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Does Wesker come with a tunnelling/camping agreement?

SumnoxSumnox Member Posts: 605

I swear to God, every.single.Wesker I play against plays the exact same way: Hook, facecamp, tunnel, repeat. It's honestly baffling.


When is Reassurance going to be made useful?

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Comments

  • SimfelizSimfeliz Member Posts: 2,916

    Not this Wesker player.

  • HommeBizarreHommeBizarre Member Posts: 343

    Just wait for people getting prestige 1 and then 3 on Rebecca (remember you need to do that if you are not playing the character to get it on all the others)

    And then, JUST WAIT FOR IT TO COME IN THE SHRINE !!!


    You'll see the new meta ^^

  • SoloQKevSoloQKev Member Posts: 149

    Same every wesker I went against as tunnelled the living hell out of players in my games. I played as wesker he's fun and I can 4k without playing like a douche. So much for 10 seconds base kit BT LUL

  • egg_egg_ Member Posts: 1,205

    That's just because Nemesis players are now trying out the new RE entry

  • SuzuKRSuzuKR Member Posts: 3,911

    Idk, does posting on forums come with a complain about strategies requirement?

  • dictepdictep Member Posts: 1,333

    Well, now is killer mains camping and tunneling other tunnelers and campers mains

  • BreadSilenceBreadSilence Member Posts: 58

    That hardly makes any sense tho. Why buy a BRAND NEW killer that hasn't even been out for 36 hours yet, if you're just gonna play in the most boring, unskillfull way possible without at least trying? Why not just play Bubba at that point? Or really any other killer for that matter?

    Also you say only low-tier killers camp and tunnel yet just last night I had a Nurse hard camp me to death on my first hook during the middle of the match.

  • Friendly_BlendetteFriendly_Blendette Member Posts: 2,903

    Because new players are joining to play the new RE killer and use the most intuitive strategies that happen to be extremely effective.

  • SmeagolthevileSmeagolthevile Member Posts: 173

    Artist does camp though, she uses her crows to camp from a distance, thats the difference.


    As far as wesker camping goes... its the same as any killer with a big speedy ranged attack. It promotes hanging around a hook so you can get the survivor that comes to unhook w/ your power. You see it with huntresses that get just outside of kindred range and wait w/ their axes.

  • RaccoonRaccoon Member Posts: 7,085

    Killer still has agency and the ability to remove people from the game.

    More changes are needed.

  • danielmaster87danielmaster87 Member Posts: 8,227

    Partial agree. Killer players will start camping and tunneling when they realize the killer they're playing sucks, like when Deathslinger first hit live. They're not confident in their killer's ability to win the game even when doing really well in chases.

    It's not that Artist and Pinhead don't need to tunnel to win. It's just that they wouldn't be playing off their strengths if they did that. Artist can multi-task, shooting birds across the map as she's engaging in chase with someone else. Pinhead has to interrupt the box to keep the chain hunt going, or else he's just an M1 killer with inconsistent anti-loop. That's the only reason why they don't tunnel.

  • HugTheHagHugTheHag Member Posts: 1,785

    I've gone against maybe a dozen Wesker yet, and I didn't see any camping (save for maybe at 1 gen with his first or second hook of the game, which is understandable in my opinion) and very little tunneling.

    In my experience most people were just chilling and trying out the killer.

  • StarLostStarLost Member Posts: 6,739

    By this logic, anything short of just giving survivors 100% free unhooks is 'camping'.

    A camping Artist is a bad Artist.

    Lining up a birb volley to try and bullseye the person unhooking is just...lightly defending that hook.

  • ScrantonicityMKScrantonicityMK Member Posts: 27
    edited August 31

    I want to love this update, but the playerbase has been downright awful for every single match I’ve been in since the patch hit yesterday. I’m either matched with teammates that are completely new to the game or being toxic to other survivors.

    And this isn’t even taking into account the number of toxic killer players that are griefing

  • Hawk81584Hawk81584 Member Posts: 233

    game as a whole is in a bad place imo....and people are losing hope the devs have any desire other than to make money with new chapters.

  • StarLostStarLost Member Posts: 6,739

    Game is in the best place it has been since I started playing in 2020.

    'Perfect' will always be the enemy of 'better'.

    Hell, even a year ago there were still tons of spots where you couldn't pick people up, for one - and maps still had pseudo-infinites.

  • Johnny_XManJohnny_XMan Member Posts: 6,278
    edited August 31

    I mean did you really expect killer players to play in any other way when the devs are not making substancial changes to that playstyle?

    The devs have to hold their hand afterall.

  • NeamyNeamy Member Posts: 354

    Only tunneled once so far with wesker, made it obvious I was going for the unhooker, but got bodyblocked in a doorframe counted to eleven and hit the unhooked, had bt. They even brought ds.

  • StarLostStarLost Member Posts: 6,739

    Or, you know, we could not do the silly Us Versus Them dance yet again?

    The developers had numbers saying that kill rates were lower than they wanted. So they tweaked things. Buffed some basekit stuff on killers and survivors, nerfed some stuff on killers and survivors.

    Killers did win this one, but way, way less than the forum hysterics would have you believe.

  • Johnny_XManJohnny_XMan Member Posts: 6,278
    edited August 31

    I find it amusing that you think its us vs them when pointing out that one side gets a buff to hopefully encourage them to play differently, but instead they want to have their cake and eat it too. If you think that this is Us vs Them, you have a terrible bias attached to you.

    "Tweaked things" is subjective, because to you they almost seem meaningless. Yet those of us who understand BOTH sides, know how bad Camping and Tunneling already was, not only in the lack of skill required to pursue the SAME survivor again, but also how it inevitably makes the gameplay feel more dull and like you have to play 50% of your load out with perks that semi-counter those two playstyles, just to get to somewhat feel like you're playing the game.

    Band-aid perks don't interest me when the core problem still persists. I don't care what their killrates were, considering that they could have done other things to help certain killers who need it and not grant a universal buff to those who didn't need it to begin with. Hence why Nurse has become a problem lately.

  • SMitchell8SMitchell8 Member Posts: 2,678

    If you dont tunnel or camp against decent survivors, you lose.

  • NazzzakNazzzak Member Posts: 946

    I'm assuming it's because people are learning to use Wesker but also want the kills. When trying a new killer I think people should expect that they won't do that great a job the first few tries, and will probably have escapes. But some people don't accept that.

  • StarLostStarLost Member Posts: 6,739
    edited September 1

    Haha okay. Where do I even start here?

    • The buff wasn't to encourage them to play differently. The buff was to increase kill rates. Where you you getting this from, mate?
    • This is textbook, absolute Us Versus Them. You're literally insulting an entire faction of the playerbase...because some people play in a cheesy way. Much as I'd be doing the same if I'd blamed all survivors for the...what, four years of people abusing spots where it was impossible to pick them up from.
    • Camping and tunneling are a different issue, and very difficult to solve. Baseline BT was a start. Reassurance is another step in the right direction. The idea isn't just active discouragement, it's passive discouragement.
    • On top of this, you can't 'fix' tunneling and camping, because nobody seems quite sure what these even mean. Hell, I've been accused of tunneling because someone ran into me after being unhooked, because I dropped someone to chase a sabo-er and once literally because 'I chased someone for so long'. And let's not even start on camping - there is a thread on the front page still where people equate 'camping' to 'lightly defending a hook on Artist'.
    • I've made several suggestions to help negate camping, but as BHVR have said themselves, it's hard to find a solution that won't result in people finding ways to exploit it against killers who aren't camping.
    • I'm not a big fan of bandaid perks either - but why use this to attack all killer players? This is a BHVR issue, and I...sort of see what they're going for. The existence of the perk discourages the behavior, even if it's not present. Yes, putting them on RMT survivors is dirty pool though.
    • Nurse does not benefit from the buffs at all. Her Fatigue state is independent of hit cooldowns. Do you...play much Nurse?
    • Nurse is also a problem killer, because her kill rates are, when the gross data is taken into account, the lowest in the entire game. I'm not a fan of balancing off gross data, but if BHVR are going to nerf killers because they are overperforming at lower MMRs despite them being weak at higher MMRs, then it's hardly fair to also nerf killers who are struggling at lower MMRs because they are too strong at higher MMRs. It has to be one or the other.
    • Nurse became more of a problem 'lately' due to bugged addons. These have been fixed.
    • You're completely ignoring all the nerfs that killers got in 6.1.0, and the immense BT buff they just got.

    But let's get real here. BHVR could nerf Nurse, or totally rework her, and the complaints would immediately shift to Blight. Then to the next strongest killers. Because that's how forum feedback works, unfortunately.

    My problem is that you're attacking an entire faction of the game by claiming that they need BHVR to baby them, when it's only quite recently that this game wasn't completely broken in favor of survivors (prenerf OoO, pseudo infinites, endless glitched spots etc.).

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