Removing offerings from bloodwebs to improve grind for addons
Hello dear ppl of the fog,
while the new prestige system makes it way more easier to max out perks esp. for veteran players (it saved me grinding 700 mio BP!), many claim rightfully than the new system makes it harder to grind for addons. BHVR acknowledged that as well and have done some changes to increase the rarity after prestiging with the last hotfix (at least they claimed so).
While increasing the raritys might give us one or two more higher nodes, that nodes might still be used by non-addon stuff. Esp the green nodes are crammed with level offerings, which makes it difficult to get the desired green addons. It's a long lasting issue for killers that it's easier to get the right purple addons than green ones.
So I thought, what if offerings would no longer spawn in bloodwebs? With such a change, bloodwebs would only consist of perks, items (survivor only) and addons. So when you grind for your killer addons, you would be guaranteed to get your addons of a desired rarity!
The offerings a player already has would stay in their respective inventory. Additionaly, you would be able to buy an offering on demand for the same BPs as in the current bloodwebs, so 3k-7k depending on rarity. This would e.g. allow you to buy BPS whenever you like, instead of having to grind through webs for it. That would help the grind as well. I for myself am very reluctant to use one of my few BPS when playing survivor, just bc it could be wasted when I'm getting camped/tunneled. If I could buy a new BPS whenever I want, I wouldn't have to keep them.
Of course, having BPS available 24-7 might destroy the "BP economy", so a cooldown / daily limit could be added to the "offering shop". Might also make sense for level offerings.
An alternate solution to a shop could be a separate bloodweb just for offerings. But I would like a shop-like system more.
So what do you think, woudl you like such a change or not?
P.s.: This should be my 1000th post, HURRAY :D
Edit: Apparently the counter goes up two when creating a thread, so it's 1001. I'm a little sad now ^^''.