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I think we all need to come to a mutual understanding gen speed perks on both sides are a problem

Rokku_RorruRokku_Rorru Member Posts: 451

Hi everyone,

I think we can all agree all gen speed perks, thana, prove thyself, toolboxes, pentimento etc. Are a huge problem and unhealthy for the game. I feel until we all highlight the issue it's forever going to be impossible to create a more consistent and enjoyable game for all players on both sides to enjoy.

Why is it an issue? it's affecting the games main objective and making it miserable on either side when experiencing the effects of them, and they are incredibly hard to balance for all killers and survivor swfs.

I feel BHVR really need to look at this, as most peoples complaints on both sides center around this issue. So it's about time we focused on this instead of attacking each other honestly.

Please share your opinions and maybe we can get some constructive thoughts for the devs to see.


  • fulltononfulltonon Member Posts: 4,303
    edited July 23

    Perhaps it's the reason why this game is so swingy, and not to mention the fact killers get MORE benefit from winning with slowdown perks, so the more they win the stronger they will be.

    "fixing" those things could reduce one sided games a lot more.

  • Nathan13Nathan13 Member Posts: 6,276

    Prove thyself and toolboxes are not an issue cause gen speeds a take a little longer now. With all the legion/plague Thana games, you can’t blame survivors for using them.

  • Alphasoul05Alphasoul05 Member Posts: 602
    edited July 23

    Here's what I think, I think this game needs to be pushed into the direction of encouraging survivor/killer interaction. Chases should be the core concept of this game. You can't complain about the fundamentals in doing gens as a survivor when that is what you spend most of your time doing. What if pallets respawned? What if the killer couldn't hook you, and the focus was on getting your teammates up and trying to deal with the killer always sort of being on someone?

    These are just random things off the top of my head but.. the problem a lot of people seem to have is they want it both ways. You hate gens taking forever, you hate slowndown, so what do you want? Barely any killer interaction, barely any gen interaction, easy escapes? Maybe if we thought about this game from a different perspective it could be something better. I just don't think that the things people complain about are ever going to amount to anything but the same thing moving forward, judging by the current opinions. But at the end of the day.. if you can only view this game from the perspective of "I have to escape to have fun/win. I have to kill 3-4 survivors to do so, too" well, I guess that's fine.

  • SumnoxSumnox Member Posts: 605

    I don't know what part of "I'm not sitting on a gen for 500 days" some people or Behaviour don't undertand. It seems to not fit into their heads that I'm just not going to put up with that lol. And luckily, many others won't either.

    They either revert the thana and speed buffs, or this game will be miserable for both survivors and killers for many years to come.

  • fulltononfulltonon Member Posts: 4,303

    Prove thyself and toolboxes are an issue as in it can circumvent all the slowdowns, which basically counters it and make it seems like a non issue.

  • Rokku_RorruRokku_Rorru Member Posts: 451

    If a killer isn't running slowdown, they are very very much an issue lol, the point of this thread is to get people to understand its an issue on both sides.

  • Nathan13Nathan13 Member Posts: 6,276

    It’s not an issue though. If gens take longer than prove thyself and toolboxes should not be nerfed.

  • scenicpicklescenicpickle Member Posts: 130

    gens speed? have you tried killing can't do gens while your dead

  • fulltononfulltonon Member Posts: 4,303
    edited July 23

    And that's exactly the issue, "if one exists other needs to exists too" logic.

  • AneurysmAneurysm Member Posts: 5,228
    edited July 23

    The thing is, the whole premise that "killers shouldn't feel obligated to run multiple slowdowns per match" is a good one

    But I don't know how viable it is to have that be the case, and also have a wide range of slowdown perks that a) are very strong and b) synergise well together

    Most players want to win, most players will put on what they think are most likely to secure a win. BBQ's nerf cleared the path for a 4th slowdown perk.

    So for gens to not be slowed to a crawl in most matches it's probable that either we return to the old ways with quicker gens at base and strong slowdown perks, or we have slower base gens and the slowdown perks -all of them- get smacked hard with the nerf bat. I think I'd prefer the second option.

  • StarrseedStarrseed Member Posts: 966

    the second option would be the best. fine tuned base gen times and weaker slowdown perks and most importantly a cap to slowdown. thana alone anoying but you can deal with it but three slowdowns with a potend regression perk is just hard.

    i dont know why they buffed thana in the first place. because only legion and plague use it? well its like they made it for these two when i play other killer i dont use it so often because i dont have more then two wounded at all times so i rather take another perk and guess what i wont take the buffed version either because nothing changed on the premiss

  • NegiNegi Member Posts: 354

    I don't think 90 second gens is inherently a problem but when people dedicate 3+ slowdown/regression perks then it becomes a problem. I don't really see what they could do outside of categorizing perks and limiting certain types. Maybe it's worth it, maybe it's not.

  • SeraphorSeraphor Member Posts: 4,511

    Yes, both gen speed and regression perks and items are too strong. Seemingly fine and balanced but only when both are present, which makes them oppressive when one isn't.

    The thing is even without gen speed buffs, a coordinated team can crank out gens individually with no trouble, so something had to be done about gen speeds. Adding 10s to them probably wasn't the best method of addressing it. It was a blunt instrument to a more nuanced problem.

    For starters, all of these perks should be nerfed, and Thana definitely shouldn't have been buffed.

    Ideally the ones that require player interaction should be given precedence, so gen kicking perks, and things like Overzealous are pretty good, providing their values aren't too high.

    But a baseline change is needed too. Something that responds dynamically to how well survivors/killers are doing, not just a flat +10s across-the-board.

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