[Edited!] New Chapter! New killer! The Plague!
I reposted this in this topic since it's a killer idea and a wish... I'm new to the forums btw, so I got no idea where to put killer ideas or ideas in general...
Chapter 11 - Down with the sickness
Switched it up a little due to some interesting thoughts...
Just wanted to suggest a new killer idea... He shall be the Plague...
He will resemble a plague doctor... Those people who tried to cure/avoid the plague but died cuz of it anyway...
Height: Slightly Tall (between tall and average)
Walk speed: 4.4 m/s
Terror Radius: 38m
The Plague coughs loudly which can be heard from 50m away (same distance as Huntress Lullaby?)
You charge up a lunge forward with your left finger... Upon contact, the survivor is injured and suffers from Plague... Like the nurse, using this ability causes a stun, between 2-9 (base is 6) seconds depending on addons, he can walk during this but is very slow and his body is limp... And like Doc, he has to switch his to his alt action (plague mode)... Pallets can, of course, intercept this... He raises his hand and his finger gets a poisonous aura around it when charging up...
A survivor inflicted with the plague will have a little symbol next to their name and a number (representing their tier)... Upon reaching tier 2, another infected survivor can infect other survivors within a 10m radius as well as increasing their plague level if already infected...
A hit from Plague's Touch increases Plague by 1 tier, normal attacks increase it by 7%, being near a survivor at tier 2 increases it by 4% per second, being near a survivor at tier 3 increases it by 8% per second, being near a survivor at tier 4 increases it at 16% per second. The Plague increases at a steady base of 4% per second (6% if within 15m of the Plague)
How do you decrease the Plague tier?
There will be boxes around the map with the Plague symbol on it. These will contain the cure... You will take the cure and use it by holding the heal button... You will be confronted with confronted with 2 tremendously difficult skill checks, missing one results in alerting the killer (no regression), missing both uses the cure and doesn't heal you... The cure heals 1.5 tiers...
There will only be 5 boxes in the map, each one contains a cure...
You have to perform 2 moderately difficult skillchecks, over the time of 8 seconds, to get the cure... You will not be told if there is a cure in there or not until you finish it and get nothing in return...
Upon finding a survivor, he says, 'Hello there...'
A new status will be introduced, Blundering!
Any form of movement causes scratch marks to form behind the survivor (crawling, crouching, walking and running all cause scratch marks)
What is the plague?
The plague inflicts statuses which have no bounds... Multiple statuses can be afflicted at once...
It works in tiers like Madness...
Tier 1 -
Mangled [you heal at 1/4 the speed as usual] (constant)
Tier 2 -
Aura blindness (constant)
Exhaustion (until healed)
+10% regression to failing a skillcheck (constant)
Moderately decreases repair speed [15% reduction] (constant)
Tier 3 -
Hindered [Considerably] (50 seconds)
Blindness (4 secs)
Blundering (until 30 seconds after healing)
Tier 4 -
Exposed (until the gates open)
Broken (50-90 seconds)
Tier 5 -
Death (notifies killer)
The Plague is not aware of your afflictions
1. Decrease stun time
2. Increase speed of tier movement
3. Inflict death
4. Increase lunge speed
5. Increase lunge distance
6. Make it so the lunge is a swipe instead of a lunge, hitting multiple survivors
7. Increase his walking speed in plague mode
8. Increase range of infection
9. Increase rate of Plague
Two ultra rare addons!
Survivors in tier 3 can be killed by your own hand
Dead black rat-
All causes of plague generation are doubled
His teachable perks are -
Allows lunge attacks to interrupt survivors
Adds a 35/30/25% penalty to missing
'Just grab him already'
If the interrupt cannot be done (they've already vaulted, they came off the gen, they fully came out the locker) then you will perform an attack...
After a survivor is saved from a hook, they are inflicted with the broken status for 40/60/80 seconds and, if you were within 32m of the hook save, the survivor who performed the save is moderately hindered for 20 seconds...
'I mean, it is a rusty old hook'
I said neigh
Damaging a generator gains you a token to a maximum of 2...
Damaging a generator will cause the next survivor, to perform a skill check on it, to suffer from the exposed status for 30/35/40 seconds.The skill check will be moderately more difficult and will seem like a normal skillcheck (like ruin without red).
This action costs 2 tokens.
Failing this will result in no regression
Also notifies the killer of the survivors location
A great skill check negates this but will still notify the killer
'May have shifted the mechanism a little bit'
People have been saying it's just a grossly OP overcharge... No... You do not recieve the skillcheck straight away, it repairs as normal but the next skillcheck will be the bad one...
New none personal perk
Hits inflict blundering upon the survivor for until healed
'A hit to the head can cause brain damage'
This is just an idea... Feel free to comment and criticise... Give some suggestions on how to change it etc...
Also thinking about bringing in a new survivor idea as well...
The map to be brought in with him would be a London street kinda area with three buildings and a few underground bits and a forest park area off to the side... It will be similar to Haddonfield but bigger... And maybe a canal and a bridge...
He will look like a lawyer and will have cosmetics to go with that...
His perks will be-
If you unhook someone within 12/16/20m of the killer, the killer will be moderately/considerably/tremendously hindered for 10/15/20 seconds
'Objection! This person has performed repeated assaults on this victim!'
Bargain with the Demon
Every time you save someone from a hook, heal someone or take a hit for someone, you gain a token...
You have a 20%/25%/30% to unhook yourself, each failed attempt consumes a token...
If you unhook within 20m/25m/30m of the killer, you sprint at 130/150/170% your usual speed for 3 seconds and do not suffer from the exhausted effect...
You can have a max of 4/5/6 tokens...
'Me and the entity, we have a deal'
You start the trial with 2 tokens, each token grants you a 15%/20%/25% bonus to repairing gens. Gain a token whenever a gens is done, lose two after saving someone from a hook.
max of 4 tokens
Token values double when there are only two survivor left
'Don't get distracted from the number one priority'