I'm thinking about using it. Is it still good for Autodidact or not
Somehow despite trying to "nerf" spine chill, it got buffed. It is technically better than it was before patch.
I played a ghost face game against just one person who had it, and she basically lost me the game on her own. I spent time looking for her every time I went to her gen, and it was enough that my momentum suffered heavily.
It's literally buffed. I dunno what they were thinking.
Well I know what they were thinking. They were trying to get ahead of another accessibility s-storm. Instead they made the perk counter stealth killers even harder than before.
Its now full on Killer Radar and only because players said those with hearing issue use it to help them figure out if the Killer is approaching.
Now I support the creation of accessibility options but not in the form of perks especially when the mobile version has a completely viable option in the form of a visible heart on the Survivors.
They absolutely need to make it not work vs undetectable. It completely shuts down gf and pig entirely making it impossible to sneak up on anyone.
I dont know what you are talking about, Spine Chill has not been buffed. The killer needs to have clear line of sight and the effect lingers, meaning you dont have live info on where the killer is looking. Previously it was looking in your direction, so even through walls you got the notification.
Plus they removed the vault speed (which I agree never should have been part of the perk).
It now lights up if the killer is within 32 meters, making every stealth killer a joke if you have eyes, not that they weren't before, just a little more.
The only perk that counters Undetectable. Nope
Yeah no, now its sonar, it lights up and even shows you the distance the killer is to you. I was excited to play my main Ghost Face but now I am stuck still playing huntress until they "nerf" it again.
A perk should not completely counter another perk or a killer in general. Undetectable is just that undetectable, as it stands now are useless against a team using SpineChill.
It went from being a perk that made you better in chase and countered stealth killers to being a perk that counters stealth killers.
If stealth killers aren't an issue for you, the perk is worthless.
It got absolutely buffed, for people that want to hide from the killer. If the survivor is standing still, then it tells you if the killer is moving towards or away from you, down to the smallest meter possible. With the previous version, the perk would light up, and you would guess whether or not the killer was moving towards you. With the current version, you know exactly when the killer is moving towards you, and the killer can’t crab walk to a generator to counter the new version.
Of course, the super radar doesn’t work on undetectable killers, but none of the undetectable killers are top tier or high tier.
It's not terrible. I was actually running the perk yesterday to try and finish the old tome challenge that requires it. The situations where it helped was when someone was looping the killer close to me, but was still out of LOS. I could keep an eye on the radar and see how it would raise and lower when the killer went around a loop, but if the pattern changed, I knew the killer was heading to my gen and dropping chase.
I don't know how much it would help with autodidact skill checks. It doesn't seem like it would be worth it in my opinion. Of course you could test to see if it's still good, but it just seems like the effect doesn't proct a lot where the increased skill checks would actually happen.
I would happily have them revert it to the previous state and lose the vault speed.
Well it also an accessibility feature for hearing and vision impaired players. This is a larger issue for the Devs to fix and I'm not suggesting that you need to run a perk for this community to play the game.
There does need to be a counter to stealth killers - the game needs balance and spine chill catches undetectable whereas aura reading does not.
Still 36 meters, actually - which is a huge difference. Yeah, they completely reversed course on nerfing Spine Chill into the ground. At least survivors still get one good perk from before, their only counter to undetectable.
Cool , you dont know what you are talking about.
Perks countering each other is fine. There’s nothing wrong with Lightborn countering Blast Mine for instance, both players are spending something in their load out to get that ability.
Mind you, I’m not saying the current version of Spine Chill isn’t problematic, I’m just disputing the generalization that perks should never counter each other.
There seems to be a bit of confusion on some details about Spine Chill in various replies here. Below is he actual perk text for reference
Get notified when the Killer is within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2/4/6%.
The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
By the way, Spine Chill is now being used about half as often (about 9% usage now versus 18% before the patch). I think the drop is possibly partly because there were a bunch of survivors who were using Spine Chill as part of a vault build but the vault speed bonus was removed so they switch it out to something else. But 9% is still a decent number so there’s obviously a lot of survivors who like it simply because of its ability to mitigate Stealth.
Also note that the devs have already said that this current version of Spine Chill isn’t necessarily its final form because it only works the way it does now with the distance notification while they work on implementing a better solution in the base game (I’m betting on something like the visible heart they have in the mobile game but who knows?) Once that’s in place they’ll also be tweaking Spine Chill to how they really want it to work, however that is, so this entire topic could be moot at that point.
Spine Chill does not affect skill check probability anymore, so the short answer is NO, it is not going to help you get Autodidact stacks.
Are you really seeing that many people using Spine Chill anymore?? At most, I'll see one person using it every once in a while. That's hardly enough to stop playing a killer altogether.
Stealth killers are by themselves weak af, why should they have a perk that dunks on them even more?, And as a matter of fact each stealth killer in the game has mechanics to detect them before they can pull any moves on you, some more obvious than others like sadakos lullaby for example.
It's arguably stronger than it was before. Although I actually like it thematically and as a "perk".
The perk is basically you get to see the terror radius more accurately than hearing and it also works on undetectable. The downside is you now can't know if the killer is looking at you so you don't know if them being close to you is actually meaningful. They could just be chasing someone else in your area. And the speed bonuses allow you to maybe finish a generator at the last second or the exit gate. If they have clear line of sight on you, you already know they're staring at you.
In contrast to some of the replies, I'd say it's in a good place. The version of the perk on the PTB basically did nothing and wouldn't have been worth running by anyone. I'm all for meta shakeups, but that version on the PTB should have just been deleted from the game if it went to live.
Spine Chill is currently a great perk. With the amount of buffs killers received last patch, survivors deserved something really good. Spine Chill isn’t game-breaking (I haven’t seen it since the patch change, so it seems rarer now) and if it works especially well against stealth killers so be it. They make up maybe 3/26 of the killer roster. If three killers are struggling against it (their kill rates have risen since the patch according to the tracking site so they must not be suffering too badly), use your enhanced bloodlust or w/e to chase down survivors without it. Or just keep regressing gens. They’ll slip up eventually.
It’s literally busted against stealth killers who really don’t need that extra weakness; they’re already mostly on the weaker end of the killer roster. Idk what bhvr was thinking.
Well I don't know about that.... first of all we also have some counter perks that completely deny some things. Like it's such a joy taking lightborn when you see a flashlight swf in the lobby. And survivors have no idea who they go against, if their perk will be worth taking or not
Spine Chill was one of the best perks you could have in a chase before it got nerfed as it helped counter Spirit/Nurse AND also rocked all stealth killers. The faster vault was icing on the cake.
Now it counters stealth killers that have direct line of sight to you. It used to counter killers looking at you which was way stronger.
36m range means you have a 72m circle around you where if the killer is in it, the perk lights up. If you actually let go of gens and hide whenever this happens you will be wasting literal minutes every match. The reason Spine Chill used to be so good is that not only could you tell the killer is around your position, but more importantly, you could also tell whether they are actually headed for you, due to them looking into your direction for extended periods of time.
Spine Chill is not completely awful, you still get the warning that a stealth killer is within 36m of you in some direction, so if it remains active for a couple of seconds and you can deduce that they're not chasing someone else or whatever, you can still preemptively leave or hide thanks to it. But it is definitely nowhere close to as useful as it had been, where not only did it basically give you confirmation itself that a killer is headed for you (which is useful against terror radius killers too by the way), but it also had some utility in chase, due to the vault speed increase as well as being able to tell you whether a Nurse, Spirit, Pyramid Head or Huntress is looking at you, or whether a stealth killer actually left your chase.
Just decent. Unless you want to be careful against stealth killers, not worh it.
That temp ability is nuts man.
Like exact distance given from how far the killer is with a radius, and a stealth like ghost face can be instantly given away.
It's a visual Terror radius indicator. It doesn't work against undetectable.