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Hooks breaking upon death...why?

A few games tonight I've had to let a survivor bleed out on the ground because their teammates died on nearby hooks and I had nowhere to put them. Sometimes I just let them wriggle free and escape. What is the purpose of this mechanic?

Comments

  • AkumakajiAkumakaji Member Posts: 2,237

    I feel you. I think its supposed to make hooking more tactical? But it really feels unnecessary and leads to more survivors bleeding out.

  • sizzlingmario4sizzlingmario4 Member Posts: 2,933

    It's outdated and unnecessary.

  • DY86DY86 Member Posts: 428

    Its to make it tactical and to encourage u to not camp and hook people away from another hooked surv

  • GoshJoshGoshJosh Member Posts: 4,452
    edited July 3

    This, not to mention how much more it would encourage camping. Easy to camp someone to death a hook when you know you can plop the next downed survivor near it right onto it again.

    So while it’s not fun for either side when you can’t make it to a hook, remember there is a reason it functions this way.

  • BadZillaBadZilla Member Posts: 461

    It gives nearby slugged survivors a chance to wiggle off killers instead of getting hooked on the same hook.

  • drsoontmdrsoontm Member Posts: 2,450

    The hook being destroyed feels right (avoid abuse).

    The real issue is book distribution.

    Yesterday again on Midwich/Huntress : 3 downs on a corner of the map, only one hook close enough to them. Hooked one, slugged two, found and killed the fourth, one bleed-out. There would have been two but I found one back and gave hatch.

  • humanbeing1704humanbeing1704 Member Posts: 7,426

    The mechanic is fine if hook distribution didn't make hooking people impossible with the mechanic

  • AkumakajiAkumakaji Member Posts: 2,237

    Thanks everyone. This thread really helped me getting a wider view on this topic and I understand things more clearly, now. Yes, the hool distribution can sometimes cuck you hard, but overall its much healthier to the game then any alternative.

  • Sadako_Best_GirlSadako_Best_Girl Member Posts: 366

    But that's stupid, hooks and gens do not work mechanically the same. Not to mention it just creates frustratingly boring situations, what the hell is a killer supposed to do when they have to hook the last survivor and there are no hooks nearby? Let them bleed to death, that's the only thing they can really do.

  • MrSheep51MrSheep51 Member Posts: 63

    Without it the wiggle mechanic would be pretty useless. And it can lead to some interesting plays. If I've downed the last survivor and there's no hooks nearby I might just give them hatch for the sake of it, they took chase to somewhere they knew I couldn't hook them and I might as well give them credit for paying attention to that.

  • AnchorTeaAnchorTea Member Posts: 741
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