Hex: Ruin should be reworked into an alternative to Corrupt Intervention
Seeing these PTB changes to Ruin made me really question its role as a hex-perk. The fact that it disables itself once a survivor is dead really reduces its viability, there simply isn't a single hex out there which works like that so why should it stay one? It's even worse if survivors cleanse it before the killer can get any value out of it.
That's why I suggest reworking the latest iteration of Ruin into a timegated perk like old Corrupt Intervention which means that it will regress any unoccupied generator for TWO MINUTES (100/110/120 seconds according to its tier) before disabling itself. That way the perk is guaranteed to serve its purpose. And no, superearly survivor deaths will not disable it.
The nerf to its regression speed (200% -> 100%) should be reverted to give the perk some of its strength back, after all it'll disable itself after 2 mins anyway. What do you think, would this be a more favorable take on Ruin?
EDIT - To make it clear, it wouldn't be a hex-perk anymore.