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Rework All of Huntress's Perks

Seriously. They are all garbage.

Beast of Prey: Make it activatable, with a cooldown of 120/100/90 seconds to hide the red stain.

Territorial Imperative: OK, how about this? We buff it by making anyone who enters Killer Shack have their aura revealed for 3/4/5 seconds. Same cooldown.

Hex: Huntress Lullaby: Just make this a non-hex perk. It has so many conditions baked into the perk itself, that it's already balanced. Some games you won't even get 5 hooks.

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Comments

  • Doc_W__HOLLIDAYDoc_W__HOLLIDAY Member Posts: 1,566
    I agree with Lullaby and Territorial. Why should Beast of Prey have such a long cooldown though?
  • tehshadowman33tehshadowman33 Member Posts: 899
    edited February 4

    Hiding your red stain can have a huge impact on making plays. Especially for short killers.

    If you had a short CD, you could do some nasty stuff with Freddy or Hag.

  • tehshadowman33tehshadowman33 Member Posts: 899

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

  • pemberleypemberley Member Posts: 1,334
    After facing a ton of lullabies this event and no one bothering to hunt for it like Ruin, I do think it warrants being a hex. Then again I am so not used to it maybe it’s just a case of inexperience. Ironically I perform better at stage 5 than when the check notification is delayed. That just jumps me whereas the silence is actually pretty easy to deal with. 

    But I do think the lullaby could stand to a general hex change where the hexes only light up when they start to have a negative impact on survivors (ie. Devour lights up at stage 3,  Ruin first skill check, Lullaby first hook, Seal first hit - noed remains the same for obvious reasons.) 
  • DudeDeliciousDudeDelicious Member Posts: 4,824
    Beast of Prey would be awesome if it doubled the speed at which Bloodlust activates. 
  • se05239se05239 Member Posts: 3,920

    @DudeDelicious said:
    Beast of Prey would be awesome if it doubled the speed at which Bloodlust activates. 

    And also letting you keep the bloodlust going, even after breaking a pallet.

  • PeasantPeasant Member Posts: 3,883

    @se05239 @DudeDelicious Well given that bloodlust was intended to be a temporary mechanic, maybe Beast of Prey will eventually have it's bonus be that it lets you have bloodlust (after it is removed).

  • BroosmeisterBroosmeister Member Posts: 279
    Lol, how about beast of prey that you never have a red stain? Just never. Would that be Overpowered?
  • pemberleypemberley Member Posts: 1,334
    Lol, how about beast of prey that you never have a red stain? Just never. Would that be Overpowered?
    No red stain, and maybe after a first hit the terror radius goes silent for 8/9/10 seconds too. Could have some fun tinkering combos. 
  • ClogWenchClogWench Member Posts: 2,582

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine
  • tehshadowman33tehshadowman33 Member Posts: 899

    @ClogWench said:
    tehshadowman33 said:

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine

    Which wouldn't matter anyways, as both of those maps are both massively killer sided, so honestly having it not come into play for those two maps is fine.

  • NuclearBurrito2NuclearBurrito2 Member Posts: 262

    @pemberley said:
    Broosmeister said:

    Lol, how about beast of prey that you never have a red stain? Just never. Would that be Overpowered?

    No red stain, and maybe after a first hit the terror radius goes silent for 8/9/10 seconds too. Could have some fun tinkering combos. 

    While I think that those numbers are too big (maybe like 4/5/6) I support the idea

  • lasombra1979lasombra1979 Member Posts: 1,057

    @ClogWench said:
    tehshadowman33 said:

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine

    Haddonfield as well

  • PhantomMask20763PhantomMask20763 Member Posts: 5,021
    edited February 7

    Yeah, they all need a rework. Your ideas sound decent enough so I'd go with that

  • HatCreatureHatCreature Member Posts: 3,273

    A perk you can activate for Killer would be awesome, i like this and makes Beast actually useable.

  • NikkiwhatNikkiwhat Member Posts: 1,002
    Yep, Lullaby is weird as a Totem, it's a fun amd fairly strong perk...but it's not Devour Hope/ NOED strengths which warrant being Totems
  • RyuhiRyuhi Member Posts: 583

    @pemberley said:
    After facing a ton of lullabies this event and no one bothering to hunt for it like Ruin, I do think it warrants being a hex. Then again I am so not used to it maybe it’s just a case of inexperience. Ironically I perform better at stage 5 than when the check notification is delayed. That just jumps me whereas the silence is actually pretty easy to deal with. 

    But I do think the lullaby could stand to a general hex change where the hexes only light up when they start to have a negative impact on survivors (ie. Devour lights up at stage 3,  Ruin first skill check, Lullaby first hook, Seal first hit - noed remains the same for obvious reasons.) 

    Lullaby is legit strongest at 3-4 stacks, since it actively messes with a trained reaction. Not having a notification causes the player to adapt through other sesnses (visual only,) but by making it present but purposely mistimed, it causes a lot more reaction discordance.

    The only way Lullaby would be strong enough to remain a hex perk is if the timing was randomized, with each token giving more possibilities/a more inconsistent pattern. Its so close to being a good alternative to ruin, but it suffers from the exact same problem as ruin while not being as good when it actually does work.

  • LCGasterLCGaster Member Posts: 3,154

    @tehshadowman33 said:

    @ClogWench said:
    tehshadowman33 said:

    To clarify, the buff to Territorial Imperative would basically have aura reveal for the basement AND killer shack. There's like only one map I think that can spawn without a killer shack.

    Game and Lerys both lack the shack. But it's still a direct buff to the perk so honestly that's fine

    Which wouldn't matter anyways, as both of those maps are both massively killer sided, so honestly having it not come into play for those two maps is fine.

    Lery's is killer sided?

  • GraviteaUKGraviteaUK Member Posts: 464

    I personally think Lullaby should be a Hex but not in the traditional sense.

    I think they should make it like NoED, it's only disabled once ALL non lit totems are gone.

    Most games you won't get 5 hooks and cleansing dull totems is not a hard task but it would give lullaby more value. The only people i see using it in it's current state is Baby huntresses that have nothing better or Skillcheck docs.

  • NoxeriasNoxerias Member Posts: 69
    For Lullaby, the perk shouldn't notify survivors till at least 3/4 stacks since more than likely you'll start noticing the alert delay.
  • blue4zionblue4zion Member Posts: 1,060

    I don't think lullaby should be a hex totem, but I would increase the number of stacks needed to reach the silent skillchecks. Perhaps 7.

  • BossBoss Member, Trusted Posts: 7,589

    Awww, but i actually like Territorial Imperative.

  • tehshadowman33tehshadowman33 Member Posts: 899

    @GraviteaUK said:
    I personally think Lullaby should be a Hex but not in the traditional sense.

    I think they should make it like NoED, it's only disabled once ALL non lit totems are gone.

    Most games you won't get 5 hooks and cleansing dull totems is not a hard task but it would give lullaby more value. The only people i see using it in it's current state is Baby huntresses that have nothing better or Skillcheck docs.

    I mean, you wouldn't want to run ruin and lullaby together as you're potentially losing half of your perks in the first 60 seconds of the game. But a failed overcharge + lullaby is a nice 11% regression. Ruin is a flat 5%

  • tehshadowman33tehshadowman33 Member Posts: 899

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

  • tehshadowman33tehshadowman33 Member Posts: 899

    @GraviteaUK said:
    I personally think Lullaby should be a Hex but not in the traditional sense.

    I think they should make it like NoED, it's only disabled once ALL non lit totems are gone.

    Most games you won't get 5 hooks and cleansing dull totems is not a hard task but it would give lullaby more value. The only people i see using it in it's current state is Baby huntresses that have nothing better or Skillcheck docs.

    Exactly, most games you won't even get 5 hooks.

  • BossBoss Member, Trusted Posts: 7,589

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

  • tehshadowman33tehshadowman33 Member Posts: 899

    @Boss said:

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

    It's pretty much only good on killers with an instadown, exclusively. Wraith, there's sooooo many better perks to run on him to augment his vanilla M1... I mean, by that logic, it would be even better on Nurse b/c you can get there faster than wraith.... But I wouldn't take that perk, I'd take Stridor as I can track injured survivors through walls, etc., No line of sight required.

  • BossBoss Member, Trusted Posts: 7,589

    @tehshadowman33 said:

    @Boss said:

    @tehshadowman33 said:

    @Boss said:
    Awww, but i actually like Territorial Imperative.

    As it stands, it's more niche than even Spies From the Shadows.

    It's only good on Bubba because he's a death machine in the basement.

    Oh that's not true.
    I've used this Perk a lot before on Hillbilly and a few times on Windstorm Wraith, with success.
    When it triggers, just race to the basement and you'll catch them in time.
    With Hillbilly, i always managed to keep 1 in the basement, while with Wraith, i always managed to at least deal 2 hits and also avoided triggering any Borrowed Times due to being cloaked.

    I haven't used it on any other Killers though.
    Not because they're bad on them, but just cause i mostly play those 2 guys.

    The Perk has WAY more uses than just Cannibal camping.

    It's pretty much only good on killers with an instadown, exclusively. Wraith, there's sooooo many better perks to run on him to augment his vanilla M1... I mean, by that logic, it would be even better on Nurse b/c you can get there faster than wraith.... But I wouldn't take that perk, I'd take Stridor as I can track injured survivors through walls, etc., No line of sight required.

    Stridor is rendered useless thanks to my headphones.
    I don't mind it existing for other people, but i'll never need that Perk.

    Many better Perks for Wraith does not mean that TI is a bad Perk for him.
    Only good on instadown Killers is a great opinion for you to have. I have a very different opinion, as in that it's really good on him when you use it in a different way than you do. :)
    If line of sight is a problem for you, here's a tip: You don't even need line of sight, the Perk triggering is more than enough.
    Just memorize in which building the basement is (Killer shack or the main building of the map) and you're good to go! :)

    if i can't change your opinion, so be it, but from what i know, you're underestimating this Perk and ask for an unnecessary buff.

  • ChiChi Member Posts: 761

    Lullaby is too strong to not be a hex totem. It would simply be unfair if a survivor can not do anything against it.

  • MasterMaster Member Posts: 10,208

    @tehshadowman33 said:
    Seriously. They are all garbage.

    Beast of Prey: Make it activatable, with a cooldown of 120/100/90 seconds to hide the red stain.

    Territorial Imperative: OK, how about this? We buff it by making anyone who enters Killer Shack have their aura revealed for 3/4/5 seconds. Same cooldown.

    Hex: Huntress Lullaby: Just make this a non-hex perk. It has so many conditions baked into the perk itself, that it's already balanced. Some games you won't even get 5 hooks.

    Beast: still useless, cd too high
    Terriitorial: still useless, 5 secs not enough, cd too high
    Lullaby: will become a noob crusher, not as good on high rank but probably a ruin alternative

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