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New Chapter! New killer! The Plague!

Mr_BlackMr_Black Member Posts: 93

I reposted this in this topic since it's a killer idea and a wish... I'm new to the forums btw, so I got no idea where to put killer ideas or ideas in general...
Chapter 11 - Down with the sickness

Just wanted to suggest a new killer idea... He shall be the Plague...
He will resemble a plague doctor... Those people who tried to cure/avoid the plague but died cuz of it anyway...
Height: Slightly Tall (between tall and average)
Walk speed: 4.4 m/s
Terror Radius: 32m

Ability:
Plague's Touch
You charge up a lunge forward with your left finger... Upon contact, the survivor is injured and suffers from the plague... Like the nurse, using this ability causes a stun, between 2-7 seconds depending on addons... And like Doc, he has to switch his to his alt action (plague mode)... Pallets can, of course, intercept this... He raises his hand and his finger gets a poisonous aura around it when charging up...
Upon finding a survivor, he says, 'Hello there...'
What is the plague?
The plague inflicts statuses which have no bounds... Multiple statuses can be afflicted at once...

100% chance -
Haemorrhage (constant)
Mangled [you heal at 1/4 the speed as usual] (until healed)

75% chance -
Aura blindness (until healed)
Exhaustion (until healed)
+10% regression to failing a skillcheck (until healed)
Moderately decreases repair speed (until healed)

50% chance -
Hindered [Considerably] (Until The Plague recovers from stun)
Or
Haste [Considerably] (until The Plague Recovers)
Blindness (4 secs)

25% chance-
Exposed (until the gates open)
Broken (50-90 seconds)

The Plague is not aware of your afflictions
Addons may:
1. Decrease stun time
2. Increase chances of statuses
3. Inflict death
4. Increase lunge speed
5. Increase lunge distance
6. Make it so the lunge is a swipe instead of a lunge, hitting multiple survivors
7. Increase his walking speed in plague mode

His teachable perks are -

Long grasp
Allows lunge attacks to interrupt survivors
Adds a 35/30/25% penalty to missing
'Just grab him already'
If the interrupt cannot be done (they've already vaulted, they came off the gen, they fully came out the locker) then you will perform an attack...

Easy prey
After a survivor is saved from a hook, they are inflicted with the broken status for 40/60/80 seconds
'I mean, it is a rusty old hook'

-I said neigh
Damaging a generator will cause the next survivor, to perform a skill check on it, to suffer from the exposed status for 25/40/55 seconds.The skill check will be moderately more difficult and will seem like a normal skillcheck (like ruin without red). Failing this will result in no regression
Also notifies the killer of the survivors location
A great skill check negates this but will still notify the killer
'May have shifted the mechanism a little bit'

This is just an idea... Feel free to comment and criticise... Give some suggestions on how to change it etc...
Also thinking about bringing in a new survivor idea as well...
The map to be brought in with him would be a London street kinda area with three buildings and a few underground bits and a forest park area off to the side... It will be similar to Haddonfield but bigger...

Comments

  • Mr_BlackMr_Black Member Posts: 93

    @Shroompy said:
    Its a good concept how ever how it would act in game I'm not so sure... This killer would seem to rely heavily on RNG for his power to be in full effect. Also the perk "I Said Neigh" is literally Overcharge mixed with Pop Goes The Weasel and Make Your Choice.

    Here's how I'd change it

    When kicking a generator, gain a token.
    Every time a survivor fails a skill check, they receive the exposed status effect for 15/20/25 seconds
    A survivor failing a skill check consumes 1 token
    Maximum of 3/4/5 tokens


    My reply:
    Make your choice for gens... Nice...
    However, it would be more handy if it was less nice...
    E.g.

    When kicking a generator, gain a token.
    Every time a survivor hits a good skill check, they receive the exposed status effect for 20/25/30 seconds and the killer is notified
    A survivor failing a skill check consumes 2 tokens
    Maximum of 2/4/6 tokens
    Hitting a great skill check will negate the effect

  • ShroompyShroompy Member Posts: 236

    I don't think you understand how un-fun that would be on certain killers with great map pressure such as Nurse or Hag. Or stealth killers like Micheal or Pig. There would be no counter play. At least make it a hex if its like that.

  • Mr_BlackMr_Black Member Posts: 93

    @Shroompy said:
    I don't think you understand how un-fun that would be on certain killers with great map pressure such as Nurse or Hag. Or stealth killers like Micheal or Pig. There would be no counter play. At least make it a hex if its like that.

    Make it a hex... And could you explain?
    How would it make Michael or pig have no counter play?

  • ShroompyShroompy Member Posts: 236

    @Mr_Black said:

    @Shroompy said:
    I don't think you understand how un-fun that would be on certain killers with great map pressure such as Nurse or Hag. Or stealth killers like Micheal or Pig. There would be no counter play. At least make it a hex if its like that.

    Make it a hex... And could you explain?
    How would it make Michael or pig have no counter play?

    As they could sneak up, it wouldn't be as effective as the other 2 I mentioned. How ever it would be strong. I would still make it if they would fail a skill check as it would punish survivors for messing up. How ever doing a good skill check would punish survivors for doing their objective.

  • Mr_BlackMr_Black Member Posts: 93

    @Shroompy said:

    @Mr_Black said:

    @Shroompy said:
    I don't think you understand how un-fun that would be on certain killers with great map pressure such as Nurse or Hag. Or stealth killers like Micheal or Pig. There would be no counter play. At least make it a hex if its like that.

    Make it a hex... And could you explain?
    How would it make Michael or pig have no counter play?

    As they could sneak up, it wouldn't be as effective as the other 2 I mentioned. How ever it would be strong. I would still make it if they would fail a skill check as it would punish survivors for messing up. How ever doing a good skill check would punish survivors for doing their objective.

    Kinda like Ruin then... Punishing them for objectives... This is different in the way that you have to spend tokens for it... And you have to break it...

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