Not exactly bugged
It's just that the duration is shorter then the animation. Exhausted on the grounds means you were very slightly too early
Bruh are you trying to convince yourself that the new meta is less fun than the old DH meta for killers.
Cmon buddy friend pal, you arent fooling anybody : )
Sure and they could balance the game and give both sides equal fun and strong perks. Instead the strongest perks are often the most boring, like regression perks on killer..fun? It does not give killers any kind of gameplay fun to use them it just gives killers more time to play.
Just things you could do with the old DH. Like vaulting out a window, killer does the same thing and you dead hard past him during his vault animation so he runs the wrong way. No skill no but was very fun to do, and some killers knew that trick and did not fall for it. So it did create some mindgame options.
Also I've seen the "press E takes no skill" argument here also but when you bait it and make a play before using it, then it has skill behind it. Of course the new DH is the same in that sentence but I don't like when people say that DH have no skill..it can take skill depending on how you use it.
And I also want to add that me playing solo I don't think old DH was OP, rather needed when we have no game info to rely on. But on SWF groups then yeah. But they can just balance the game, give killers equal strong things also then there is no need to change perks like this.
I enjoy my new Dead Hard far more than the old one.
Dead Hard for distance was too easy to use and even I was able to get my value out of it. Also it never felt like I was "tapping into my adrenaline". Now it feels like that and personally I think that a successful new Dead Hard is stronger than the old Dead Hard. The perk just got overall weaker because it is harder to use.
However now I feel like I did a risky play with a good reward.
Also old Dead Hard was far to common. The lack of other perks was the boring thing about it for me as a Killer.
Surprised to see upvotes in this post. I thought no survivor in these forums used dead hard lol.
With "crazy plays", you mean DH for distance? Running towards the killer? DH on the spot? Bc. why should the killer hit you when you are immobile standing before him, thats just ridiculous! /s
But you know the most crazy thing? You can STILL do that with new DH (apart form DH for distance, of course), just time it well!
i also liked it as a killer. It is always a small and tense mindgame. Outplaying it felt great. DH added to game a significant and interesting mechanics in addition to pallets and windows.
I'm not entirely sure about this but if you need to mend then dead hard has no effect, can still be used up but it wont block a hit
If you're having trouble with that, try using the perks that give survivors exhaustion like fear monger, or blood echo. Both have helped me greatly in my chases.
Bro, no you couldn't... If you are in the middle of DH animation, there was no chance you were pulling a pallet down. It's only after the animation is done.
It was fun at first, then it got to a point for me where it just felt embarrassing to use. It took out the best part of chases: the input from both sides in a chase. If I press E to make it to a vault or pallet, the killer can't do anything about it and it just feels unfun.
I agree with that in a sense as well
no, it wasn't, period. used that perk only 1 time in all my hours on dbd... it felt dirty because this perk outplayed the killer, not you as player, so not fun for this reason
Then you have no idea if it was fun or not using it only once. You can say the same thing about Nurse, that you don't outplay the player you just hold down a button for a while it's not fun and you refuse to play this killer, but many people thinks Nurse is fun to play no matter how dirty she is.
Less time constraint and stress equals more fun and relaxed gameplay, no?
Killer is inherently way more stressful than survivor so more playtime instead of a constant race against the clock is more fun.
If you can guarantee that you can delete camping and tunneling.
why is noone reading properly? You could dh through the pallet. Not using the pallet but dh through it. Now you cant use dh on a pallet AT ALL
I dont get the animation at all. still I´m exhausted on the ground. It is bugged af
those 2 are completely different things:
1 dead hard couldn't be baited when aganist decent people (not even good, DECENT)
2 dead hard denied mindgames won by the killers, while nurse can be still countered by exploiting her weaknesses (Los, obstacles, buildings, maps with 2 floors)
3 we are taling about dead hard here, not about nurse (there are already too many threads about her rn), am i right?
4 as i said i used only once and i was disgusted for how much strong it was, so i have a lot more knowledge that you think about that matter, it wasn't funny, period (but again this is my personal opinion, i just explained for my point of view why that perk wasn't fun at all)
I probably miss it more than dead hard. I never enjoyed healing so it suited my play style perfectly.
I enjoyed using it a bit over the past few days but for me it's definitely dead. It's just so much worse than all the other exhaustion perks. Some of the times I get hit I just have to laugh.
I might be wrong but I believe a streamer said you can start your lunge at the same time as dead hard and hit the survivor just as it ends.
I'm going to keep trying to use it but I'm not sure how much longer I can take it 😂 just wish they let the 1 second version come to live, after the DW nerf, to see how it actually is.