New Chapter! New killer! The Plague!
I reposted this in this topic since it's a killer idea and a wish... I'm new to the forums btw, so I got no idea where to put killer ideas or ideas in general...
Chapter 11 - Down with the sickness
Just wanted to suggest a new killer idea... He shall be the Plague...
He will resemble a plague doctor... Those people who tried to cure/avoid the plague but died cuz of it anyway...
Height: Slightly Tall (between tall and average)
Walk speed: 4.4 m/s
Terror Radius: 32m
You charge up a lunge forward with your left finger... Upon contact, the survivor is injured and suffers from the plague... Like the nurse, using this ability causes a stun, between 2-7 seconds depending on addons... And like Doc, he has to switch his to his alt action (plague mode)... Pallets can, of course, intercept this... He raises his hand and his finger gets a poisonous aura around it when charging up...
Upon finding a survivor, he says, 'Hello there...'
What is the plague?
The plague inflicts statuses which have no bounds... Multiple statuses can be afflicted at once...
100% chance -
Mangled [you heal at 1/4 the speed as usual] (until healed)
75% chance -
Aura blindness (until healed)
Exhaustion (until healed)
+10% regression to failing a skillcheck (until healed)
Moderately decreases repair speed (until healed)
50% chance -
Hindered [Considerably] (Until The Plague recovers from stun)
Haste [Considerably] (until The Plague Recovers)
Blindness (4 secs)
Exposed (until the gates open)
Broken (50-90 seconds)
The Plague is not aware of your afflictions
1. Decrease stun time
2. Increase chances of statuses
3. Inflict death
4. Increase lunge speed
5. Increase lunge distance
6. Make it so the lunge is a swipe instead of a lunge, hitting multiple survivors
7. Increase his walking speed in plague mode
His teachable perks are -
Allows lunge attacks to interrupt survivors
Adds a 35/30/25% penalty to missing
'Just grab him already'
If the interrupt cannot be done (they've already vaulted, they came off the gen, they fully came out the locker) then you will perform an attack...
After a survivor is saved from a hook, they are inflicted with the broken status for 40/60/80 seconds
'I mean, it is a rusty old hook'
-I said neigh
Damaging a generator will cause the next survivor, to perform a skill check on it, to suffer from the exposed status for 25/40/55 seconds.The skill check will be moderately more difficult and will seem like a normal skillcheck (like ruin without red). Failing this will result in no regression
Also notifies the killer of the survivors location
A great skill check negates this but will still notify the killer
'May have shifted the mechanism a little bit'
This is just an idea... Feel free to comment and criticise... Give some suggestions on how to change it etc...
Also thinking about bringing in a new survivor idea as well...
The map to be brought in with him would be a London street kinda area with three buildings and a few underground bits and a forest park area off to the side... It will be similar to Haddonfield but bigger...