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Solo players, what do you want done to improve solo?

Huge_BushHuge_Bush Member Posts: 3,720

Seeing as there is plenty of complaining, arguing, sarcasm and just general angst, I figure that we can try to be a bit more constructive and spitball ideas in hopes of improving the game. Please don't ask for nerfs for killers, this is just for giving solo some better quality of life.

  1. DS should be base-kit, go back to a 5 second stun and proc after both unhooks.
  2. Visual indicators of what perks teammates have. For example, I would like to run head on to help teammates during a chase. The problem is they have no way to know what I have planned and would think I'm just hiding. Perks should allow teammates to know whats up. So for head on, upon entering a locker, the doors will highlight or glow white to indicate that it's active, allowing players to have some better coordination that swfs have. Borrowed Time could let the perk holder have a blue aura as they get in range of the hook so everyone knows to let them do the unhook. These visual "buffs" would only be visible to survivors and killers should not be able to see them. I know it would be a lot of work, but the devs should really go over all the perks and see which ones would work best with indicators.
  3. Action icons. They said they were working on them and in typical Behaviour fashion, they put it on the back burner. This is ridiculous. While solo will never be on par with swf, they should get access to as much information that swf has. People will argue that buffing solo will buff swf, but this would do nothing with swf since they're already on coms and make call outs. Solo players are just as important as the other players and this habit of letting players suffer imbalances for extended periods of time needs to stop (remember how long it took them to nerf keys after they butchered moris (though they needed to be)).
  4. Cleansing totems and opening chest speeds should be reduced by 30 percent. Seeing as how the main objectives are longer and killers have ways to slow them down even more, one can argue that the side objectives don't need to be as long as they are. I would think that killers would rather have survivors off of gens for a short time cleansing some bones or looking for a broken key instead of have them power through gens. This would encourage them to do so.
  5. While I would like this to be a thing, it may be too strong, but I'd like some form of Kindred to be basekit. They can water it down like they did with the basekit BT and make it last 10 seconds or just stop showing the killers aura after 5 seconds.
  6. Harsher DC penalties. One of the most frustrating things for me is when I'm about 80% done with my first gen and all of a sudden a teammate DC's the moment they get downed. It's basically a loss after that because the game gets much easier for the killer. Some would argue that they shouldn't be forced to play a game they're not having fun with, and I would agree, which is why they should go play something other than DBD if they can't handle loss. It should be an hour ban after the first two or three DCs. The game should track all the serial dcers and just have match making start grouping them up all together.
  7. Basekit map marker. The glass bead add-on is a slept on tool that many people don't know exists. I've started using it to attract survivors to central gens in hopes of preventing a three-gen in endgame. While I found it funny when teammates would come and stare at it, twerk while standing in it, or point at it, I found it sad that they didn't know what it was. Good thing was they all eventually got the hint and started working on the gens I set it next to.
  8. Delete RpD.
  9. Nuke Poo Poo Bird Lady. Replace her with this



  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,937

    One of the best things they could do is actually implement proper matchmaking that doesn't match me with a Claudette self caring in a corner against Legion with Sloppy,Megs that fail 50 skill checks on my gen and "toxic Neas" that DC because they got downed 5 seconds after spamming their flashlight at the killer

  • WishIcouldmainWishIcouldmain Member Posts: 3,973

    Well first an actual MMR that works, not kidding had a Zarina who was healing against a Plague as she was about to be broken, I wanted to DC so bad. Second Kindred survivor aura basekit to deal with the whole teammates don’t save you since they don’t know. And an action indicator to get a better idea to like gen progress and such. Big request along with something to deal with camping effectively.

  • Thusly_BonedThusly_Boned Member Posts: 1,711

    #2, #3, #5, and #6 would make a world of difference.

  • sonata93sonata93 Member Posts: 284

    I think a soft base kit Kindred (without the killer's aura), as well as survivor actions appearing by their names ('hooked', 'rescuing', 'working on a gen', etc.), would make such a massive difference.

  • ThatOneDemoPlayerThatOneDemoPlayer Member Posts: 5,623

    A working SBMM would be a great start

  • Thusly_BonedThusly_Boned Member Posts: 1,711

    Yeah but hockey

    But seriously the way they calculate surv MMR is warm dog water

  • kingcarl2012kingcarl2012 Member Posts: 981

    1. No, I do think something does need to be done to help with tunnelling but this is ridiculous and is far too harsh to accidental tunnels

    2, 3, 5, 6, all good.

    4. I dont really like this one mostly because hex perks are already in shambles as it is and this makes them even worse, id rather see a speed boost added to small game like there is for plunderers

  • DBD78DBD78 Member Posts: 2,884

    Basekit Kindred without killer aura. Too see the perk builds of the other survivors in lobby. That would be good enough I think.

  • NegiNegi Member Posts: 354

    Working MMR. That's the real buff solo queue needs.

  • Huge_BushHuge_Bush Member Posts: 3,720
    edited August 2

    Yea, no. Survivors shouldn't be able to resort to cheating in order to be able to help their teammate escape. The punishment should be worse for players like you.

    Post edited by Rizzo on
  • Huge_BushHuge_Bush Member Posts: 3,720

    I wasn't being rude about her, I was being honest. (Thanks for the chuckle though).

    Deleting RPD would help solo because I would stop getting lost on the way to hooked teammates and finally be able to rescue them before they go into second stage.

    I like the idea of a longer speed boost after being unhooked. I hope the devs play around with that.

  • PaintedDeathPaintedDeath Member Posts: 452

    Base kit DS available on both pick ups and I stop playing Killer entirely. I dont need that kind of negativity in my life.

  • StibbityStabbityStibbityStabbity Member Posts: 1,679

    I don't like the idea of DS being base-kit. Just a me thing. However, if it WAS base-kit, I would make it so that the Base-Kit version works only on FIRST hook, and has the 40 second timer akin to DS tier 1. Taking the perk makes it work on both unhooks and gives the benefit of the increased time based on tier. Stun time should be back up to 5 seconds, rest of the normal penalties apply.

  • Huge_BushHuge_Bush Member Posts: 3,720

    Why? You're still able to tunnel if you want, but at least this way the survivor has a chance to play a bit more. It'll still deactivate after gens are completed and be useless during endgame.

  • Huge_BushHuge_Bush Member Posts: 3,720

    This would be fine by me. Would make getting farmed while playing solo less miserable.

  • ShapedShaped Member Posts: 5,563

    Brainwash teammates into not having a defeatist attitude.

  • 6659Leg6659Leg Member Posts: 88

    Dunno about this tbh,The ability to see ahead of what your matchmaking will lead to entitled twits leaving if they see 1 person not running the absolute meta or just general trolling.

  • jesterkindjesterkind Member Posts: 4,082

    It's a risk, but I don't think it'd be a particularly huge problem.

    If nothing else, it's a risk I'd like to see taken in a PTB to test it out, since the potential upsides are pretty significant.

  • kingcarl2012kingcarl2012 Member Posts: 981

    Maybe instead of showing it pre match have it show on the loading screen since thats just kinda dead time anyways

  • gilgamergilgamer Member Posts: 2,021

    2,3,5, and 8 I think would be great additions and honestly should have been implemented years ago especially the action indicators. I really don't know how hard a few icons and a system that registers what you're doing and displays the proper icon could be but I'm no game dev so could be harder than I would think. RCPD also definitely needs to go and I'm annoyed they're making another indoor map which is, in my eyes, a notoriously bad map type.

    Base kit DS, especially with the old stun, would be far too powerful of an effect to be base kit, they really only need to revert the stun nerf and it'd be fine.

    DC penalties also don't even prevent people from quitting so making them more severe just means people will kill themselves on first even more often, arguable whether this is positive or negative for the rest of the team.

    The map markers, if left in its current form, would do almost nothing and are just kinda annoying to me but idk they might help. Pinging in VHS works really well so maybe it would work fine in DBD but I'd hope they take the awful noise away from it when you are up close.

    Bird lady isnt a killer I feel strongly one way or the other playing as or against her but I know a lot of people find her annoying so maybe a rework is in order but reworks tend to just piss off the people who liked them and now hate them or make them more frustrating/annoying to play against, or in the case of clown barely make any difference at all.

  • ad19970ad19970 Member Posts: 5,200
    edited August 1

    Really liking these suggestions. These solo survivor buffs would be great. But realistically, that will still take some time to implement.

    What I am hoping for at the moment, because that could be done much more easily, are nerfs to camping and tunneling. Those have absolute priority in my opinion. And those strategies hurt solo survivors in particular.

    And some of the slowdown perks, like Pentimento and Eruption, still need some nerfs.

  • StarLostStarLost Member Posts: 6,600

    Okay, a fair question as I play a lot of solo.

    I'll go through your suggestions, then add my own. Assume a non-mention is mostly an agreement.

    1. No. One of these is more than sufficient. Basekit at 3 seconds? Sure. 5 seconds? Sure. 3 seconds, double activation? Sure. All 3 together - not a chance in hell.
    2. I've suggested this in the past, with the easier solution just being able to see what perks everyone else has. The problem is that this would result in lobby dodges if anyone is running stuff off meta. Your idea is just...too complicated.
    3. I think BHVR realized that these won't do much, for the work they'll take to implement. I like the idea, but we'll have to wait.
    4. Chests? Sure. Totems? No. Totems are already meh.
    5. Baseline Kindred with survivor auras only? Absolutely fine. Killer aura - no. Too strong for basekit. The information that aura gives even if the killer isn't camping is ridiculously good.
    6. YES. But...I'd rather see this done in the same way other games do it - rather than falling off over time, DCs now require you to play multiple games out without DCing to get the penalty to decrease.
    7. Sure. But it would be used excessively and would get a bit silly.
    8. Just rework it.
    9. No, Artist is nearly perfect.

    As for my own ideas...you actually got most of them.

    I'd like to see:

    • SWFs gain a temporary inflated MMR number, proportional to the number of people playing together. This means that communication is offset by a slightly stronger opponent. This would also free up killers of the correct MMR for solos.
    • If a killer remains within a certain radius of a hooked survivor, they lose their ability to use their power and perks. This persists for a few seconds after the unhook, or they leave the radius.
    • An ingame tool to help people find groups. Something like a 'LFG'.

    And for some controversial ones:

    • Solo players get a bonus to BP and a bonus to score events. Pipping is...honestly too damn hard at times.
    • Survivors gain a portion of the BP/score events earned while on the hook, much as they do during a chase. This will encourage people to not suicide.
  • MrPeanutbutterMrPeanutbutter Member Posts: 974

    I think you have a lot of good ideas, but basekit DS seems a bit much without compensating killers accordingly. I’d be good with basekit DS if killers get basekit BBQ (with bonus BP restored as well) which would encouraging leaving the hook and hooking every survivor at least once.

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