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Anyone else hates the prestige showing in the lobby/post-game?

MarigoriaMarigoria Member Posts: 5,905
edited August 9 in Feedback and Suggestions

My main is currently prestige 21.

Not only I've noticed more killers dodging, I've also had people make some not so nice remarks about it.

Not only that, but I find myself checking other people's profiles too if they have a really low prestige/no prestige.

I don't see anything positive with it being shown in the lobby/post-game.

Post edited by EQWashu on


  • UnknownKillerUnknownKiller Member Posts: 2,277

    Well I mainly leave if i get a bunch of tier 1 hey they might be OP team but still I prefer a save bet

  • MarigoriaMarigoria Member Posts: 5,905

    The solution for that would be to ban hackers, have a better anti cheat system etc.

    That will stop working in a few months when you see actual p100 players.

  • BrokenSouIBrokenSouI Member Posts: 7,129

    Of course the solution is to just "fix the hacker problem" It's apparently something BHVR can't do. Quickly at least.

    As someone who gets hackers on a daily basis and gets held hostage. Any little bit of information helps. Including checking profiles and seeing things like "vac ban on record"

  • bittercranberrybittercranberry Member Posts: 454

    it kind of helps me dodge if its a baby survivor...(default skin, no prestige or just recently AoT but no prestige) but i do see your point in that it could be toxic but i wouldnt pay no mind.. who are they to tell you something if they"re literally playing the same game??

  • LegacySmikeyLegacySmikey Applicant, Member Posts: 239

    While I don't personally judge players on the number I 100% agree a lot of killers & teamates are.

    My meg is p15 all others are between 3 & 9 because even though it makes no difference I play as everyone (Meg will just always be my main)

    Way more teammates leave if i'm a p3 pretty much anyone else & a lot of killers leave if all survivors are over p10.

    I've also found if I start with Meg & high prestige level then switch when the lobby is full less survivors actually leave as long as the others meet whatever invisible standards they deem acceptable.

    I'm sure end game probably brings up a few toxic message issues too but I have no real objections to it being on the end screen at least if everyone is dead or out like killer perk reveals

  • jesterkindjesterkind Member Posts: 4,065

    Nah, not really. It's misleading data, and people come up with all kinds of reasons to dodge lobbies anyway. Nobody with any sense should be using it as an indicator of anything at all beyond how many bloodpoints have been sunk into that specific character.

    My only real complaint is that I don't like how jarring it looks if one person hasn't prestiged yet. I'd prefer a "0" there, instead of it being blank.

  • MikaelaWantsYourBoonMikaelaWantsYourBoon Member Posts: 3,743

    Actually i loved, i am dodging lobies when i have low prestige survivors. Games are a bit better.

  • dugmandugman Member Posts: 9,056

    I just ignore it, Prestige numbers are pretty meaningless.

  • TotemSeeker91TotemSeeker91 Member Posts: 1,813

    Bruh, the only prestige that matters is the killers, because that shows if they are new with the killer or not (theoretically) survivors are just reskins, a prestige 1 Dwight can be just as good as a prestige 100 Claudette

  • YOURFRIENDYOURFRIEND Member Posts: 2,282

    Is 21 a lot? I don't even know my prestige level. I think it's dumb and ignore it.

  • ByeByeQByeByeQ Member Posts: 667

    Seeing Prestige pre-game is dumb. It just leads to extra dodging. Sure, it currently can be used to easily detect hackers since no one is legit P100 yet but by the end of the year there will be plenty of people at P100 that it won't be as effective for dodging hackers.

    It should be shown post-game though. If a player went to the effort to level up their crest, they should be able to show it off somewhere and the tally screen is the only place they can.

  • MarigoriaMarigoria Member Posts: 5,905

    It's your characters prestige. It used to be p1 p2 and p3, now it's until p100.

  • ChiSoxFan11ChiSoxFan11 Member Posts: 1,059

    There's no real reason to show it in the pre-game lobby. I agree that the level is not an indication of skill (though the Presitge 100 I saw not too long ago was almost certainly a sign of a hacker, so I dodged that lobby), but you still are going to have killers and fellow survivors making judgements and exiting lobbies with higher level prestige. There's no reason that makes logical sense to have it show before a match.

    After a match is an entirely different story. If someone has put a ton of BP into a character and wants to show it off, that's the place for it.

    There's good reasons why BVHR got rid of showing ranks in pre-match lobbies -- it's mystifying to see how they couldn't see the obvious similarities with showing the Prestige levels.

  • YOURFRIENDYOURFRIEND Member Posts: 2,282

    I also don't pay any attention to pips which people apparently lose their minds over. The whole thing is weird to me. I don't understand people.

  • Zen_but_not_ZenZen_but_not_Zen Member Posts: 226

    I don't see the point really, people make assumptions about a players skill, even though prestige has no bearing on skill, just time played and accumulated bp. Someone with no prestige may just be using a character they didn't have an opportunity to P1 pre patch, i have a few, but i tend to play on my fave characters and just spend the points on the other character to get them up to P3 for their perks, while giving them items to use at the same time.

  • TarunCosmoTarunCosmo Member Posts: 181

    I'd prefer to see the Rank at the end. I could care less of about prestige level.

  • Thusly_BonedThusly_Boned Member Posts: 1,679

    I think that ranks were attempting to capture skill, but both grade and new prestige are more indicators of time in game, and they assume people can differentiate. But as we all know, people don't. They could make it something completely arbitrary, like the number of cosmetics you have for a character, and people will use it as a measuring stick.

    So I feel like they should actually display something that means something (but what? nothing currently really captures skill well), or show nothing at all.

  • TotemSeeker91TotemSeeker91 Member Posts: 1,813

    Yeah, that's why I said theoretically, it'd be stupid to do that considering it's a completely different killer, and there's ACTUALLY a difference between killers, but a p 100 survivor means nothing, they can still be trash, but just really like that character

  • TotemSeeker91TotemSeeker91 Member Posts: 1,813

    So if I had to play someone for a daily that I never play, I'm automatically a bad survivor? Your logic kinda falls apart

  • BenOfMilamBenOfMilam Member Posts: 613

    I like it. Seeing a bunch of high prestige survivors in a lobby is exciting. Also it's the closest you can get to seeing the hours of crossplay players.

  • AdjathaAdjatha Member Posts: 1,633

    The highest prestige level any one could've been at when this went through three weeks ago was 9.

    It takes roughly 1.5 million BP to gain a level.

    Ergo, anyone whose prestige level is higher than 9 has put in at least 1.5M x (Level - 9) bloodpoints.

    The highest BP you can get in a match now is 40,000 (before offerings that increase it), but many, many people on this forum have complained about 0 gens complete and being camped/tunneled at 5 gens, so let's charitably reduce that 40k to an average of 25k per match.

    If you're, oh let's say... rank 21, that means that you spent 18 million bp on your main character, which roughly equates to 720 games. Over a 3-week period, that would mean 34 games per day. Which seems... high. Even if you're getting max points every match, that's still 450 matches, or 21 games per day.

    SO! Let's look back at offerings. If you're rank 21, that means you must REALLY like this game. So that means you play in a SWF group. We're not too far away from an anniversary event, so let's say that your group is burning 2 anniversary cakes/flan each match. So that's going to bring your typical pts per game to 75000, which means 240 games, or 11 games per day. Which is still QUITE a lot, but not completely unbelievable.

    But, of course, this is forgetting about the BP you get from daily rituals (30k per day or basically 1 'free' match), as well as Tome challenges (15k - 60k depending on the challenge, which we'll round off to 30k on average). Let's say you're knocking out an entire tome page, so that'd be around 600k, plus the 600k form daily rituals, so that's 1.2M bp, which takes your 18M down to a mere 16.8M.

    That'd take you down to 224 games in 3 weeks, or around 10 games per day.

    So what's the point of all those numbers? Even under the most favorable circumstances, somebody who plays this game 10 times every day for three weeks is going to be a whole lot better at it than somebody who hasn't played that much recently, or touched a given killer, or played a particular side.

    Hours played DOES NOT EQUAL skill. It DOES have a pretty strong correlation, however. And say what you like, rank 21 vs rank 1 is an objective mis-match.

    And since we know that the MMR thresholds start narrow and expand broader over a surprisingly small period of time, if a killer who doesn't put in 10 games a day, every day, sees somebody at rank 21, it's VERY MUCH in their best interest to dodge that game.

    Of course, if they just SHOWED the MMR ranking, you could see at a glance how GOOD a given player/team is, rather than having to go off of the (presumably) less accurate indicator.

    But, unlike every other MMR-based competitive game, DbD doesn't want to show which players are Triple Platinum Ultra and which ones are Bronze IV.

  • jesterkindjesterkind Member Posts: 4,065

    Two notes-

    You say that "rank 21 and rank 1 is an objective mismatch", but wouldn't you agree that's missing the possibility that someone may have a comparable prestige level on other characters and they're just happening to play a different one for some reason this match? That's why this prestige number being shown is 100% untrustworthy as an indication of skill- it literally, simply is not an indication of skill, it's an indication of how much BP has been spent on this one character. You can't go off this "less accurate indicator" because it's not just less accurate, it isn't accurate at all.

    Second, when you say "unlike every other MMR-based competitive game", what do you mean by that? Most games that have a competitive mode don't show your MMR for their casual/quick-play queue, so DBD is pretty solidly in line with the norm there.

  • AdjathaAdjatha Member Posts: 1,633
    edited August 8

    To your first point: If somebody has put 21 ranks worth of BP into Hag, then presumably they see Hag as their primary killer, yes? So if they want to try out Hillbilly, who is rank 1, they would have a pretty good understanding of the basics of the game, but not real the kind of single-minded practice with Hillbilly that they have with Hag. I think anybody who has played killer more than a couple times will agree that killers work very differently from one another. Your Hag skills do not translate to Hillbilly skills. Map knowledge, predictions, and (potentially) looping might have some degree of cross-over, but every killer is expected to use their power to accomplish the game's goal and if you haven't sunk 100 hours into learning them, you're going to struggle against survivors who've sunk 100 hours into learning THEIR skill set.

    It's certainly possible that they got all the perks/addons they wanted for Hillbilly and play him obsessively but spend all their points on other killers instead, but that's very much a though experiment. People do not actually do that.

    To your second point: DbD does not have a Casual / Competitive dichotomy. There is only one mode. And that mode IS Competitive. There is no casual. All ranks and rewards come from the same pool. Thus: showing your mmr ranking ought to be the standard. Of course I can't speak to ALL Ranked games, as things vary from one to the next, but it's safe to say that the INTENT of a casual mode is to take off some of the pressure, allow for quicker games, and allow low-skill players a chance to play on a level that does not exclude them from the game as a whole.

    DbD doesn't have that. So people use elements that imprecisely correlate to skill (ranking, costumes, meta builds, etc) to get SOME idea of how poorly matched the game was. We don't have the actual numbers, so we make assumptions that may be wildly off-base (that team of all four Claudettes who all have the exact same pay-store outfit on MAY have been four solo Q players who just coincidentally all bought the same outfit. Or maybe they were a SWF. We don't know, so we assume the worst!)

    Transparency should be the goal, but because it is not, players use what they have. And in the case of the OP's complaint: that means leaving the lobby against an opponent who's likely played more in the last 3 weeks than they've played the game in their life.

    This is a bit of an aside, but I thought people were saying survivors were quitting by the truckload because killer was so easy after the patch? If that's the case, why would you care about killer's dodging your lobby? Surely you got an instant survivor queue and you'll get another killer in a couple of seconds?

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