I really miss that time,ngl. DBD was way more fun compared to the skill kill based matchmaking.
I've been nostalgic about it the second it left.
MMR was a mistake - and I'm very glad that its basically dysfunctional now, because a working MMR system is the easiest way to kill this game, as the past has proven quite well.
But well, I guess that was an experience we had to make in order to know what not to do in the future.
Just lose 50 or so games and you'll have the same experience as you did during RBMM
And the best thing for all of it - BHVR ######### up the Matchmaking over time with their questionable decisions. When you got reset back to Rank 10 or 11 at Rank Reset, this is the time where you got decent games. Because such a big setback was enough that you had enjoyable games for around 3 weeks after Rank Reset. Only during the last week those players who struggled with the game reached Red Ranks, which means that the overall quality was lower at this point.
But before that you had good games. And if you rank up very fast on either side, you will also have equally skilled opponents, who also rank up fast.
Once they changed that you only get set back to the next lower Rank-Color, they basically destroyed it. Because those people who struggled to get into Red Ranks were back at it immediatly, which resulted in an overall lower quality of matches.
And the best thing is, their reason for this was that they wanted to avoid that people who cannot play as much feel left out. Which is nonsense - first, they did exactly this now with the Grades, you get set back to Ash IV every month, so someone who cannot play much will probably never make it to Iri 1 and NOW they actually miss out on actual rewards. And second, it is just logical that players who play more, get more. This is in every game.
I am very sure that if they would not have lowered the Rank Reset back then, we would have a better Matchmaking than nowadays. Because MMR is not skill-based at all and even now you get such a variety of games. I can have one match where I get teammates who played less than 100 hours and then the next game I go against someone who has the second-most Lethal Rush Downs as Blight or something like that.
Kinda. This isn't even Skill Based Matchmaking, more like Escape Based Matchmaking.
When I could see other players' ranks, I can understand bad players considering their rank but now?
How do I even trust SBMM is working when I can't see mine and others' MMR?
RBMM also had flaws but I'd rather play with someone whose rank is same as mine.
hell no 1/3 of my games had a bill that did nothing the entire game, rank system was a pain in the ass.
Honestly, no. This game can be stressful at times, but nothing today has ever compared to the stress that came with purple ranks in the old matchmaking system. Seriously, idk why the purple ranks were harder to deal with than red ranks. Still confuses me to this day.
Yes. While it was random and unreliable, everybody at least knew it was.
SBMM pretends to take skill into account even though the requirements to raise your mmr are rudimentary at best.
I am. There was something nice about seeing yourself score higher than a Survivor/Killer who had a better rank. It was a little personal victory.
Was it perfect? God no. We all know that. There were times when I think most of us saw the ranks and thought, "What the . . . ?" Sometimes, you played against someone who didn't play like they belonged in red rank. Other times, you played against someone who clearly did, but for some reason, their rank was 16.
It wasn't perfect, but I liked it. And it was motivating. "Can I get to red rank?" "Can I get to red rank without my favorite perks?" "Can I get to red rank with NO perks?" "How many escapes can I achieve in a row?"
It was imperfect, but it was fun. And I do miss it.
Do I miss getting matched up with a bunch of red ranks when first learning killer and was yellow/green? Or getting a bunch of green survivors when I was a red rank killer? No I can't say I do. like I don't think mmr works amazingly but what came before was a dumpster fire.
Hey stop dumping on Bill!
Having fun should be the #1 matchmaking goal. If there is a way to do that again, I really hope BHVR will implement it.
I honestly never thought I would miss ranks. Not because I didn't like them, I actually did. But because I did not think BHVR would take a system that was in the game since the beginning and replace it with something that doesn't even work.
That particular line of thoughts did not age well.
The emblem system is even worse than MMR. MMR is not even tight now. No idea where the complaints are still coming from, the game feels similar to how it did during rank based matchmaking.
it's objectively better at determining skill and encourages more fun than MMR lmao
Except now it's honestly worse at that. Brand new accounts are matched up vs 2k hour players in their first matches. It's way worse.
he deserves it tbf
Partially, depends on which time you mean.
The final days of RBMM with the rank reset only going to previous color was a terrible time, don't want this back.
When there was a significant rank reset ... first days after reset were terrible, I often didn't play for some time. And there were many bad games because players who hadn't played for some time were at the completely wrong ranks.
Compared to now, however, games changed a lot as I was progressing through the ranks. Now I'm stuck in low MMR and almost every single game is the same misery. Nothing ever changes. Almost no game is fun. Always die more than I escape, so no chance of progressing to some range where games are a bit more balanced.
In short, yes, RBMM wasn't perfect, but I'd take a mixed bag with some sense of variety and progression over perpetual misery and frustration every day.
Yes the game was more fun then
and I could also see my rank going up and down
I loved the fact that I could just ready up as a survivor and have a roughly 50% chance of having fun, as opposed to needing to play 10-15 games to get one that was worth the time and effort. And with killer, as long as I remained purple rank, I could match up against people of similar skill instead of being fed to tryhard sweatlords that should get the omega blink Nurse tunneling my poor soloq teammate. Good times. Very good times.
Yep, going to SBMM was the worst decision they've ever made as a company.
Not in the slightest.
I was invariably always rank 5, which meant I was matched with red rank SWFs every match.
After the ups and downs with MMR, I think it's finally working. it was so bad when it first went live, but we're finally in a place where MMR actually works most of the time.
Ranks were kind of always a crapshoot, which wasn't really a bad thing in and of itself. The chaos and stupidity was a blast, but I'm a fairly competitive person so I prefer to consistently go against good players.