By "hard tunnelling" I mean downing you immediately after you're unhooked, which is now completely impossible. Five seconds of base BT and Haste is not useless (though there are going to be scenarios where it's not enough), and while DS got nerfed Off The Record is now far more effective as an anti-tunnel tool than DS ever was. All that adds up to tunnelling being made harder.
New players don't have to go through more of a grind. The ten extra bloodweb levels come with the benefit of slashing the grind in third for all those perks, on every subsequent character. That's better for everyone, since even in the worst case scenario you're reducing the RNG considerably and giving players more control over getting perk tiers unlocked for the perks they actively want.
The base BT has gotten me out of a couple games I haven't otherwise. I dunno why people keep poo pooing it. It's useful. Not meant to make you invincible to the killer for ten minutes
Right on the "grind reduction" though.
Overcharge was nerfed when going live so if bhvr was listening to only killer mains it would have no happened, can we stop this us vs them argument now?
My experiences have been....unfavorable.
I really wasn't having an issue with Killer prior to the patch, but I felt like the changes would be good for a lot of the more casual players and I felt that without the need to tunnel and camp, most players would not.
What I forgot was that people will always choose the easiest solution. Tunneling and camping was buffed tremendously in this update and even if you do have a 4-man SWF, you can't save the person being tunneled.
Likewise, this patch has buffed some incredibly unfun playstyles.
Same thing happened again on the 2nd unhook but it would've been too long a clip.
So yeah, that's how the majority of my matches have gone.
Base BT has literally never done a single thing for me. If the Killer wants to wait 5 seconds, they can easily keep pace with you.
This isn’t my “opinion”. First of all, you need to understand the normal weekly patterns. Player numbers always drop after a weekend. Second, you need to understand how statistics work. You can’t draw a conclusion from this small of a data set (you said “throughout the last week” so I’m assuming you’re only looking at one week of data. Third, you need to take special events into account - things that artificially increase the player count from its “typical” levels, like the recent anniversary event and the new patch.
I suggest you start with the three-month chart, in which you can see the peak player count from each day. Today’s number is about 42K. That’s a similar number or even higher than recent weekday peak counts outside of the special events.
Look, I used to post about player count drops all the time earlier this year when the player count was actually dropping because I wanted to point out how BHVR’s actions (or inactions) were hurting their player count. But I didn’t throw out that claim without numbers (and context) to back up that claim, like you are now. You may be right that player count will drop if enough people are not having fun with this new update, but it’s way too early to make that claim and the stats don’t back it up yet.
Ya, that's what loops are for. You go to one.
Any word they speak can't be said too early incase something needs to be changed last second.
As a Survivor Main, I no longer have to deal with forever Ruin or the full length of Corrupt. Plus Pop Goes The Weasel was nerfed. And Pain Resonance / Dead Man's Switch is dead.
God a lot of other Survivor Mains act like we got nothing.
Grind reduction doesn't matter when a very large portion of the community is solo and they are having a miserable time. Most of my matches are solo and most of the time my team cant even keep the killer busy for any amount of time. When ever killer is running gen reduction perks and no one can keep the killer busy makes it a loss every match. Not to mention the lack of communication in solo is a major issue. When one person goes up on the hook the other three teammates stop their gen and go for the unhook. Which the devs should have know for years now that communication is a huge issue and yet they do nothing about it. This game was more skill based for killer and solo before the update excluding the DH nerf (needed if you ask me).
The patch was a major success but there are a few things that are stupid like Iri Add-on being non existent, bloodweb tax, and I personally don't like how you have to prestige 3 levels.
Survivor player here. New update is a success imo. More perks are fun now.
No because the game is survivor vs killer. They nerfed one thing and kept jolt, thana, and many more. Increased speed to damage a gen makes the nerf to ruin almost useless when you have call of brine.
I am sorry for how your games turned out. With you I am sure that it isn't a skill issue, so I don't know why you get tunneled game after game, while I experienced this only occasionally.
But whatever the case, soloQ AND camping (and to a lesser extent tunneling) are the big issues that arose during this patch. SoloQ always had it rough, but in the new meta playing together and being somewhat efficient is more important then ever, so I would really appreciate if BHVR could throw this action icons in better sooner then later.
They won't magically make all problems disappear, but they would solve a lot of the inefficiency and redundancy problems plaguing soloQ.
@C3Tooth made a pretty good post somewhere explaining how much time soloQ groups waste just because no one knows what the other is doing, and here the action icons would help a lot.
BUT I still can't wrap my head around the fact that a multi-player game, that revolves so heavily around cooperation and working together as dbd, as 6 years into its life cycle not even the most primitive of chat wheel. Like everyone got one of those, so what's the problem (spaghetti code, probably :V)?
And in the same vein, why don't you have more emotes? We don't need all the cringy Fortnight dances, but I bet half the player base would pay some neat auric cells for some cute Feng emotes.
I like the new changes and so do many others, I don't think its the disaster that you want it to be.
I'm sorry the game changed in a way that makes it less fun for you but its only a game and its still fun.
They'll be other changes so it really isn't the end of the world and the DEVs are quiet because they probably know they have to tune out a month of tantrum change shock BS before any real feedback of worth bubbles up from the depths of all the whining.
This. Most people that think the game is balanced right now and that the patch was a success has to be someone that plays a lot of killer (or SWF).
I have faced alot of body blockers now so I decided to put on Forced Penance.....and Sloppy Butcher.....strange most people stopped body blocking I wonder why
Just needs more fine tuning. It's been 9 days and you guys are unrelenting like it's been months, take some deep breaths lol.
Most people think the game is balance.
Few people still think the game is survivor sided
Eh? The reception to this seems very negative. Like, the Overwatch 2 beta that had tons of negativity after we got screwed for 2 years and they charged people for access to a game going free to play was less poorly received than this patch. I, like many others, believe the reactions are blown out of proportion. However, objectively, the feedback could not really be worse.
I believe they are silent on the matter as they do not have a response prepared as they were likely not expecting something as poorly received as a Blizzard update. I do not blame them, really. No way they could have seen this coming.
I play with some more casuals in a 4 man swf. They pretty much stopped playing since 1/3 of the games are the killer tunneling and getting a 4k. It's not fun. For some reason the devs thought killers would have some "code of honor" and not tunnel or run gen regression after update. It just made things worse.
So its a problem of matchmaking <3
Remember how many years it took them to nerf keys? Yeah. Not a good sign.
T H I S.
Well, for one thing they never comment on anything really until a good amount of time has passed. We are all still waiting for a Sadako buff and she came out in March. Theyd have enough stats by now to show how low her kills are (most people would probably in agreement that theyd be pretty low) and perhaps theyre waiting to see how the latest update affects her? But anyway, they make decisions based on game statistics, and those take time. If, for example, they wanted a 5% kill rate increase across the board but in 3 months the stats are showing a consistent 10% increase then they'll probably say something. If they're happy with the stats then they'll probably say very little.
Why wouldn't you hard camp and tunnel. It's a winning strategy. Your choices really are:
Play extremely fair, lose, and get teabagged & flashlight clicked in the exit gates
Camp and tunnel and lose, get teabagged & flashlight clicked in the exit gates
Camp and tunnel and win, zero teabagging & flashlight clicking in the exit gates cause they're all dead
I know what I'd pick
What should they comment on? That survivors are collectivly throwing the game and trying to ruin it for everyone else?
Makes no sense. How can more perks be fun as most perks just got nerfed into nothingness?