Add these to Conspicuous Actions

- Being Healed
- Interacting with Killer items (Lament Configuration, Trapper traps, Pig box, etc.)
the reason is because the new abundance of Endurance effects become aggressively exploitable for body blocking if survs can do these actions and maintain their DS/Endurance.
their intention is to be anti-tunnel, not to bait the Killer across the map 50 seconds later into an Endurance/DS trap.
if you can stop to engage in any of the above items, you're not being tunneled and have decided to progress the game again.
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I don't believe there would be any plan to add those items to conspicious actions - pig box, trapper traps etc in particular.
And being healed, is not an action by yourself it's something that someone does to you...and something that is hard to prevent for a survivor, you get unhooked and someone taps the heal button on you for example.
the issue is, these are exploitable to use the endurance/ds aggressively against the killer, rather than as defensive anti-tunnel options.
Pinhead doesn't tunnel you? go for the box across the map, he teleports, delay with Endurance and hit him with DS. that's actively engaging the killer, baiting him to you with notifications, then hitting him with your "defensive anti-tunnel" protection, when he tried to actively switch off of you.
even worse if you're healed up first. that's 3 hits for your next chase, at worst. god forbid you also have a styptic or DH. Healed, OtR, Styptic, DH? That's 5 hits to down.
No, I wanna be able to be For The People'd if I get tunnelled without losing my DS.
I can agree that interacting with the Lament Box or Trappers traps should be a conspicuous action. But searching Jigsaw boxes shoudln't
Yea but someone getting healed with OTR active and being able to casually tank 2 hits is the dumbest thing i've ever seen in my life.
Maybe it should be "becoming healthy" and not "being healed" - survivors might 99 the heal to get around this, but it would also not rob the average survivor of endurance just because someone taps their shoulder.
that's a good idea. there are some good thoughts here and i think room to build out a solution. but as it is right now, there are some aggressive strats that can be done with these "defensive" perks that will feel like total BS. i don't want to punished for tunneling if i wasn't tunneling.
you don't want to be tunneled? go hide and break chase. once you start engaging the game again, or reset to healthy, it should be back to Game On/Fair Game territory.
While i agree with the killer items not being a conspicious action i desagree with the being healed.
In the recent live stream Penits stated that "A conspicious action is something that progresses the game or increases your chance of survival other than being chased". I ask you. What gives you a bigger chance of survival than being healed.
For the source of this quote please see https://www.twitch.tv/videos/1515603799 time stamp 44.25
You state that heals are hard to prevent. Incorrect. Simply hold shift (on PC) and you can't be healed by anyone.
Personally, I think killer items need to be looked at on a case-by-case basis. Pig Traps definitely shouldn't be conspicuous - the unhooked player frequently has no choice but to go to them, or otherwise they die. But Pinhead's box is the polar opposite, a survivor objective where a player with DS or now OTR will go to it to grab the killer's attention with the intention of using their invincibility as a shield. That player has a strategic advantage to doing the objective over other players in their team and their safety net is now functioning as an aggressive resource, and that seems like a design flaw.
I would say that if you get fully healed, you're not being tunneled, but being partially healed shouldn't disable the perks.
theres a slight problem though, while i 100% agree these actions should be in the actual players control, what about end game when you can essentially just freely walk out the exit gate? is there no way to keep the protection status but remove the haste status for when the gens are done? It's removing the hard work to fix ds at the end of the game.
interacting with Killer items is directly affecting the game progressing and increasing survival.
The problem is being able to be fully healed and STILL keep the endurance effect. The endurance effect NEEDS to be disabled when you are healthy again because otherwise it can be used aggressively and you can tank 2 hits.
What about auto heals like Renewal?
Depends what you class as killer items. Messing with Trappers traps or Hags traps is fair. but Pig Traps and Pinheads Box is kinda essential to do and if either of those became a "conspicious action" then pigs and pinheads would be very powerful against the new perks changes.
I think there is a difference between static killer items (pigs boxes, TVs, Lament Configeration) and non static ones (Trapper Traps, Hag Traps, Demo Portals.)
Yeah, but using an anti-tunnel perk to body block and tank hits is something you can control. OtR will not be used in a way yall think it is used. Ppl are not going to use that perk to just not get tunneled off-hook. They going to go get healed by someone and then go tank two hits for someone else being chased. I still think yall made OtR way too strong and it will be abused in ways that the perk isn't meant used for.
Pig i can see, but not the Lament. there's a whole other team to do the Lament, rather than the one who's supposed to be getting to safety.
"Being healed" isn't necessarily avoidable. Being healed for an entire health state or a full deepwound state is avoidable.
Even if you consider For The People, you're still gaining an entire health state either way.
So "recovering a health state" should certainly be included.
agreed. They could simply say going from the injured state to health state is a conspicious action.
Don't worry, i'm sure they'll change this in time for next year's anniversary lmao! And that's if they're working at a fast pace! >.>
You mean next anniversary stream will be "We have seen the feedback on this and are working on it but we currently have no timeframe on this".
looool
please stop being so accurate, it hurts me inside.
What I love is they said they wanted to increase kill rates for killers since kill rates were low but in the same patch they made a perk that allows constant body blocking and tanking hits.
I think that OP has a point tho .
If someone have to time to disarm a trap i think they aren't they arent being tunneled . As above said if you play againts pinhead get healed find box now profit killer have to chase you for 3 health states yay .
that is potential play but as you said there are no plans and thats nothing wrong because its not really problem. hell i can even tell that in case of pinhead is smart play that killer ( if he look at who have box) have counterplay
i agree while being healed in itself is hard but you can prevent being healed a a full state, after all you can just hold shift and run around .
So now with this OTR we have better 6.0 DS basiclly
Don't get me wrong i am happy from meta shift but if you change meta from one to the same thing its just weird
Add flashlighting to the pile
I think that Off the Record should deactivate once a person is healed. If they had time to be healed (by someone else), they probably aren't in an immediate danger. Otherwise, Off the Record just unnecessarily gives them an extra health state, which is exploitable.
we mean becoming full health.
If survivors do ANYTHING against the killer, they should be back on the menu. Them disabling traps should absolutely remove endurance.
One way around this would be to just deactivate Off the Records if it's a protection hit, because if you run at the killer in order to bodyblock with Off the Records, you're not being tunneled.
As it is, this perk actually encourages tunneling in order to avoid three protection hits (health state, Off the Recods, DH) on whoever you're chasing next (or worse all those protection hits would activate Mettle of Men in one go on top of that).
The killer shouldn't get punished for not tunneling which the killer might not against a inexperienced solo group, but coordinated players and SWF will definitely use it aggressively
Agreed. Off the record now just punishes the killer for getting a hook. No perk should punish the killer for doing his/her job.You don't see a perk that makes a survivor exposed for 80 seconds when completing a generator so why should a survivor get 80 seconds of immortality that they will abuse just for being hooked.
Because they like the idea of the survivors taking risks in working together against impossible odds.