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Can We Talk About How Bad the Grind Is?

PulsarPulsar Member Posts: 14,162

Seriously.

With the removal of WGLF and BBQ, the Grind has gotten way worse. Every Survivor game nets you maybe 20K points which is a couple blood web nodes. It takes more BP to even get to Level 50 AND there's a tax to Prestige (which is forced on you).

Plus, those "incentives" that they hyped up? Oh yeah, those aren't gonna be here for another month. Sorry, here's 50K BP. The rewards for these events are pathetic and almost insulting.


It's way worse for new players AND it feels like actual garbage to know it'll take you several games to even level up once.


Should've made BBQ and WGLF bloodpoint bonuses base-kit.

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Comments

  • ReinamiReinami Member Posts: 2,671
    edited August 12

    I think the biggest problem is that the grind is only reduced if you play multiple characters. If you only play a single character/killer, then the grind actually INCREASED for you, and since most survivors only play 1 or 2 characters because they are all just a skin, it is really shown in the survivor side of things.

  • PulsarPulsar Member Posts: 14,162

    Even with that, it's only really reduced if you want every perk on every Survivor and Killer.

  • Thusly_BonedThusly_Boned Member Posts: 1,727
    edited August 12

    Even if you want all the perks on just half of the characters, the new system is a win in that regard. I was after all perks on all characters, and the update essentially finished the job for me, so I have an overall positive feeling. If you do want all persk on all characters, the new system is a titanic improvement.

    The new big pain point for me is in stockpiling rare+ addons and offerings. Levels 1-35 are pretty much flushing BP as it is now.

  • BlackRabiesBlackRabies Member Posts: 594

    I don't see how it's would be increased for that situation. Don't need to take every character to prestige 3. Just get them to prestige 1 to unlock the tier 1 perks on everyone then just buy the tier 2/3 perks on your main survivors.

  • LaluziLaluzi Member Posts: 4,906

    I'm forever baffled why they're so afraid of actually reducing the grind. It's not like it would even remotely threaten to allow players to race through the full content unlock. Hah... only BHVR would find ways to add fees and reduce bloodpoint gain during a grind reduction.

    I already had all the perks I wanted. Sure, it's nice having a build ready when a new character drops, but otherwise, all this means for me is that I'm getting half the bloodpoints I used to when I play killer. At least survivor BP gain was always miserable... more fool me for thinking that was going to change.

  • Thusly_BonedThusly_Boned Member Posts: 1,727
    edited August 12

    You have to prestige a character three times to get their tier 3 perks, to get the tier 1s, you just have to prestige once. Once on the characters you want them on, you can bump them up to tier 3 pretty quickly, a lot more so than running through 100 more levels.

    If you're P3ing every character just for their perks, you're being really inefficient about it.

  • the_honey_badgerthe_honey_badger Member Posts: 69

    There was no real reason imo to remove bp bonuses, it's not like they where just given to you, you had to actually earn them via hooking or unhooking

  • GhosteGhoste Member Posts: 1,767
    edited August 12

    Imo the goal wasn't to reduce the grind, it was to expand it. Now all the players that had P3'd everyone have 91 more prestige levels to grind per character. More grind = more addiction = more money.

  • SirCrackenSirCracken Member Posts: 1,070

    Not the case at all. If you want to try out a new killer then having all perks already unlocked will massively help with finding a playstyle that you like. Prestiging the other killers three times is still daunting for new players. But at least the value you get for that increases with each new killer you try.

    The alternative that you suggest to is only unlock each character's tier one perks is much more grindy. And forces you to stockpile bloodpoints each time a new character is released so you can level up all of the perks that you have unlocked.

  • RydogRydog Member Posts: 3,257

    I wish they would just come out and be straight with us about this if it's the case. If their business decision is "Don't actually let players get stuff faster, because there's some sort of metric-driven engagement reason for it" then just tell us that. OWN THAT DECISION. And if that's not the case, tell us, because that's definitely what it seems like, absent any other candid information.

  • DeathstrokeDeathstroke Member Posts: 1,441

    I always used to enjoy killer for getting lot of bp but for now that is not possible if there is no cakes.

  • RydogRydog Member Posts: 3,257

    I have almost 4,000 hours in this game. I've played since 2018, I had every teachable perk unlocked before the patch (and I P1'd all non-main killers and about half my non-main survivors as patch prep). I am the type of person who caps my BP and tactically leaves finished tome challenges unpopped to prep for new patches and unlocking new perks quickly. I am meticulous about it, and yet I have not and will never run out of stuff to do. It's an insane fear for them to have.

  • danielmaster87danielmaster87 Member Posts: 7,361

    The grind has been reduced. Not enough, but it has been reduced.

  • RaSavage42RaSavage42 Member Posts: 3,888

    There are problems when this is talked about specifics... like for a certain group of players

    Plus if they left the actual Prestiging to be free (cause it's forced now anyways) it would have been better

    All's I can say is to at least save 250,000 BP as a last resort... but yea there are problems with Presiging with how the game is right now

  • BrokenbonesBrokenbones Member Posts: 4,307

    BHVR figured out a way to have their cake and eat it. They clearly understand that grind keeps many people playing. I'm also pretty sure at one point, we were straight up told that BHVR had things like the BP cap and such to stop people from breezing through the new content in less than a week.

    So what they did was reduced the grind for what's most important for gameplay: Perks, making it much easier for players to get perks across all their characters

    But in doing so, they doubled the amount of time it takes to get the non-essential things such as bloody outfits and such. This means that completionists will be investing more time in the game than they were previously.


    Think about it:

    If I just want all the new RE perks on everyone, I need to either P1 them all and get lvls 2 and 3 normally on my survs or P3 them

    But if I want their bloody outfits I have to not only do that + but 3 extra prestige levels.

    And if I want their perk charms + an extra 3 prestige levels

    The 'prestige tax' is also a deliberate decision as well, it doesn't need to be there but it's 100% to slow down people from breezing through the content quickly

  • thrawn3054thrawn3054 Member Posts: 5,283

    I remember several people and myself telling people this wasn't a grind reduction. People refused to believe it though.

  • ColonGlockColonGlock Member Posts: 1,104

    My mom used to tell me to focus on my next step instead of the entire journey when I would complain about walking a long distance. It applies to DBD quite nicely.

    Focus on the unlocks in front of you and then worry about the next unlock. Plan it out like a grand strategy game.

  • BrokenbonesBrokenbones Member Posts: 4,307

    Well it is and it isn't

    Like if you only care about perks, it's def superior to the old system. Having to unlock teachables then painstakingly going from character to character was tedious. I much prefer the new way of doing it

    Problem is they used that as justification for spreading the content out - I.E Bloody cosmetics being P4 to P6 and the charms being P7 to P9

  • SeraphorSeraphor Member Posts: 4,557
    edited August 13

    'Maining' a survivor was a symptom of the old system. It used to be more efficient to just get the bare minimum on every survivor then pile everything into your main to get them all of the perks.

    But now it's more efficient to spread it around and play a range of survivors. You don't need to stick to just one anymore, because everyone gets every perk you unlock. This makes dailies easier too as uou can jump on the required survivor and go with all your meta perks.

    When they say this is reducing the grind, it's because every prestige automatically unlocks 3 perks on 30 other characters.

    Thats 3 x 3,000 x 30 = 270,000

    You save 270,000 just on the perk nodes alone. When you factor in the whole bloodwebs required to reach those nodes you're looking at ten times that much.

    This means that 20k prestige "tax" is saving you about 3 million BP.

  • xfireturtlexxfireturtlex Member Posts: 213
    edited August 13

    I cant find the motivation to play any more. It doesnt really feel like my time is being rewarded as far as BP gains. Especially in the current climate where i can wait ages to get a killer game for an ok amount of BP or get a quick solo q game where at least 1 person DCs, the game tanks, n only walk away with a few thousand BP. Its just demoralizing. I would play a lot more if BPs were closer to what we see in events.

  • ZexbunnyZexbunny Member Posts: 195

    What they should do imo:

    #1. Give 1000 bp per minute of the match up to 10k. Meaning a 5 minute match you get tunneled out or gens get rushed you earn an extra 5000 bp. Not much, but it's something.

    #2. Give survivors bp for staying on hook. It really sucks if you spend half the match on hook and earn bp only in chaser.

    #3. Increase bp earnings across the board by 25%> with the cap going up, so should how much you earn

    #4. Giving 30k bp on login everyday

    #5. Double the bp for daily challenges.

  • PulsarPulsar Member Posts: 14,162
  • ReviloDBDReviloDBD Member Posts: 540

    I just want to make sure I understand something,

    If you Prestige a character to level 1, does that mean that their teachables are now unlocked on all characters?

    I understand that Tier 1 is unlocked on all character, but if you spend points on that character's bloodweb are you able to level that perk up to Tier 3? Even if the character whose teachable it is is only Prestige 1?

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