Old Pop was good for the game
IMO, the gen regression perks that give benefits and information that gets the killer away from the hook should be far stronger to encourage their use. Old Pop was a good example; you had to leave the hook to go get a gen, and it only did anything if you got hooks, not hook states. This meant that camping was far less effective because you had to leave the hook to get value from the perks, and you had to get hooks to get value.
More passive slow down perks like Deadlock should be the ones having less value, since they do not involve the killer actually doing anything to get the benefits.
Rewarding active play by making the perks that benefit from hooks and moving around stronger while making passive ones worse is the way to actually deal with camping.