Home Dead by Daylight Forums Discussions General Discussions

So i played against double range nurse

2

Comments

  • Mr_KMr_K Member Posts: 7,828

    Sounds like Bloodwarden needs a rework.

  • AcelynnBenAcelynnBen Member Posts: 560

    ptff, i think she was aiming for the blood warden play from the beginning

  • BrokenSouIBrokenSouI Member Posts: 7,129

    Yea. Of course she's stronger then them. I was just trying to draw the comparison between them. Since they have strong, strong chase powers. But are typically weak as a whole. Due to mostly map sizes and how long it takes to traverse. I only defend range currently because of the map sizes. If they were reduced. I'd be saying nerf range 100 %. But right now. I don't want to see her go the way of getting her add ons hammered to the ground, and her being average at best. Just due to map sizes alone. That's not to mention some people asking for her blinks to count as special attacks so you can't instant down. I DO think that change would be healthy. But I don't think people realize just how big of a nerf that would be to nurse. If people got ALL of the changes they wanted. Not only do you rob her range and recharge. She now can't insta down. That's a bigger impact then people seem to think

    Nurse has her own set of counters and restrictions. They're just not the typical pallets and windows. That's all. It's good, healthy, and important to have killers who have to be dealt with in different ways. Not just pre drop and windows.

  • PhasmamainPhasmamain Member Posts: 10,206

    Yes but having a killer who ignores pallets and windows isn’t healthy. For example against a billy I have to be careful around pallets because he can break them quickly but I am generally safer to use windows. While against a huntress I have to be wary of both windows and pallets but using them well buys a ton of time.

    Against a nurse unless you can get a lucky stun pallets are literally a waste of your time. Windows can be somewhat useful when you already have distance but once she’s relatively close the animation will basically lock you into getting hit. Same goes for pallets

    Also are you saying nurse would be average at best (B tier basically) if her add ons and M1 interaction was nerfed? If so that would put her on level with killers like demo, Bubba or Pinhead which just wouldn’t be true

    Map size is definitely an issue but nurse isn’t nearly as affected by it as other killers who are already weaker than her to begin with

  • OmansOmans Member Posts: 862

    And yet even if she lost her broken range addons and instadowns she still wouldn't be close to mid tier. Blight would be the new best killer, and nurse would be next.

    As for the last point, there are so many killers that have to be dealt with differently. Nurse is not special in that regard. She is only special in that once she reaches a certain skill level (don't worry, you'll get there someday..maybe) she trounces people of equal skill. Only the absolute top comp SWF, which you have never faced, have a chance.

  • BrokenSouIBrokenSouI Member Posts: 7,129

    Well disagree what we think is healthy, and that's ok. I think nurse having very unique counter play compared to the rest of the roster is a good thing. It keeps the game interesting and refreshing. You know what I do against trapper, pig, clown, Michael, GF, nemesis, oni, pyramid head, etc etc ? I pre drop and abuse windows for as long as possible. It's almost all the same killer to me with very little difference.

    If you go in to a match looking to use windows and pallets against nurse. You're not going to have a very good time. You need to be looking to break LOS as much as possible and forcing 50/50s. Which arnt usually 50/50s. Because you should be reading where the nurse is blinking. It's riveting and fun. For me at least.

    Do I think she would be b/low a tier if you took EVERYTHING away all at once. Absolutely. Not only do you take away the use of devore, haunted, starstruck, NOED. You now take away her traversal ability. Rather it's range or recharge to blink basekit to places. It would land her probably near cracked huntress level in terms of snowball ability.

  • PhasmamainPhasmamain Member Posts: 10,206

    See the issue you mentioned about how you counter other killers is a map design issue not really a killer’s design flaw. Put a clown or pig on a map like dead dawg and you suddenly realise that they actually can do well so long as maps are designed in a survivor sided way.

    ”If you go into a match looking to use windows and pallets against nurse you are not going to have a very good time”. This is exactly my issue. Why out of all 28 killers is she the only one I can’t use any of the in game defences against? And back to maps what if it’s a map such as ormond or blood lodge with basically no LOS blocking potential? At that point you literally just hope the nurse can’t hit blinks.

    We are not taking away her traversal ability. In fact she still has more mobility, Chase potential and snowball potential than huntress due to her ability to ignore obstacles in her path (remember infectious will still work on her). Now correct me if I’m wrong but a nurse using her blink to travel is effectively as fast as a 115% thus making her more mobile than huntress without taking into account huge walls or multiple floors.

    I just don’t see how that can be considered healthy when she actively ignores both methods of defence that all 27 other killers have to deal with in 1 way or the other

  • BrokenSouIBrokenSouI Member Posts: 7,129

    Yes. We're saying the same thing and are in agreement on maps being the issue. I'm not defending range/nurse 100 %. I'm just saying just because of the maps right now. I do believe range should stay currently. It's a map issue. Not a nurse issue. Fix the maps, and then fix nurse add ons

    I'd argue MORE killers should be as unique as nurse. Out of 28 killers. She has the most uniqueness with how you deal with her. Why does plague, legion, pig, etc etc all feel like the same killer ? Variety is only a good thing. And yes, some maps are just designed in a way where they benefit nurse more then others....Same as any other killer. Midwhich is a nightmare against nurse, and there's not much you can do while. Meanwhile unless the nurse is a mind reader. You can do well on maps like lerys as an example. Or any map where theres the ability to break LOS

    Taking away recharge so you can't just insta long blink again. Taking away range. That is taking away traversal from her. Scott posted math on her recently to correct me. But she's still slower then a 4.6 walking...Yea. I know she would still have some good potential. I was just comparing her to huntress. Because I feel like if you only work with basekit nurse. The ability to get hits is probably very similar to if you're a cracked huntress like Ralph or someone. If multiple people are dumb enough to stay around the nurse at once.

    Again. We won't agree on what's healthy, and that's ok. I quite enjoy forcing nurses to work for their hits. I have no problems when they make a nice read for their hit

  • drsoontmdrsoontm Member Posts: 2,677
    edited July 13

    Interesting. I vaguely remember something counter-intuitive with Spirit's add-ons and speed/timings. I've never been too fond of playing her so the details are escaping me.

    That being said, I'd really love to get an explanation of the logic behind that speed boost directly from the developers.

    Note that I don't believe it would change the outcome much. Good survivors tend to do well against Nurse (and these add-ons sometimes rob them from juke by a hair). Bad survivors DC or give up against any Nurse build, even one without add-ons nor perks. Even if she doesn't blink and chase them M1-style. There is no helping these ones : defeat is in their DNA.

  • GrigerbestGrigerbest Member Posts: 444

    Hello, let me introduce myself.

    I'm a nurse main with thousends of hours, and I still struggle to play against the sweatiest swf even with best addons and perks due to insane gen speed and great knowledge of survivors on how to counter nurse. OO

    Do I still think she's op? She's strong but not op. Can this thread be closed? -_-

  • BrokenSouIBrokenSouI Member Posts: 7,129

    Don't mind them. They're just trolling at this point. It's not a rabbit hole you probably want to go down.

  • GeneralVGeneralV Member Posts: 7,877

    Ya know, one time I dodged 4 blinks, only to get hit by the fifth one.

    The satisfaction when I managed to dodge all five was... well, hard to find a word that properly explains it.

    But it felt good.

  • drsoontmdrsoontm Member Posts: 2,677

    The dopamine kick for accomplishing a feat like that is on another order of magnitude than the dopamine one gets for pre-dropping pallets and Dead-Harding to safety (although the latter may change soon.)

  • foxsansboxfoxsansbox Member Posts: 1,936

    The only thing new this thread provided was making people who have only used anecdotal nonsense and personal opinions to attack Nurse lose their mind over a thread that defended her with anecdotal nonsense.

    Some of y'all need to get reintroduced to your comment history.

  • ZexbunnyZexbunny Member Posts: 195

    You faced a beginner nurse congrats I guess

  • humanbeing1704humanbeing1704 Member Posts: 7,550

    Doubling back maybe works against once or the nurse you went against was bad at the game

  • GindaenGindaen Member Posts: 374

    and no she wasn't bad not in the slightest, you literally just need to double back when she blinks a second time no dead hard or any fancy perk needed

    LOL, yes she was really really bad, just from this sentence alone. A Nurse can adjust where she blinks by just looking at the ground where she wants to blink to. The Nurse you went against, obviously didn't know this.

  • PulsarPulsar Member Posts: 14,070

    This guy can pallet loop a Nurse!

    That's awesome how do you manage that

  • foxsansboxfoxsansbox Member Posts: 1,936

    Like, didn't you try to play Nurse? I recall a thread about it. How did you not get to that point where the Nurse clearly knew what they were doing but they were struggling with certain deadzones and rock/pallet combos because the survivor was eating their blink and they weren't realizing it?

    How quickly did you give up playing Nurse?

  • drsoontmdrsoontm Member Posts: 2,677

    The game is called "Dead by Daylight", not "Drop a pallet to win" ... 😅

    Nurse can be stunned by a pallet and cannot land in it. It is possible to restrict her landing options like that. Of course dropping or vaulting a pallet in a chase is usually a bad move but so it is against many killers, as @GoshJosh as pointed out.

    I can only encourage you to play the Nurse, as difficult or frustrating it is. It will give you tools to verse most of them.

  • ImpailerImpailer Member Posts: 96

    Right, I think survivors are either lazy or they want another killer to bully.

  • PulsarPulsar Member Posts: 14,070

    After 38 losses in a row.

    She made me motion sick and gave me headaches.

  • PulsarPulsar Member Posts: 14,070

    I've played enough that I am aware of how to "counter" Nurse.

    I am also wise enough to know that there is little you can do against a meta Nurse.

  • foxsansboxfoxsansbox Member Posts: 1,936
    edited July 14

    Edit: You did, notification history dropped me on the wrong spot. We regularly tell players to try Nurse before mischaracterizing her. You did. You made it 38 games. So it's almost like that low kill rate isn't just people playing her 1-3 games and giving up. She earns her keep.

  • Mr_KMr_K Member Posts: 7,828

    Idk where you got that picture but Nurse's charge time is 0.1s per meter.

    1 second is 10 meters and 2 seconds is 20 meters. 30 meters requires both range addons and a second longer charge time.

    I think the information you have is old Omega Blink.

Sign In or Register to comment.