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How to Fix the Camping / Tunneling Issue

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Comments

  • DudeDeliciousDudeDelicious Member Posts: 3,691
    Malicore said:

    Camping and tunnelling are for scrub killers and desperate ones i main the nurse a hard killer and can still get 4k without those weak strategys and honestly Camping only helps them get more work done anyway it's foolish

    There’s nothing scrubby about killers that choose to tunnel. It’s a valid and smart strategy. 
  • DreamnomadDreamnomad Member Posts: 1,802

    @DudeDelicious said:
    Malicore said:

    Camping and tunnelling are for scrub killers and desperate ones i main the nurse a hard killer and can still get 4k without those weak strategys and honestly Camping only helps them get more work done anyway it's foolish

    There’s nothing scrubby about killers that choose to tunnel. It’s a valid and smart strategy. 

    Yeah, it really isn't the killers fault that camping and tunneling are optimal strategies. Calling killers names for not following made up rules isn't fair.

  • SlayerSlayer Member Posts: 1,148

    @Dreamnomad said:

    @DudeDelicious said:
    Malicore said:

    Camping and tunnelling are for scrub killers and desperate ones i main the nurse a hard killer and can still get 4k without those weak strategys and honestly Camping only helps them get more work done anyway it's foolish

    There’s nothing scrubby about killers that choose to tunnel. It’s a valid and smart strategy. 

    Yeah, it really isn't the killers fault that camping and tunneling are optimal strategies. Calling killers names for not following made up rules isn't fair.

    Both survivors and killers do complain about tunneling camping \ gen rush while both are just strong sides of both parties

  • OrionOrion Member Posts: 11,721

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Survivors are not incapable of punishing camping; they are unwilling to do so, period.

  • se05239se05239 Member Posts: 3,392

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Survivors are not incapable of punishing camping; they are unwilling to do so, period.

    It boils down to this. They want those points and they feel entitled to them.

  • DreamnomadDreamnomad Member Posts: 1,802
    edited February 7

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Survivors are not incapable of punishing camping; they are unwilling to do so, period.

    Allow me to present a different argument to you. You are saying that Camping is a survivor made problem. If survivors stopped feeding camping killers then killers wouldn't camp. Here is my counter argument. War is a human made problem. If humans just stopped fighting then there would be no war. Unlike your argument which is debatable anyway, mine is an inherently true statement.

    Every human on the planet with the capacity to understand it knows it to be true. If we all want a world without war then we just have to stop fighting. It's so simple right? And yet even though we all know this to be true and the solution is so simple there will continue to be wars. Why is that? The answer is because the statement ignores all the complexities of the situation.

    Just like your position ignores all the complexities of the game that we know as Dead By Daylight. There are a lot of variables that you simply choose to ignore because it is counter to your argument. It is not as simple as you make it out to be. Humans are no more able to end all wars than survivors are able to consistently punish killers for camping.

  • DreamnomadDreamnomad Member Posts: 1,802

    I'd like to enter the following thread into evidence: https://forum.deadbydaylight.com/en/discussion/45759/is-my-way-of-gameplay-bannable

    @camp3r_tunn3l3r

    Hello fellow members.

    I have been playing this game for 7 months now on PS4. I started camping and tunneling survivors from my first games, since this strategy is the most efficient for me. And I feel no shame to admit it. Also, it is my response to the toxicity of some survivors. I always reach rank 1 every time the rank resets and I usually get 4Ks, because of this. But I have received a lot of hate messages and I'm starting to worry that I'll get banned because everyone reports me. I don't mind the hate messages. I really like the salt (it feeds me more), but I don't like getting reported for playing the game in a legit way. What do you guys think? Will I get banned?

    This supports what I've been saying. Killers camp for a reason. It works. If survivors could easily counter camping then it would have died off long ago. Yet the game has been out for several years and camping is still going strong.

  • RaptorrotasRaptorrotas Member Posts: 1,415
    Survivors can punish camping, it's called doing generators and gtfo.
    "But the person on the hook", solo game, a noble distraction for everyone else to use.

    Not zhe killers fault survivors adapted the teammentality etc.
  • DreamnomadDreamnomad Member Posts: 1,802

    @Raptorrotas said:
    Survivors can punish camping, it's called doing generators and gtfo.
    "But the person on the hook", solo game, a noble distraction for everyone else to use.

    Not zhe killers fault survivors adapted the teammentality etc.

    You probably didn't even read the original post much less the thread huh? Might want to give that a try.

  • OrionOrion Member Posts: 11,721

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Survivors are not incapable of punishing camping; they are unwilling to do so, period.

    Allow me to present a different argument to you. You are saying that Camping is a survivor made problem. If survivors stopped feeding camping killers then killers wouldn't camp. Here is my counter argument. War is a human made problem. If humans just stopped fighting then there would be no war. Unlike your argument which is debatable anyway, mine is an inherently true statement.

    What you call my argument is not an argument, it is a statement of fact. Anyone who's played this game since release knows that survivors are the ones who caused (and help perpetuate) the current camping epidemic. Don't make me give you a DbD history lesson.

  • RaptorrotasRaptorrotas Member Posts: 1,415

    @Raptorrotas said:
    Survivors can punish camping, it's called doing generators and gtfo.
    "But the person on the hook", solo game, a noble distraction for everyone else to use.

    Not zhe killers fault survivors adapted the teammentality etc.

    You probably didn't even read the original post much less the thread huh? Might want to give that a try.

    Oh, that idea, saw it in that other thread. Doesnt work.
    -Removes any pressure of other survivors to change actions, thus increasing genrush.
    -Ghost survivor can instantly work on a generator they respawn directly at. Choosing their own respawn point is way too strong.
    -No survivor-survivor interaction forced for respawn. Like already mentioned rush da gens.
    -No killer compensation  in your concept, as usual with those crazy ideas.
    (-not sure how, but CWF would find a way to abuse this)
    Ive skimmed over yor concept once and found flaws quite essily. Before posting, might've wanted to give it a try, eh?

  • MasterMaster Member Posts: 10,208

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Tunneling is just playing optimally, just like survivor tunnel gens.
    camping is just a bad strategy, that you managed to climb to rank 1 with it shows how broken the ranking system is.

  • GraviteaUKGraviteaUK Member Posts: 464

    Camping is a survivor made problem, Tunnelling is taking a survivor out as quickly as possible hampering the chances of survivors success.

    Your plan rewards poor play from the survivors. and free unhooks unless the killer manages to hook everyone at once.

    It would also encourage slugging, no doubt there would be whine posts about that in 5 mins.

    Not to mention every killer would just run Iron Grasp and Agitation and basement everyone.

    Sorry but the game is already SWF favoured i really don't see what further killer nerfs will do except push more and more people away from killer and queues are long enough as it is.

  • SlayerSlayer Member Posts: 1,148
    Survivors can punish camping, it's called doing generators and gtfo.
    "But the person on the hook", solo game, a noble distraction for everyone else to use.

    Not zhe killers fault survivors adapted the teammentality etc.
    You talking about noob camping here there are more ways of camping so its strong tool of killers. For example if i happened to back to hooked survivor and he s about to reach 2 stage im going to camp him until he reach another stage im going to punish survivors for being greedy or if i just downed survivor close to gen that is about to pop im going to hook him and camp both survivor and gen until i decide to leave when it benefits me
  • DreamnomadDreamnomad Member Posts: 1,802

    @Raptorrotas said:
    Dreamnomad said:

    @Raptorrotas said:

    Survivors can punish camping, it's called doing generators and gtfo.

    "But the person on the hook", solo game, a noble distraction for everyone else to use.

    Not zhe killers fault survivors adapted the teammentality etc.

    You probably didn't even read the original post much less the thread huh? Might want to give that a try.

    Oh, that idea, saw it in that other thread. Doesnt work.
    -Removes any pressure of other survivors to change actions, thus increasing genrush.
    -Ghost survivor can instantly work on a generator they respawn directly at. Choosing their own respawn point is way too strong.
    -No survivor-survivor interaction forced for respawn. Like already mentioned rush da gens.
    -No killer compensation  in your concept, as usual with those crazy ideas.
    (-not sure how, but CWF would find a way to abuse this)
    Ive skimmed over yor concept once and found flaws quite essily. Before posting, might've wanted to give it a try, eh?

    You clearly did NOT read the thread. No one said anything about "choosing your own respawn point". Once the ghost timer is up the survivor is hooked on a random hook at least 32 meters away from the killer. At which time another survivor will need to pull them off the hook or they can attempt to struggle free from the hook. This reduces the pressure on gens for quite a while. And guess what? The numbers can all be tweaked later if it turns out to be in one sides favor too heavily.

  • DreamnomadDreamnomad Member Posts: 1,802

    @Master said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Tunneling is just playing optimally, just like survivor tunnel gens.
    camping is just a bad strategy, that you managed to climb to rank 1 with it shows how broken the ranking system is.

    It doesn't matter what the ranking system is like when you can get 3-4 kills just about every game. Tunneling is optimal. I agree. You're wrong about camping being bad strategy though. The results are clear on that. It works. Pure and simple. It is a strategy that has been around since day 1 and is still widely used. Killers past the noob ranks wouldn't do it if it didn't work.

  • MasterMaster Member Posts: 10,208

    @Dreamnomad said:

    @Master said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:

    @Orion said:

    @Dreamnomad said:
    This is one of those fallacies that killer mains like to propagate. Killers camp for a reason. It works. If camping and tunneling was naturally punished by survivors pushing objectives unchallenged then killers wouldn't do it. And yet, killers continue to camp and tunnel. That says something doesn't it?

    Yes. It says that survivors aren't pushing objectives unchallenged. Instead, they try to force unhooks.

    Unless we are talking about SWF then the survivors that were working on generators need to get off the generator and run half way across the map to verify whether the killer is camping or not. The survivor will need to spend a few seconds assessing whether they can safely get the unhook or not. Then the survivor will need to run halfway across the map again to get back on their generator.

    All that time spent on a failed rescue attempt isn't punishing the killer at all. Giving up one or two generators for a secured kill is well worth it to the killer anyway just because of how snowbally this game is. All of this is assuming the survivors are willing to give up on each other for the larger strategic objectives. This is also depending on the hooked survivor not just suiciding on hook because they aren't having fun.

    So again, I assert that killers camp for a reason. Because it works. The fairy tale that survivors can effectively punish a camping killer by pushing objectives is just that. A fairy tale. Even if the survivors are on board with that strategy, best case scenario the killer still kills two survivors and everyone gets horrible bloodpoints for the game.

    Camping takes two minutes to kill someone, not including the time spent on the chase, which can take up to 3 generators. If two more generators pop at that point, the killer gets one kill (if that, since there's always BT). If more than one survivor dies to camping, it's because they fed the camper. It's that simple.

    Survivors suiciding on the hook is not relevant because it's still feeding.

    Survivors are the ones who make camping worthwhile. They've always done so, hence the epidemic. Killers should not be punished for the survivors' bad decisions.

    Lastly, if the killer gets two kills, then by the devs' definition, it's a balanced strategy.

    That is exactly the fantasy that killer mains like to spread. The first four months that I played this game, I spent as a camping/tunneling killer. I'm talking literally hundreds of games of camping/tunneling. This is a subject that I have vasts amounts of experience in. This was when I didn't have all killers perks unlocked and at rank 3. And I still easily got and maintained rank 1 using this basic strategy. This was over a year ago when the game was much more difficult for killers as well. There have been many killer buffs and survivor nerfs in the last year.

    Why did I do all that camping and tunneling? Because it worked. Pure and simple. This hypothetical scenario that the survivors would punish me just didn't happen. Or at the least it was unbelievably rare. So at the risk of repeating myself I say again that killers camp for a reason. If survivors are incapable of punishing killers for camping then there is no reason for killers to stop. It is obviously something that ruins the experience of the game for many players so it is a problem. One that can be solved fairly for both sides.

    Tunneling is just playing optimally, just like survivor tunnel gens.
    camping is just a bad strategy, that you managed to climb to rank 1 with it shows how broken the ranking system is.

    It doesn't matter what the ranking system is like when you can get 3-4 kills just about every game. Tunneling is optimal. I agree. You're wrong about camping being bad strategy though. The results are clear on that. It works. Pure and simple. It is a strategy that has been around since day 1 and is still widely used. Killers past the noob ranks wouldn't do it if it didn't work.

    The fact that you can get 3-4 kills by camping shows how broken the rank system is. Those survivors throwing themselves at the hook without even using their brain a second SHOULD not be at those ranks at all. By camping you actually surender a gamee and it should result in 1 (maximum 2) kills against somehow competent survivors

  • rafajsprafajsp Member Posts: 242

    Fix: Do gens and escape.

  • captainlongshlongcaptainlongshlong Member Posts: 68

    @kmoneyy said:

    Nah the killers are over powered in general.. y’all take the game way too serious and expect to get kills easily the perks the killers got against the survivors are far outta te survivors league tbh.. everything about the killers is overpowered why get saved when the chase lasts 2-3 secs?? They’re speeds are crazy asl compared to when we run it doesn’t make a difference.. y’all literally blame the game like if the survivors made it expecting killers to get rewarded. Games broken either way 😂

    Are you high?

    Have you ever played DBD before?

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