For what reason are we paying 20k just to prestige?
With the new reduction in grind when it comes to gaining new perks, the Bloodpoint economy had to be tweaked with regards to where and when they should be spent. While players now need to spend Bloodpoints to prestige, ultimately the grind is still heavily reduced and results in an overall improvement to the entire system.
I think I can see the logic- it's spreading the perks across all characters, so you're paying for the guarantee that you won't need to farm that tier of the perks in question anymore. 50k was just WAY too much.
I still don't think it should exist, but making it something you can feasibly earn in one match is definitely a lot less annoying. My hope is they'll revisit this decision after a while and just remove it entirely, but for now it's manageable.
It's truly ludicrous. What's the point in making a patch to lower the grind if you're just looking for new and exciting ways to waste player time with pointless added grinding?
There is no justifiable reason to have a prestige tax other than the fact that they want to increase the grind needlessly.
It's especially insulting to include in the dev update "we heard all the feedback that this was a bullshit addition, but we're going to refuse to remove it, because we're incapable of admitting we've ever had a bad idea!"
So basically "we want to ease the grind but not actually ease the grind" is the entire point of it I guess.
I don't see why it "had to be tweaked" when ENTIRE point of it was literally reducing grind (breaking down economy), because getting more addons/perks realistically doesn't really break anything in this game as elite players are flooding in them as is.
It’s pointless. But at least they lowered the cost
What a politician answer. But it basically comes down to "we wanted to seem like we're reducing the grind, but instead we're going to add a charge every 50 levels on every character that gives you NOTHING AT ALL. Oh! And although the game has never done this before, you're required to do it to progress your character."
Adding a charge that previously didn't exist when your stated intention is to reduce the grind doesn't strike anybody in the dev team as contradictory?
This bloodpoint cost, be it 50k or 20k, serves no practical function except as a "money sink" that gives the player no benefit they didn't otherwise or previously get for free.
People might be more inclined to pay the prestige tax if it gave something in return (say, one of every add on available on that character) and wasn't a transparent bloodpoint sink.
Haven't read the complete thing yet - are we still FORCED to prestige?
To increase the grind that had just been reduced
I object to the term "Prestige Tax" on the grounds it is an insult to actual taxes which, whatever you think of them, actually do serve a function.
Not just FORCED to Prestige, FORCED to PAY to Prestige
i still want back my bbq/wglf stacks tho... it felt rewarding doing those stacks
Depends who's in power and who they're siphoning public funds to. *cough£37billionexcelspreadsheetcough*
"In theory that serve a function" then. Even that spreadsheet is more useful than anything we're getting here though.
if you have any doubts check this https://forum.deadbydaylight.com/en/discussion/331937/we-reduced-the-grind-except-we-kinda-didnt-part-2-bloodpoint-boogaloo/p1
If you know what I'm referring to, no, it literally didn't do the job it was built for. That money still isn't accounted for and has been written off as 'acceptable covid relief funds'.
20k is better than 50k. But removing the cost of prestige would be the best decision for reduction in grind especially for new players at least 1-3 prestiges.
Doesn't detract from my point that real life taxes, in general, do more than the prestige cost does. Weird bloat aside, in general, taxes still go towards actual government costs and services, giving them more practical value to the people paying them then this prestige charge does for Dead by Daylight players.
20,000 is definitely better than 50,000, but yeah, the prestige tax feels a bit silly.
Maybe they could also throw in a small amount of iridescent shards with each prestige, to make it feel like you actually receive something for your mandatory payment.
But after you get those perks they're irrelevant. You'll still want items and addons. This decreases the initial grind, then you're paying more for forever after.
I considered that myself, and I think if they want to keep the prestige tax it should only apply to prestige tiers that give you a reward. Prestiging after 10 should probably be free at bare minimum, that's where I'm leaning right now.
Like I have every perk I want. The prestige for perk thing changes nothing for me except making it vastly more expensive to get higher rarity addons and items, because n they appear less in lower level bloodwebs. So I'll have to go through those awful bloodwebs, then have maybe 30? Bloodwebs that are decent before I pay the tax and do it again.
This is awful. Apocalyptic.
Well, that's not strictly true. The prestige for perk thing makes it so any new character they release doesn't give you a giant retroactive grind because all you need to do is prestige that character to get their perks on everyone else. It's still much better for you in the long run than the current system.
As for high rarity addons and such, I'll abstain from commenting because truthfully I don't think that's a bad thing. Still, it's been noted by the devs that they're looking into it, so perhaps they agree with you.
Dude I don't *want* the perks on the new characters. I don't care about them. For me, this increases the cost of getting the stuff I want substantially.
Well.. I'm still very annoyed that I'm forced to prestige and have to pay for that on top - even though 20k is way better than 50k - and raising the earned BPs from matches to 40k is also quite nice and they said to look into the rarity of add-ons in the future..
But since that's the only negative thing about the coming patch I'll just swallow that (like I have a choice) and will get used to it.. Could be worse.. I guess
20k BP is still too much if they are forcing you to prestige at level 50. I'd rather not prestige and keep going through level 50 bloodwebs than have to lose out on 20k BP every time. As survivor you can get less than 10k BP a match due to a camping/tunneling killer. I'd be ok with it costing 7k BP - same as Iri node, but any higher is ridiculous when you're forced to prestige.
...How could you know that before they come out? Maybe an upcoming character will have incredible perks.
I think you're being a little overdramatic here, friend.
I haven't wanted any of the perks in the last like five chapters. They're either boring meta perks(pain res) which I do not run, or they literally do nothing or are situational to killers I don't play.
Like yeah I'm being dramatic but I'm honestly distressed. I play low tier killers that are extremely add-on reliant.
Well, you won't lose your current stock of addons, so you won't be in any immediate danger.
Most killers have perfectly serviceable (and in some cases objectively superior) low tier addons, too. I think you'll be fine.
That's cool. I play survivor just as much as killer. I like having items and addons on surv. This hampers them just as much or more than my killer games. It's just a bad change. Indefensible. There are thirty better ways to handle this than this clumsy implementation.