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This game is unfair and the data prove it

DanebydaylightDanebydaylight Member Posts: 9
edited August 11 in General Discussions

These were released at the beginning of this year, and prove that before the update (6.1.0) that almost all killers had a greater than 50% kill rate, meaning the game favoured killers and never favoured survivors. The reason for the 6.1.0 update was to help killers when it was never hard for killers.

The 6.1.0 update is unfair to survivors.



  • CodeDBCodeDB Member Posts: 148

    Why is that a safe assumption?

    They never clarified what the kill rates were currently at OR what the developers expectations for kill rates were. In fact, in the same announcement, they also said the killer "should feel like an unstoppable force". Why is it safe to assume that the kill rates fell below 50% vs the developers having a different expectation?

  • Mister_xDMister_xD Member Posts: 7,656

    Why is everyone obessed with posting this chart right now?!

    Killrates have always been extremely irrelevant and the ones presented here are utterly outdated on top of that.

  • AcelynnBenAcelynnBen Member Posts: 872

    i like how everyone is putting out the stats from when boons were just a thing and killers were still a bit fun to play

    and NOT AFTER THEM, which become a hell hole for killers, but who cares tbh KILLERS ARE OP MUST NERF ALL OF THEM

    please stop it, until we get a new chart this is just dumb

  • fixdeadhardfixdeadhard Member Posts: 134

    Lets also not forget that games with DC's are excluded from that killrate as stated by the devs.

    Survivors experience a much higher killrate than the graphs present

  • dugmandugman Member Posts: 9,715

    Those stats are across literally all matches but the devs understandably look at more precise metrics involving like kills by MMR brackets. They’ve talked for example about how certain killers like Nurse and Twins have very different kill rates at low or average MMR than they do at high MMR and they take that into account when they make balancing decisions. So when the devs say they felt the kill rates were low they’re not necessarily talking about the chart you posted, they could be talking more specifically about the kill rates among more seasoned players for instance, or the ratio of games where all survivors escape versus at least one survivor dies, etc.

  • TostapaneTostapane Member Posts: 1,096
    edited August 11

    Balancing around statistics is a foolish thing to do since statistics are flawed (remember that a lot of people also will self suicide on hook just for the fact that they aren't happy about the map/killer), plus those won't tell you how really is balanced the game (I can do a match with 0 hooks but winning in the end cause I slugged everyone with noed for example, or I can finish a match with a 2/4 but only because I let the remaining survivors farm for Example...). If you want balance around statistics then nurse should be buffed and pig nerfed...

  • SimfelizSimfeliz Member Posts: 2,878

    Didn't they mention that SWF survival rate is about 25% (could be way off on that number) higher than solo. I'll have to see if I can find that.

  • rvzrvzrvzrvzrvzrvz Member Posts: 538

    Not true, before 6.1 during that anniversary event with the flans killer queues were insanely long too, even with old DH and DS working during endgame playing killer was fine, especially with bbq farming BP was very easy even if you lost the game it didn't matter, it was never as bad as current solo Q

  • VeinslayVeinslay Member Posts: 1,609

    The kill rates are juiced anyways. Plenty of killers get extra kills in EGC because of NOED, because teammates throw themselves at the killer making hopeless saves, etc. If all survivors just safely left and didn't make any risky saves in end game, the kill rates would be much lower.

  • PaintedDeathPaintedDeath Member Posts: 461

    😢 1

  • fixdeadhardfixdeadhard Member Posts: 134
    edited August 11

    Statistics are the best way to balance a game which is why its used for balance in every single game... You dont just read the numbers, you apply logic to why the number are what they are which is a basic rule of statistics. We all know why nurse killrates are what they are, you dont have to be smart to understand that. Your opinion is that because of certain variables you shouldnt use statistics yet that is exactly why they are used, to get a better understanding of these variables and make adjustments while using logic.

    How does killrate not represent the balance? slugging counts to killrate, DC's games are excluded. The game was finally getting close to 50% escape rate and the devs decided that this is not what they want, they want it to be a killersided game which is to capitalize on the "horror/scary" aspect of the game. Its just a dumb decision, people want balance in pvp games, this aint a game like outlast. Dumb decision on the devs part since they already have trouble keeping players. If you start a queue with the expectations to die because of unbalance, thats the point where people start leaving. People want the same odds in pvp game which is exactly the opposite of what the devs want and are doing to the game.

  • Johnny_XManJohnny_XMan Member Posts: 6,271
    edited August 11

    We've always known this though.

    I never had issue with playing killer pre-patch. Let alone post patch.

    Anyone having difficulty in the new patch should really be questioning themselves if killer is the right role for them.

  • GloamGloam Member Posts: 634

    It's pretty disingenuous to suggest anni was the average when that's obviously not true.

  • PaintedDeathPaintedDeath Member Posts: 461

    People want the same odds in pvp game which is exactly the opposite of what the devs want and are doing to the game.

    I'm people and that isn't what I want. I want Bloodpoints and a good time. As long as I'm pulling ~20k BPs per match I'm happy. Surviving to 20k is what I want. I dont need to escape to have a good time.

  • TsulanTsulan Member Posts: 13,219

    Because the kill rates have been dropping in the last 2 years.

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