Final PTB Thoughts - Constructive Criticism Edition
I've already talked at length about what I like in this update (most of it!), so since I'm now redownloading the Live client, I figured I'd toss my hat into the ring of things I'd like to see changed before this patch hits live. It's not much, but there are a few problems in my mind...
Revert DS Stun Reduction: Changing this perk to no longer work in the endgame is enough. Obviously, meta perks becoming useless is not only an acceptable outcome but in a lot of cases the preferred outcome, but I think DS deserves a lighter touch due to its status as one of the few anti-tunnelling tools. Even with more of those tools at our disposal in the new patch, I think DS should still be a hefty stun to help deter tunnelling killers.
Remove or Reduce Calm Spirit Debuff: I get why, it can be a game-swinging action to cleanse a totem and therefore doing it near the killer is a potentially huge buff, but 30% is WAY too high, especially considering that most cleanses aren't going to be that high-impact. 10% or 15% would be fine if the debuff has to be there, but honestly I think it could just go entirely.
Remove Prestige Cost: This is a really, really bad idea. If there must be a cost associated with prestiging, which I don't personally agree with, having that cost be higher than you can earn by maxing all BP categories in a single match is absolutely too high. More of a symbolic cost would be much more preferable, and having it just be a free node is the ideal outcome.
Changes to Endurance at Full Health: Either being fully healthy should deactivate Endurance (not being tapped, but actually being Healthy again), or being hit should proc Endurance even if the hit wouldn't have downed you. Being able to bodyblock and tank at full health with three health states is not great, and after this patch it'll be even more possible. I don't personally think any other issues with Endurance require urgent changes, I think they can hit live and things can be assessed once the dust has settled, but this issue I think should be addressed straight away.
Bubba's Chainsaw Should Stop When Hitting Endurance: Not a complaint but I just wanted to toss that idea out there, facecamping on all other killers took a hit due to it being now impossible to hard-tunnel off hook, but Bubba needs his own changes to curtail his ability to facecamp. Having his chainsaw sweep come to a dead stop (not a tantrum) when hitting Endurance will go a long way to curbing him. This does tie back in to this update a few ways, since Endurance is now guaranteed and doing all generators to get out and only give him one kill got harder, so I think it's worth mentioning.
And that's it! Overall I think this patch is great, and I'm excited to see it hit live-- these are just my few concerns regarding it!