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Since new update as survivor do you lose a lot?

johangpxjohangpx Member Posts: 32
edited July 26 in General Discussions

Since the new update i lose a lot. Am i the only one?

Do people see what i mean 100 x level 50 up to reach goal 100 is work for years. In the old system you where done after 3 x level up?

perks are bad

gens are slow?

At the end of the game dbd did you have fun? press the first dot if you agree even the game was good.

Thanks for replying

Post edited by Rizzo on


  • JoaoVanBlizzardJoaoVanBlizzard Member Posts: 371

    I'm finding it hard to save the survs from the hook when the killer is close, we almost always end up falling, two things I wanted in this situation is that the animation recovery after taking someone off the hook was faster so I have more time to escape, or have a perk that leaves me protected for a while after saving someone from the hook, it would also be nice to have an anti catch perk, to prevent the grab killer when he is taking someone off the hook, otherwise he can train, who you know in the future there will be new perks that help make the matches fairer, I think it comes from patience, for me the biggest problems are these at the moment for me

  • feruisferuis Member Posts: 251

    I don't lose that much, i win around 60% of the time

  • Marc_go_soloMarc_go_solo Member Posts: 2,983

    I don't consider it losing, so long as I pip. On that basis I'm winning a lot. In terms of survival, it's gone down a bit. However, in games where survivors are understanding teamwork now plays a much more pivotal role, those are the games that are both way more enjoyable and with better escapes.

  • foodiefoodie Member Posts: 146

    I lose more, but mainly because of teammates. SoloQ in my opinion is harder now, not because of the killer buffs but because the MMR is somehow worse than before, and you either get teammates with few hours, clueless teammates, teammates that do nothing, teammates that are overly confident and seem to think they're good at looping and being toxic, but in reality are not and what I see the most is teammates that are sabotaging you on purpose - e.g. body blocking you or bringing the killer to you on purpose in the hopes you will be taking a hit for them, etc.

    If a survivor tries to sabotage me in a match by whatever means, I give up on hook and move on. That might be putting my MMR In the gutter, but honestly I'd rather leave and lose than play with teammates that are doing these things

  • Thusly_BonedThusly_Boned Member Posts: 1,679

    A little more, but not much. Maybe from like 50% escape in solo to 40% or something close. Gens popping about like they always have (they take 10 secs longer, sure, but the slowdown perks are less oppressive), doing about the same in chase.

    One thing I have noticed, and it is a small sample, is that matchmaking seems to be a lot worse. Either that or people are throwing.

    Otoh, it could be that a lot of people are just feeling new things out, and everything's just off kilter right now, and that will pass.

  • StarLostStarLost Member Posts: 6,564

    Not really. I was escaping...maybe half the time before the patch.

    I'm escaping about the same now EXCEPT in games where someone is DCing/suiciding, which does actually seem to be more common now?

    Are you losing because killers are stronger, or because your allies are having a sulk?

    I think a lot of people got slightly inflated MMRs due to relying on Dead Hard, and it will take a while to find their new spot.

    Also, yes - people are having a big ol' sulk right now, so I'm seeing maybe 30% more AFKs and first hook suicides.

  • PhasmamainPhasmamain Member Posts: 10,206

    I’ve actually had very few teammates who DC or throw the game. Mostly been getting legions and nurse running 4 slowdown and agi/starstruck respectively

  • SimplyPixelated06SimplyPixelated06 Member Posts: 469

    I'm finding that I lose more and I get weaker teammates (maybe cause all the other survivors have dropped off the face of the earth?) And gens just do not move, I find myself being the only one to complete any in a match. And also many killers are camping.

  • PirscherPirscher Member Posts: 573

    It feels the same to me. What I have noticed though is that it feels way nicer to go up against the old killer meta perks.

  • AnniehereAnniehere Member Posts: 1,215

    Yes, my number of losses is large compared to 2 escapes.

    In some games I could open the gate and escape, but I wanted to unhook a teammate and got myself sacrificed.

    It's not easy like it was before and a lot of people are leaving their teammates behind if they are already been hooked twice.

  • cburton311cburton311 Member Posts: 303

    I lost a ton at first, but presumably my MMR tanked and now I'm facing killers that aren't very good a chase. I believe survivors on average have lost MMR and killers on average have gained it.

    I think this has created a weird dynamic where the games are less interesting due to lower skill killers in the match. Additionally, m1 simulator is more boring than ever due to gen slow downs and longer repair times.

  • SeraphorSeraphor Member Posts: 4,513

    Not significantly more than usual.

    Before the patch I probably had a 50-60% escape rate, now it's about 40-50%, but I'm seeing a lot of fellow survivors giving up half-way through games, which is definitely having a deleterious effect.

  • StarLostStarLost Member Posts: 6,564
    edited July 26

    Agi Starstruck Nurse is pretty meta, and yes Nurse needs some toning down.

    However, those Legions aren't all that strong - they are just tedious. It's the killer equivalent of a double locker flashlight sabo breakout BO squad. You can still beat them, but the game just takes twice as long.

    Yeah. It's going to take a while for those survivors to either adapt or quit, right now it's a giant pile of pout.

  • AneurysmAneurysm Member Posts: 5,228

    I do lose more as survivor. I'd say as solo I'd previously escape about half the time and now it's more like 35-40%? I do like to do risky endgame saves though, it would probably be a bit higher without doing that.

  • dugmandugman Member Posts: 9,054

    I won a bunch as killer last week but did lose some matches yesterday with Twins and Trickster in large part since my aim is terrible. (Doing the orange glyph challenge with them wasn’t helping either. I kept ramming into doorways on RPD with Victor, bleh.) But also the survivors actually were doing the gens versus ragequitting on the first down.

    So it’s definitely possible for survivors to escape, they just have to actually try and outplay the killer and not just ragequit on the first couple of downs.

  • BartlausBartlaus Member Posts: 776

    I'm surviving more often in the Solo Q than I did before the patch. I think it's not only because of the survivor buffs, but also because more people are playing right now and I'm being matched with good players more often than before. Whether I had fun doesn't depend on whether I survived or not.

  • SimfelizSimfeliz Member Posts: 2,513

    I'm escaping a lot less. Though it's not always down to just the killer. Like today, I had time to play 4 matches before work. 3 out of the 4 games I was left on hook until I reached second stage. Not once was the killer camping.

  • DunkinspunkinDunkinspunkin Member Posts: 191

    Please learn the difference between the words "lose" and "loose" so you don't sound like a 5th grader.

  • cburton311cburton311 Member Posts: 303
    edited July 26

    I should have noted the endgame behavior in my post as well. Now when the gates are powered, I leave immediately unless there is a virtually free unhook. This is sad because these last minute saves, successful or not were where a lot of the memorable and fun moments were made. End I just can't risk this anymore because the success rate is abysmal now.

  • NegiNegi Member Posts: 354
    edited July 26

    I do lose more often but I feel that's mainly because people seem to dc/first hook regularly now. Against a Wraith, an Onryo, a Billy, a Huntress, people don't wanna try anymore if they have a bad start no matter the circumstances.

  • ChiSoxFan11ChiSoxFan11 Member Posts: 1,059
    edited July 26

    Before the update had hit, I'd compiled a list of 250+ survivor matches I played, both as part of a SWF of different sizes and as a solo. My escape rate across all types of matches was in the 60% ballpark, with there not being a huge difference between my solo games and SWF ones.

    Since the update, I haven't kept those records (I honestly should have). I HAVE kept a closer look at my solo games, however, and my escape rate in those matches has been a nice, solid 50% (11 escapes in 22 matches). In 15 of those 22, all 5 gens were completed, and in 2 of those that I died that the gens were all finished, I made stupid mistakes in EGC that cost me what should have been 2 more escapes (which would have left me with a 59% escape rate, right around what I was averaging before the update). Playing SWF, the matches have gone about the same -- right around a 50% escaoe rate overall (last night's matches as a 2-person SWF were 3 out of 8 escapes, but 2 of those were matches that our random teammates threw and could easily have been escapes, while 1 was a Plague that caught everyone off guard with Devour, even though we still managed all 5 gens getting done).

    Survivor play has definitely been more challenging, but not anywhere near impossible. There have been a LOT of matches where really bad plays by random teammates have resulted in a loss, where someone DC'ing early for no reason has put the team at a huge disadvantage, or a handful where I've just played poorly and paid for it. Two of the losses in solo came against a bugged and currently killswitched Clown, so that may have played a part in those games going the way they did as well.

    My experiences only -- obviously, others may vary.

  • PhasmamainPhasmamain Member Posts: 10,206

    Definitely forever legion isn’t particularly strong especially against competent survivors but it’s absolute hell to play against and with a 3 gen is basically unwinnable

  • EntitySpawnEntitySpawn Member Posts: 3,724

    I'm Escaping about the same, if I exclude games where people DC and just arent playing properly then it's been an increase.

    Biggest issue I'm having are people not trying...

  • VonCrowVonCrow Member Posts: 378

    I'm actually getting more escapes cause killers are tunneling and camping much less now that gens don't fly away.

    Having a great experience in both sides.

  • edgarpoopedgarpoop Member Posts: 5,800
    edited July 26

    Still seems to completely depend on the time of day that I play. Nearly impossible to escape at peak hours. Escape 70% of the time during the day. Tells me +/-350 is too much

  • acharlietacharliet Member Posts: 129

    As solo-q main survivor i m escaping much less, first 2 days after patch was terrible. And i m surpriced so many campers and tunnelers in game after buffing killers, its easier for killer to have kills.

  • GrandFalconGrandFalcon Member Posts: 7

    Play soloQ, escape 50% of matches so nothing changed

  • kaneyboykaneyboy Member Posts: 224
    edited July 26

    Yes losing more- quite a lot more tbh! Majority of matches aren’t fun anymore either. Finding killers tunnelling and camping even more, even though they have been made stronger? 😷🙃

  • NazzzakNazzzak Member Posts: 767

    Yes, this. As long as I pip I'm happy. If everyone pulls their weight it's a good game, whether I die or survive.

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