That's the point. To prevent from getting hit is what the perk is suppose to do. Which is not game breaking. Using it for distance was. Now anytime someone uses it against me and actually pulls it off I'm like great timing dude. Hell one survivor was able to pull it off 3 time against me in one match. Which was awesome in my opinion.
But it's not due to expert timing most of the time, is it? They get a free DH the first time, and then we wait it out the next time they use it, unless they option select at a pallet/window. I'll bet auto-Dead Hard still works with it. The point is that you still can't lunge as killer, because this perk is common enough to where you can't, and survivors get free Dead Hard mind games by spinning into you or you being forced to wait for the same reason: the perk exists. And now that they get Endurance instead of just making the killer miss, they can do it in a dead zone as the killer is swinging and use their sprint burst to get somewhere safe. It is used for distance, and it might be stronger than before.
Well that's the reward of actually pulling it off, gaining distance. It be stupid if they didn't get something from pulling it off. I do agree with u on the auto dead hard still being a thing tho.
If they do change the animation, I kinda hope they make it look like the survivor is bracing for impact
I love the new DH. Everytime i manage to time it right especially against a really good killer it makes me feel good. Its not just simply press E anymore. Also i love the animation, i wouldnt mind if it stayed :D
They found a way before and they will again. There's a hack that lets a survivor complete 5 gens and blink out the exit instantly. You think an auto-Dead Hard is too complex for them?
I haven't encountered that hack yet but I'm sure I will sooner or later. No I don't think it's too complex for them. They did it before I'm sure they'll do it again. Give them time and they will.
Meh, I think it could stand to have a bit longer endurance, maybe .75 or so. The window is pretty tight especially without distance now. On console it's still trash either way though
So someone who hasn't taken the time to try and use the perk properly isn't realizing it's a fair and balanced perk? Big surprise
I wanted dh nerfed, and i play both sides. But that doesnt make him any wrong. I play this game for over 4 years, the only thing i disagree with is that it takes 2 years until complains about it start again. As soon as enough survivors "got good" and adepted to the new dead hard, complains will rise up again.
Well if you use it right, it actually gives you WAY more distance now.... kind of crazy in some people's hands to be honest
New Dead Hard is great, takes skill and all that... but where's the variety man? do you like seeing the same perks every game?
Like god, it's a great change but doesn't do much if the idea of mid-chapter per devs was to shift the meta.
I swear to god if I dont see Dead Hard with Off the Record almost every game now, :/
Yes guys we get it, old dead hard is was fine and new dead hard is terrible. But for real if you are looping with a pallet still up or against most top tier killers DH still functions just as well. You just might have to think at all to get it to work.
I never used dead hard(i prefer balanced landing and lithe) but my friend who used it for its main use before the nerf has no issues with the change and actually prefers it
Also inb4 I get accused of being a killer main I play both sides heck I play survivor more often as when my friend is on he wants to to play dbd with me