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8 Hex Totem Solutions

By 'solution' I mean a way to make them last a bit longer.
(By the way I'm not suggesting all these things together at once!)
-Make them smaller and harder to see.
-Once cleansed the killer can relight the hex at a dull totem.
-If you cleanse the totem you only remove the curse from yourself.
-They can spawn in basement lockers.
- No survivor notifications unless directly affected (i.e. Devour Hope).
- The hex totem looks no different to the dull ones.
- A special killer perk that moves the hex to a dull totem if a survivor starts working on it.
- The killer can set the totem at any point in the match at a location of his choosing. It only starts working once set.
3
Comments
lol
Placing the totem or relighting a dull totem wouldn't be too bad, I'd like that but Spawn points also have a very long way to go.
- killers want survivors to spend an entire generators worth of time cleansing totems
- Killers also want totems harder to cleanse.
No, just no. Nerf NOED then maybe look at totems.
Thanks. I think the last one is a winner. Not overly harsh on survivors but would help the killer a lot and add some interesting strategies.
Is a hex totem itself and can be exploited by survivors, I dont want to get deaf, thx
-This idea would change how lockers work
-Would be giving a debuff to solos, while not affecting swf(not what you want to happen since swf is already stronger)
-It'd be better to have a perk to move the totem if someone was chased off of it, rather than start working on it. Being able to change location should be base kit imo to counter swf "the hex is by the tractor"
I do like the idea of relighting a hex, though they would need to have a cooldown to be fair. It would probably be a good buff to TOTH.
Someone wants Hex: Ruin to carry him all the way
Make it so that hex totems aren't lit until someone is affected by it so for Ruin it's dull until someone gets a skillcheck. But if the totem that's set to be Ruin is cleansed it acts the same way if it was lit.
I don't understand how the third one works.
Cause normally Totems are gone after cleansing.
No i understood that.
But what would happen to the Totem?
This would be the best option, let killers place their own totems. "But I don't have time to do that" says the killer, so it should be super fast and simple. SOmething like press the "drop" button (for Xbox it's B button) when NOT carrying a survivor to place the Hex on the closest totem, then it goes in order of your perks clockwise starting with the top one. And since it's the closest one you can just see a totem get near it and place it quickly. Or you can just press B and set it to a totem near where you spawn. And then for NOED, you have to place it first but can just press the button and even if it's 1 totem across the map it still sets it so you don't waste time.
NOED doesn't bother me in the slightest. I just break all dull totems I see its not hard.
Then only 1 person can be freed from the curse.
That's a bit strong.
To play devil's advocate, why would I ever pick anything but hex perks, if that were the case? Picking hex perks means I get the effects of two perks. For instance, I pick ruin, ruin gets destoryed, ruin gets replaced by thanataphobia. I get to slow down the early game, someone destroys ruin, and then I get the effects of thanataphobia- which is probably going to be in play by that point since I would have injured some people by then. But if I just pick thanataphobia, I don't get the effects of ruin. Or I could run a full hex build, TOTH, ruin, devour hope, and haunted ground. They'd have to destroy them unless they want slower generators and moris which would buy me more time, and then when they do I'd be left with a full build of other perks.
It is objectively worse to select a non-hex perk if that were the case.
Most of the suggestions would make thrill + hex combo pretty damm annoying to play against.
Just to clarify my idea about setting the totem yourself. This would not be tied to the totem locations as they exist now – you would be able to drop it anywhere at the press of a button.
This has advantages and disadvantages. Yes you can put it where/when you want but it won’t be active at the trial start and there is always the chance a survivor will spot you placing it.