The End game timer needs to be revised!!!!

Hey guys in my opinion the end game timer for the kill is rubbish as it goes way too long and the survivors mostly escape at the end.
Here are my ideas.
The time will shorten by 1 min.
The timer already starts with the last generator when it comes on. That would be even better.
The overtime is only activated on hooking and not on knockdown by the survivor. But since the time should only be reduced by 30% during.
Post edited by Rizzo on
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No way out would be a guaranteed kill, so no
Lol
Uhm ... then adjust it so ... uhm ... that survivors have a 20s window to make it.
Um, the timer isn't supposed to kill survivors. It's supposed to make them leave. It kills them because the options are 1. timer runs out, survivors die, or 2. timer runs out, hatches open up under the survivors' feet and give them an automatic escape. One encourages them to leave before the timer runs out and the other would incentive staying for no good reason.
The EGC exists to force the game to end so that survivors cannot hold the killer hostage in the match. That is all. It is not meant to give kills.
I know it's frustrating to have survivors still escape during the end game collapse but you can prevent this by simply killing them before the EGC ever starts.
EGC is not there to give you free kill, it's there to make sure game is going to end...
The EGC only exists to put a time limit on the match. As long as both the survivors and killer can start EGC, it's doing its job perfectly - preventing game-hostage situations.
It is not supposed to inherently help either side. It's just a way to force the match to end that has some fancy visuals included.
I've been saying the egc needed a change, but I'm always clowned for it.
If that's true, then you're rightfully clowned for it.
EGC is not meant to be a support mechanic for killers to get more kills, even though it can already be weaponized.
People always trying to put killers down, but they don't admit the egc give them more escapes since it slows down for survivors, giving them an advantage 🙄.
What 😂
EGC isnt supposed to cater to any team. Its solely supposed to prevent hostage situations. Stop making it some mechanic to cater to one side.
Endgame collapse was never supposed to pressure survivors on the end game, and you can notice it by how big the timer is. The purpose of endgame collapse is to avoid survivors taking the game hostage, nothing more, nothing less.
Sure, you can weaponize the endgame collapse by using Blood Warden, but that's still just a gimmick.
Let me guess, survivor happen to open up gate and escape, and that damaged your ego?
You don't need EGC if you skilled killer and do everyone before last gen popped, think about it.
All I'm saying is, don't extend the timer another 2 minutes 🤷♂️
Downing or hooking someone would guarantee the kill at that point solely because of EGC, and that's not why EGC exists.
You know what I'd really like to see for endgame? A perk which blocks off any exit gate which was used by a survivor for a short amount of time. Consider it a punishment for those teams which wait at the exit gate just to taunt the killer.
Once a survivor crosses the threshold it'll block off the exit like Blood Warden with the difference that the entity wall would be visible without anyone needing to walk into it. The effect itself could maybe last 5-10 seconds which should suffice for downing and picking up any cocky survivors.
Potato potato.
Same can be said a out the survivors getting the escape because of the same reason.
Nope, there's a difference, a survivor has to get to the exit gate in time to be safe, the EGC has no role in that
Maybe if the egc didn't extend 2 minutes. Which makes the survivor pretty safe.
Endgame collapse isn't meant for kills
2 minutes is fine hell originally it was 3 minutes
End game timer should stay as it is but if a survivor gets hooked whilst it's active and doors are open it should knock a bit of time of the timer to punish people standing in the exit gates.
It doesn't extend 2 minutes.
It slows down to 50% speed, and it goes back to 100% as soon as everyone is up.
If it didn't slow down, survivor would have no reason to try and go back for the last unhook, risking to be killed in the process.
EGC makes sure the match ends. That's its job. It doesn't favor killers, it doesn't favor survivors.
Devs have said many times that EGC isn't supposed to be oppressive. I'll doubt we'll see any change, well anytime soon.
No it doesn't.
The only change they should make is that when the EGC timer finishes it is a draw on both sides. No MMR increase/decrease. No escape if survivors aren't out the door. No kill if survivors are not dead. The match is over, no one wins or loses.
The current system seems to make killers confused thinking its supposed to be a tool for kills rather than just a mechanic to end the game. Making these changes so it doesn't help either side will make it more clear it is only there to end the match and nothing more.
EGC was not meant to benefit killers in that way. It was to stop bully survivors/swfs from opening gates and then sprinting back into the trial to troll the killer.
I don’t have a strong opinion on this but can we not pretend like the EGC isn’t helping survivors. Have you tried finding or keeping track of scratch-marks in that glow world? Yeah, make EGC mimic Dredges power but amp it up, suddenly survivors can’t find loops and the door so it’s a ‘problem’. Well I can’t track or hear with everything spitting colors at me, the constant bell ringing and the survivors melting into the world like a group of ghosts.
EGC favors survivors, it is meant more then “forcing” the game to end, it’s meant to be used as a weapon to distract and disorient the Killer and help survivors escape~
Hatch should not exist, would be healthier, pity escape does not deserve to exist, i agree with the nerf to EGC for surv swf squads
2022 and people still think they deserve kills just because its endgame