduce something if you’re not gonna go through with it.
I get that - but knowing the track record of the developers, my best guess is they may be torn on the subject.
To write the code they literally need one-two days. + finalization of the concept + icons + testing, that can result in two weeks maybe. I don't know why it's taking so long, maybe it has very low priority or maybe they dropped the idea, which would be a bummer. The problem with soloQ vs SWF isn't going to magically disappear. I hope they will update us on this soon.
Maybe but I’m not sure what would be controversial, plus for them to announce it means they were all generally onboard with it. I’m leaning towards it taking a backseat to all the other things in the pipeline.
The thing is they probably want to implement something more than just icons.....I mean really icons yes that would be a great way to shorten the info gap between swf and solo but I highly fought that's all up their sleeves
That's entirely different things because speed stacks but information doesn't.
Pretty sure it's been abandoned. They said in the 6th anniversary stream that they made promises the previous year that they didn't keep and they won't do that again. Zero mention of the icon change the whole stream, and no acknowledgement of solo queue disadvantages like they did the previous year.
I think that since the mods do comment on here quite a bit, and have chosen not to answer any posts on this subject we can probably expect that it is not good news. Just like what happened with the Start Game Uncollapse and 60 fps on last gen consoles. If it was still being worked on, I'm sure somebody would have set our minds at ease, even if it was delayed quite a bit.
The last gen console performance situation is so awful, after everything we tried to do… it seemed like it was all for nothing.
I would definitely like an update on this bhvr! It really shouldn't be that hard to implement, idk why it's taking so long, and haven't mentioned anything about it since it was announced, and it also wasn't mentioned in the anniversary stream for plans over the next year. Come on bhvr.
The fact that they're not responding about this makes it pretty clear they have either made next to no progress on this or they're scrapped the idea altogether.
They're not gone or forgotten, they're just on the backburner at the moment. We revealed this very early on and it hasn't been slated for any particular update yet. The rest of the year is already booked with other changes- the ones mentioned during the anniversary stream & in the roadmap- but we'll come back to it once we have some time.
The QOL changes for the foreseeable future are here, in case you missed it:
They did not announce anything. They explicitly stated it was just an idea and that it could be scrapped again.
At least they were more honest with that than with their "whenever we make changes we consider how it would affect SWF and solos" statement. The new Overcharge for example is going to be so much more likely to reach its full power against solo groups, because I can't tell my teammates that my gen that was just over 90% got kicked and they should go and stop it from regression.
Kind of a shame really, it's definitely more important than something like choosing 2 challenges in archives instead of 1 or matchmaking incentives as it actually improves the gameplay but oh welp. Hopefully next year !
You guys put tackling one of DbD's biggest design challenges on the back burner? Why?
You revealed something that you weren't planning on implementing for at least a year. That's cold-blooded.
Great! Glad to hear they’re still in the queue at some point. 🙂
To be fair they said it was in “early development” and probably didn’t realize how much of the pipeline was going to be taken up by this massive perk and base game revamp they did over the last few months.
Also, we still haven’t been given any clue of how killers are supposed to be compensated if solo q is buffed.
Thanks for the clarification! At least it's not abandoned, that's great news.
Then again - they thought at-launch CoH was a good idea, and that putting a hook in RPD 3rd floor was a good idea.
Just because something might be a bad idea doesn't mean it's outside of their track record.
Peanits already posted above that the idea is still in the queue eventually, it just got pushed back because of all the other big changes going on this year.
It doesn’t make sense that you guys proposed an idea to buff solo queue, but you’re not gonna implement anything for a whole year. This should’ve been a top priority especially with this upcoming update, solos are gonna need some help.
Thanks for the clarification! I'm glad to hear it's still on the table even if there's too much already happening this year to squeeze it in sooner.
Well they announced the idea, they wouldn't of shared it if it wasn't something they plan on introducing. I don't see any reason why they wouldn't
Killer enduring to the pain Coh for like half a year before it getting nerfed down
Guess its time for Solo to enduring pain of this new patch for awhile before it getting some changed.