I swear to God, every.single.Wesker I play against plays the exact same way: Hook, facecamp, tunnel, repeat. It's honestly baffling.
When is Reassurance going to be made useful?
That's just what happens when the killer character sucks. I don't often hear about Pinhead or Artist tunnelling or camping and it's because they don't need to.
Not this Wesker player.
A: A lot of new players may have joined because the game is on a big sale and it's a licensed chapter. This means that there are more killers who are newer.
B: This generally happens when a new killer comes out. A lot of people have to camp or tunnel to secure a kill because they haven't gotten good yet at the killer. (Bad way to get good, but some people really want the kill instead of just learning the power)
Just wait for people getting prestige 1 and then 3 on Rebecca (remember you need to do that if you are not playing the character to get it on all the others)
And then, JUST WAIT FOR IT TO COME IN THE SHRINE !!!
You'll see the new meta ^^
Same every wesker I went against as tunnelled the living hell out of players in my games. I played as wesker he's fun and I can 4k without playing like a douche. So much for 10 seconds base kit BT LUL
That's just because Nemesis players are now trying out the new RE entry
Wesker is definitely harder to play, but that doesn't mean he sucks. I guess some people just expect to pick up a killer and master him within 5 matches or so, and then get frustrated when they don't.
Idk, does posting on forums come with a complain about strategies requirement?
This happens when the Devs make tunneling and camping super-easy.
Well, now is killer mains camping and tunneling other tunnelers and campers mains
Ah yes, i forgot that 10 second basekit BT and the bonus speed boost were put there to make survivors easier to tunnel and camp.
That hardly makes any sense tho. Why buy a BRAND NEW killer that hasn't even been out for 36 hours yet, if you're just gonna play in the most boring, unskillfull way possible without at least trying? Why not just play Bubba at that point? Or really any other killer for that matter?
Also you say only low-tier killers camp and tunnel yet just last night I had a Nurse hard camp me to death on my first hook during the middle of the match.
You mean the...four separate changes to make tunneling and camping harder?
Tell me more.
I'll tell you.
The way the MMR is calculated for killers you've never played before is baffling.
According to some sources, it's pegged just below your highest MMR killer. Others, it's your average MMR.
On a killer you've never played before and likely don't have many perks or addons for yet.
So people go in, get clobbered and switch to a simpler strategy.
Because new players are joining to play the new RE killer and use the most intuitive strategies that happen to be extremely effective.
Artist does camp though, she uses her crows to camp from a distance, thats the difference.
As far as wesker camping goes... its the same as any killer with a big speedy ranged attack. It promotes hanging around a hook so you can get the survivor that comes to unhook w/ your power. You see it with huntresses that get just outside of kindred range and wait w/ their axes.
Killer still has agency and the ability to remove people from the game.
More changes are needed.
Partial agree. Killer players will start camping and tunneling when they realize the killer they're playing sucks, like when Deathslinger first hit live. They're not confident in their killer's ability to win the game even when doing really well in chases.
It's not that Artist and Pinhead don't need to tunnel to win. It's just that they wouldn't be playing off their strengths if they did that. Artist can multi-task, shooting birds across the map as she's engaging in chase with someone else. Pinhead has to interrupt the box to keep the chain hunt going, or else he's just an M1 killer with inconsistent anti-loop. That's the only reason why they don't tunnel.
I've gone against maybe a dozen Wesker yet, and I didn't see any camping (save for maybe at 1 gen with his first or second hook of the game, which is understandable in my opinion) and very little tunneling.
In my experience most people were just chilling and trying out the killer.
By this logic, anything short of just giving survivors 100% free unhooks is 'camping'.
A camping Artist is a bad Artist.
Lining up a birb volley to try and bullseye the person unhooking is just...lightly defending that hook.
I want to love this update, but the playerbase has been downright awful for every single match I’ve been in since the patch hit yesterday. I’m either matched with teammates that are completely new to the game or being toxic to other survivors.
And this isn’t even taking into account the number of toxic killer players that are griefing
game as a whole is in a bad place imo....and people are losing hope the devs have any desire other than to make money with new chapters.
Game is in the best place it has been since I started playing in 2020.
'Perfect' will always be the enemy of 'better'.
Hell, even a year ago there were still tons of spots where you couldn't pick people up, for one - and maps still had pseudo-infinites.
I mean did you really expect killer players to play in any other way when the devs are not making substancial changes to that playstyle?
The devs have to hold their hand afterall.
Only tunneled once so far with wesker, made it obvious I was going for the unhooker, but got bodyblocked in a doorframe counted to eleven and hit the unhooked, had bt. They even brought ds.
Or, you know, we could not do the silly Us Versus Them dance yet again?
The developers had numbers saying that kill rates were lower than they wanted. So they tweaked things. Buffed some basekit stuff on killers and survivors, nerfed some stuff on killers and survivors.
Killers did win this one, but way, way less than the forum hysterics would have you believe.
I find it amusing that you think its us vs them when pointing out that one side gets a buff to hopefully encourage them to play differently, but instead they want to have their cake and eat it too. If you think that this is Us vs Them, you have a terrible bias attached to you.
"Tweaked things" is subjective, because to you they almost seem meaningless. Yet those of us who understand BOTH sides, know how bad Camping and Tunneling already was, not only in the lack of skill required to pursue the SAME survivor again, but also how it inevitably makes the gameplay feel more dull and like you have to play 50% of your load out with perks that semi-counter those two playstyles, just to get to somewhat feel like you're playing the game.
Band-aid perks don't interest me when the core problem still persists. I don't care what their killrates were, considering that they could have done other things to help certain killers who need it and not grant a universal buff to those who didn't need it to begin with. Hence why Nurse has become a problem lately.
If you dont tunnel or camp against decent survivors, you lose.
I'm assuming it's because people are learning to use Wesker but also want the kills. When trying a new killer I think people should expect that they won't do that great a job the first few tries, and will probably have escapes. But some people don't accept that.
Haha okay. Where do I even start here?
But let's get real here. BHVR could nerf Nurse, or totally rework her, and the complaints would immediately shift to Blight. Then to the next strongest killers. Because that's how forum feedback works, unfortunately.
My problem is that you're attacking an entire faction of the game by claiming that they need BHVR to baby them, when it's only quite recently that this game wasn't completely broken in favor of survivors (prenerf OoO, pseudo infinites, endless glitched spots etc.).