No, Thanatophobia deserves a buff and I can't wait for it. This is an awful idea lol
"It's fun and fair when I place a Boon totem in 14 seconds so we can healspam in the corner of the map while you spend 2 minutes trying to find it then snuff it out so I can bless the same totem again unless you sacrifice a perk slot for a perk I might not even take, BUT YOUUUU KILLER DON'T GET TO DO ANYTHING LIKE THAT!!!" lol
Right on, thanatophobia is great, the devs buffing it is a bonus
Makes Nurse better but everyone with an M2 worse.
Can't wait to use the new Overcharge and Jolt as much as possible if Boon: Circle of Healing and Endurance chaining become the new meta. I can't do damage? Well now you can't do gens!
I think the 20% fit way better. Except for increase the penalty by extra 0.5% for each injured survivor. The only addition should be that the Thanataphobia stack stay when the survivor dies. Since it would make even more sense for the Perk Description. I mean if you are the last survivor 15% who cares get hatch. if you are 3 Survs left: 5% or with 2 10% but Deal with it. This should encourage survivors to keep their teammates alive and take the Killer with them
Don't go with "probably", just do the (very simple) math :)
Its actually 80s with 20% = 96s vs 90s with 18% = 106,2s
In order to hit the same number the 90s gen only needs a measly 6,6% slowdown. That 10 extra seconds are not insubstantial.
Lol i think this perk shouldn't have been buffed all and im shocked it was. I dont get how people come to the logic of "working for a hit when its constant passive pressure. Heck even slobby butcher is too passive in my book with no duration to the effects.
i mean if u use thana+ruin+jolt+scourge hook pain resonance then good luck winning against a plague or legion
but why would they change a perk based on 2 killers
well not really legion can do cross map hits in the same power with certain add ons that almost everyone runs
and plague can just vomit on gens and it lasts long enough to vomit on all gens before the first one gets detoxified
I mean 6,6% would make the perk completely useless. But yeah, looking at the math, Thana should not go higher than 18%.