Countermeasure(s) against survivors taking the game hostage by hiding
When all survivors alive are hiding and refusing to even attempt to repair at all while hatch is not open (thus cannot start EGC), that is against the rules for (1) refusing to participate in normal gameplay and (2) holding the game hostage, which is potentially bannable depending on case-by-case circumstances (eg, new players not knowing better). This is not up for debate.
Anyways, there needs to be better countermeasures in game for this. Even though it is reportable, it doesn’t help the killer player stuck in this game while held hostage by the survivors.
There’s a few different routes BHVR could go or any combination of with this, and probably more I haven’t thought of, and any other suggestions would be appreciated as well:
- Killer Instinct reveals survivors non-stop when a condition is met (eg, more than X seconds pass without Y seconds of Conspicuous Actions or being in chase or whatever) UNTIL the condition is met or a chase starts or whatever. For example with placeholder numbers: If more than s passes out of chase where at least s of that is not Conspicuous Actions, until they do a continuous s of Conspicuous Actions or a chase starts, they are permanently revealed by Killer Instinct. The reason it is Killer Instinct is so it bypasses everything on purpose. They refuse to play, so they should not be able to hide by any means whatsoever.
- All lockers become blocked off to survivors at some point (eg, past 15m or past X minutes after there being a generator finished or whatever). Would prevent hiding and locker swapping, but has some problematic side-effects possibly.
- Game auto-ends and kills all remaining living survivors after X minutes if no generator has been finished since the last by then. Timer starts after each generator pops. Has some overlap situations with slowdown, but let’s be honest. If X is some big value such as 10 minutes, if 10 minutes has gone by without a single generator popping, either the survivors are refusing to play or the killer is locking down generators/survivors so well (whether with perks or not) that it’s taking an eternity and a half to accomplish anything. Might as well end and move next at that point. Something like 10m should be more than enough for a SINGLE generator.