Oh yeah, the good old excuse lol. who fell for that anyway ? It was just an excuse for bad skill and being lazy to learn how to chase and pressure.
You aren't saying anything new.
If you play a meme build as Freddy against Survivors who are sentient and run meta perks, you're probably gonna lose and you really should. Not every Killer needs to be Nurse or Blight and be able to 4K with meme builds against meta players.
All you've said is, "If people run meta and I don't, I won't have as good of a chance to win with Killers that aren't extremely strong."
maybe because the current situation is even worse than before? a couple of slightly buffs won't compensate in the slightest all the nerfs that killer perks got, add the MAIN fact that maps nowday are so broken that now you can easily won a match by simply throwing mindlessly pallets, without even looping and you'll get why killers still camp and tunnel
I love when people compare few people on forums to a whole playerbase of killer players. Stop putting everyone into one bag, thanks.
I've watched 30 seconds and I've already seen this person incorrectly label a pre-drop.
Also, idk who they are.
Also, Killer got a pretty sizeable buff last patch.
neither i know who he is, but that's not the point. The point is that maps actually are so survivor side that if you are aganist people who do gens and predrop, you'll lose badly. you also cannot expect that everyone is on otz level of skill, and honestly that survivor didn't impressed me at all regarding skill. Add the fact that now gens are FASTER than before despite they added 10 seconds due to certain perks (hyperfocus and stake out) and you'll get the idea... those buffs for the killers were only a SMALL lenient, perfect for boosting low mmr kills, but in the meantime they only worsened the situation on higher levels (and as you can see in the video even in low mmr things goes in that way if survivors do their job)
Not me. I've had discussions with people here on the forum wayyy before the huge buff to killers (disagreeing with them). I really don't know why anyone would believe that killers would magically camp/tunnel less simply because of some buffs. It's not gonna happen.
The only way to make killers do it less is to make it more punishing. Those tactics shouldn't be as rewarding as they currently are.
No, I do not remember that. I remember saying I would face camp you regardless. And I ain't evah lie.
You know full well that's not what I said. Top killers with meta perks vs top survivors with meta perks, the survivors still win. But what I was saying was you can't play whichever killer or run whatever build and crush the survivors, which is the thing that everyone says you can do, Killer got 1 buff, and suddenly the game is killer sided and unplayable. They forget that the game hasn't changed one bit for Ghost Face, Freddy, and Pig. Even running 4 meta perks on killers like that will get you nothing against good survivors. It's not a skill issue to lose vs good survivors. What we need to do though is bring killers up to Nurse and Blight level so that they too can actually see play. We can fix solo/MMR at the same time, but not in place of more killer buffs; both.
I don't want killers to be able to win with meme builds vs good survivors with meta perks, because that would be dumb, but I'd at least like to beat potatoes with a meme build, which you can't even do that assuming the gens carry them. You can be efficient on gens and not know how to loop good. Shocking, I know, but y'all like to pretend that survivors like that don't exist. You say they're either 10 time tournament winner survivors, or they're toddlers with a controller. There is an in-between, and that level is able to beat really good killers just because they ran 3 meta perks instead of 4, or played Freddy instead of Blight.
Nonono, the NEXT sweeping survivor nerfs/killer buffs will make them camp and tunnel less, trust me!
Like a couple of dozen people on the forums. Out of the million+ playerbase
Even if the entire forum agreed to something you still wouldn't have even a fraction of the community
Almost anything that is said here is largely irrelevant to the larger picture
sure thing,,then they released that abomination of a perk called hyperfocus,,,funny how a survivor can solo a gen in 45 secs with proper build
We know how to chase and pressure. It stops working after a certain point, at which point camping and tunneling gets better results. If you lose 3 gens in the first 2 chases, what's the point of going for chases? This is what happens when you balance around kills instead of hooks.
I am at work right now, but I will tag this in order to respond later to this, because you speak a lot of truth and thus basically mirrors my own experience.
Remember when killers said, that removing the BBQ incentive would increase camping and survivors went on like "lul, killers can´t camp any more than they do now!"?
Yeah about that...
To be fair, they are talking about "Specific Killers" ... like making Myers better for example etc, making M1 Killers better, bringing up the tier list for trapper and other low tier killers... that's what they were referring to, which didn't happen...
Most of those killers are still required to tunnel or camp to get kills if the player is facing equal skill level survivors, at least from my understanding, to be honest I just don't even bother playing those killers usually unless I'm really good with them like Wraith.
I don't camp or tunnel because I find it to be rather boring honestly, I don't play to win anymore I just play to try and have fun trying out different builds, but I will admit that Killers are STILL not strong enough in their current state to face GOOD higher level SWF Survivors, not even close, unless they play using cheap tactics.
I can only speak for my self, but im true to my word
I didn't initially, when chases would end fast due to players using new DH and DS very inefficiently and being bad at chase, with Prove Thyself and tool boxes not being EVERY single game.
Now that chases take basically the same exact amount of time if not longer and that gens are technically going the same speed as before with Prove, it's a lot harder to play nice and not tunnel and slug.
In the first two weeks that people sucked at using Dead Hard and the meta was fresh, it was very understandable to want Killers to play nice and even possible. Then Killers still used old 6.1.0 Thana...... As Plague, Legion, Nurse and Blight......
If you want Killers to chill and play nice, stop doing GENS. If you want to not be a threat to Killers, be as useless to your team as possible and you won't get tunneled.
There are several killers that claim to do so.
Heah, except killer was buffed only on low mmr, since those killer buffs mean nothing against skilled survivors
Dead Hard was nerfed, but good survivors still pull it consistently
DS was nerfed, but good survivors are using OTR instead so doesn't matter
Basekit BT, effectively extra perk slot for survivors
Gen time increased, but now you have a free slot for Prove Thyself or Hyperfocus
Self-care nerfed, COH is still busted, nothing changed
So we mostly have m1 cooldown reduced and pallet breaking speed increased which is strong against survivors who don't know where to run and how to loop, but it means nothing if someone is looping you into oblivion in double window house on Haddonfield
And Haddonfield and other survivor-sided maps were left untouched
Also, endurance meta makes tunneling kinda appealing. If you slap someone right after unhooking that's a person who doesn't have OTR or Dead Hard anymore.
The changes made for killer are terrible, objectively. Here is the issue, buffing killer was not the issue, the issue is they did it in a way where 12 hooking, is just as hard as it allays has been. For killer who play like that very little has changed. However killers who camp and tunnel, these slight numbers are massive changes, we're talking about the difference between 3-1 gens popping per the first chase. The devs did not adddress the biggest issue as to why killer both did not need and should not have received any buffs. If killers on average can get a down by 1st gen, what is preventing them from camping that survivor and securing 2 killers every match? This patch rewards this playstyle and to be honest, this has encouraged people to paly like this.
It's not because of BBQ, lol. Those strategies were made even stronger because of the survivor nerfs and killer buffs. Killers are gonna play scummy until it's no longer rewarded as much as it currently is. They need to punish those things a lot more.
I never camp, but until last patch, I only ran one gen control perk. Now everyone is running prove thyself and hyperfocus while running bnp. Gens fly so fast, now I HAVE to stack heavy gen control perks. Granted, my main is Ghostface, so he loses a load of time with his mechanics. He can't afford to not run heavy gen perks due to his set up needs. I'd absolutely love to drop gen control perks, as they are so boring to run.
I wish they'd entirely remove gen repair speed, kicks and gen regression perks and just have them consistent with auto slow regression. That would leave us room for more fun perks. For both sides.
Camping could delete the game from the killer's account and peps would still complain.
I mean, inbuild BT with speed bonus that stacks on top with normal BT is a pretty neat survivor buff.
Punishing people for playing will never work. Only rewarding people for playing in a desired way works. Devs took the reward for leaving the hook away and the amount of camping increased. Its not like people said that this exact thing would happen.
punish the killer even more and you'll find yourself playing with bots... the problem isn't that those strategies are too much effective, the problem is that you are forced to do them in order to keep up the pace with the survivors and their goal. For that matter you should gave more reasons for the killers in order to play in a certain way, not punish it for doing the exact same thing that survivors most of the times did (aka rush their goal)
I was never a Camper and i barely even tunnelled, only if i was absolutly mad at someone, my feedback from 6.1.0 PTB was spectacularly positive not only the changes made my way of playing better because it felt fairer BUT THE PSEUDO ENDURANCE META actually helped me, people wanting to tank everything made the game much more interactive, i could hit people left and right and get hook after hook, I WAS HAPPY during that PTB.
Alas the Enurance PSEUDO META never came to actually be and people just went back to do gens... Comes new Chapter and BHVR went with Hyperfocus. Just why!? If they say the numbers are where they like why would they introduce something like Hyperfocus? You're giving everyone who thinks 10 seconds on gens is too much a much greater tool than even Toolboxes, negating whatever effect those 10 seconds had.
Reality is right now my time is 80% survivor, not that i'm trying to rush gens but because i can play Ada Wong, that's the one thing i got from 2 RE chapters, just Ada. and it's not a fantasy thing, i'd buy the RE killer if it was a Licker or Verdugo for example but AbomiNemesis i'll never buy and to me Wesker is one big Global Saturated MEME so i won't get him either. I could get Leon, he is my favourite RE character but that first RE chapter was a massive disapointment so i never got anything from it.
anyway, if i'm not playing Ada i'm on Cheryl or just old reliable Meg. I'll swap character for specific daily rituals but that aside i'm running Sneaky Ada or Medic Cheryl.
AS far as killer goes i'm playing Sadako, GF and Spirit so my needs for Camping and tunnelling are very reduced. GF can be the sneakiest, most annoying prankster of all and Sadako and Spirit never need to Camp or tunnel so my needs and playstyle are satisfied. If i want to change killers i'll use Pyramid Head or good Old Annoying Legion! Julie ftw, Susie is goddamn rat!
The real issue is that BHVR is so so averse to regulating how people play. They want to fix the issues from inside the game's framework. Camping and tunneling are a ######### game experience, they're not fun. But they're also not 'against the rules' and the people who make the rules won't change them.In plenty of other games, you can get punished for being toxic, but not here. No matter how awful it is to play with you, so long as you aren't hacking, you aren't culpable for how you play.
IDK I am a low-mid mmr survivor who duos with a survivor main and killer's maybe camp 1/4 of my games but not really. If it's huntress it's pretty much guaranteed but other than that it's pretty rare. I would imagine low mmr killer's are the ones who camp the most due to them not really knowing how to pressure correctly.
Uh they can, camping is never worth it unless there is less than 15-20 seconds left until stage 2 or death. Tunneling is way more effective. Camping is mid at best, especially face camping.
The buff patch has disproven that rewarding helps. They even play scummier now. So i think it should start punishing killers harder, than just less Bloodpoints.