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You Own BVHR, What Is Your First Change To DBD?



    I would add distance-based in-game voice chat
  • PiiFreePiiFree Member Posts: 1,149

    1st step:

    • way harsher punishment for disconnects

    2nd step:

    • a better ranking system
    • casual & ranked mode (no SWFs there)

    3rd step:

    • a better matchmaking that also considers players Devotion level

    4th step:

    • time to balance the game around the high rank players of the new ranking system

    5th step:

    • continue with content
  • CorianderCoriander Member Posts: 1,069

    Bunny Feng Min.

  • PiiFreePiiFree Member Posts: 1,149

    Oh and I'd create an Easter Egg that gives Clown a special cosmetic: Borats bathing suite.

  • Tucking_FriggeredTucking_Friggered Member Posts: 636
    edited February 2019

    SWF gone. Or alternatively placed into a casual mode.

  • IamFranIamFran Member Posts: 1,030
    edited February 2019

    @TAG said:
    Reverse Bear Traps kill people trying to escape through the Hatch. :pirate:

    I agree, it's unfair being able to scape through the hatch with a RBT and also it ignores the lore of Saw movies which is "you can't scape till you finish the game (remove/disable the traps)".
    I would also add Jigsaw boxes auras cannot be seen until the RBT is enabled.

  • AnneliaAnnelia Member Posts: 23

    I have a couple of small suggestions, if I may.

    1. EULA clarification. For now there is a lot of speculations and rumours regarding what exactly is bannable, what is allowed, what is frowned upon, what will result in warnings, what is a normal gameplay. I feel like a clear link to EULA/TOS would make this a bit more clear. Less punishing - more encouraging and transparency.

    2. I would also love to see a something like an official website section with a bunch of articles, that would explain in-game mechanics. Tutorials even. For now DBD's website is not very active, but it definitely can be improved. You can also include the article with the clear explanation of different misconceptions of bannable things in the game. This will help new players and also (hopefully) will reduce the load on Support.

    3. As other people suggested, marketing team could probably do the release campaigns a bit differently...

    4. Personally I feel like it would be cool to see some very strong perks in the game. Variety builds are not really viable since all the strong perks that are already in the game make a huge difference. Try out very strong perks, see how it turns out :) Maybe give something very strong to both sides so that the other side would not feel left out?

    5. Would be nice to see event outfits tied to a specific event, to be honest... This would make grinding more valuable. I understand why they are still in store, but what if they would be released a bit later? Let's say that during a certain event it is possible to earn 3 outfits. These outfits will be available only during the event, but they might come back to the store later on. This way there is more purpose in grinding, people will still get the chance to flash them, cosmetics will still hit the store, and new players will still have a chance to get them eventually. What if from time to time there were certain promotions of buying a cosmetic, maybe even with the discount. Or the random bundle? For now all the outfits have -10% tag, which is constant, which nullifies the discount purpose in the first place. I don't know, that's just food for thought.

    6. In-game events, smaller ones. Most big events require big work from different teams, but what if it's a small event with small rewards? What if a player had a chance of getting... I don't know.... extra 50.000 BP from a certain chest or after hooking someone on a certain hook? What if there were more chests on the map? What if for 2 days the loot would be changed to the very rare one, maybe even something that was not yet introduced in the game?

    7. Possibly rewards for devotion level? Preventing questions - I am not biased, my devotion level is very low.

    8. Friendly environment for new players. Maybe once a month dev team would be interested to have a couple of matches with new players, just having casual fun while slowly introducing them to the game and explaining game mechanics? It will require a lot of human power though, so I am not sure if it's valuable in the long run...

    9. Encouraging good behaviour. Props system is already implemented, so if it can be tweaked a bit to work better and to reward kindness, courtesy, good skill and good sports - that would be great <3

    10. Preventing frustration. This is something super advanced, I imagine, but hey, one can dream. What if if a certain player loses a couple of matches in a row (escape with very low points, no kills whatsoever, etc), a message will pop up, saying something encouraging, introducing link to tutorials on the renewed website AND gave a player a set of powerful addons/items. For survivor it could be a medkit with syringe, for killer it would be something very strong from his/her kit, depending on the played killer. Maybe even a free "splinter".

    11. Make the "win" term very loose, change the concept of winning for both sides. I know that seasoned players still will have a certain mindset that will not be changed despite possible changes, but the mindset of new players can be changed. I feel like the mindset "I must kill all 4 survivors to succeed"/"I must escape every match" is a very dangerous road and a constant struggle for perfection, which can never be achieved due to various reasons. Thus, frustration, anger, hatred, toxicity.

    12. In-game mini-game: build roulette. I know that a lot of streamers already use some sort of software for it, but it would still be a nice feature for humble seasoned players like myself. Imagine this roulette within the game design, super fancy, with Entity claws, exclusive game art on the background, something like this :) You can include which killers/survivors you want to be in the drop-out :)

    That's about it, I tried to be as generic as possible without touching specific issues.

  • AnneliaAnnelia Member Posts: 23

    Oh, oh, and another one!

    It will probably make sense for the marketing team.

    For the majority of people games are more fun with friends. So why not encourage inviting new players? Let's say someone bought the game. What if after a couple of days (count of successful logons and sessions) he would receive a Steam code for a discount either for DLC or for the base game that he can gift to a friend?

  • PeasantPeasant Member Posts: 4,104
    Master said:

    Ingame voice comms with proper balancing

    Not that anyone would use said voice comms, but I know what you mean.
  • PeasantPeasant Member Posts: 4,104

    Ban DbD from streaming on Twitch that is where all this Toxic playstyles and speech came from.

    As much as I would LOVE to watch some streamers get banished for encouraging toxic behavior, a full Twitch purge is a bad idea. Too many normal people stream on Twitch. We would be shooting down DBD's free marketing wing if we banned DBD from twitch.
  • PeasantPeasant Member Posts: 4,104

    Decisive Strike gone. Not reworked, not nerfed, just pulled out of the game never to return.

    This is a great start, but you need a finisher. All surviviors have 3 perks so what are we going to replace Decisive Strike with?
  • PeasantPeasant Member Posts: 4,104
    Eveline said:
    DS removed
    Flashlight removed
    Moris available only after second hook
    Insta down and other op add ons removed

    Now why would you want flashlights removed? They play an important role against Hags, Wraiths, and Nurse's. Not to mention that the designers went through all of the trouble to replace the "white screen of pain" to a darker red and black particle effect.
  • PeasantPeasant Member Posts: 4,104
    Make Freddy OP and add naked david
    Does your lust know no bounds?
  • PeasantPeasant Member Posts: 4,104

    TAG said:
    Reverse Bear Traps kill people trying to escape through the Hatch. :P
    I don't even like Pig and I agree with you.
  • HoodiedHoodied Member Posts: 12,594

    I would nerf freddy and buff nurse, community needs the strong stronger and the weak weaker

  • HoodiedHoodied Member Posts: 12,594

    @Peasant said:
    PhantomMask20763 said:

    Make Freddy OP and add naked david

    Does your lust know no bounds?

    His lust is sexy, Freddy needing to be OP will never happen showing his lust

  • PeasantPeasant Member Posts: 4,104
    edited February 2019

    @BACKSTABBER said:
    I would add distance-based in-game voice chat

    This both a great idea and a horrible one at the same time. Not sure how I'd feel about this. I feel like we would need to tweak the unsportsmanlike conduct criteria as otherwise certain individuals, not unlike yourself might get in trouble for "accidentally" helping the killer.

  • HoodiedHoodied Member Posts: 12,594

    @Coriander said:
    Bunny Feng Min.

    When are we getting that, or are we ever getting it

  • PeasantPeasant Member Posts: 4,104

    @TreemanXD said:

    @Edys said:


    • flag system: user.has_disconnect = True/False
    • 1 DC: flag becomes True
    • 2 DC: 3 minute wait before joining / creating a lobby
    • 3 DC: 15 minutes wait
    • 4 DC: 1 hour wait
    • 5 DC: 24 hours wait
    • 6 DC: 48 hours wait
    • 7 DC+: 48 hours wait + player can play only in hell queue
    • every 48 hours or every 5 games without disconnections (only solo, not swf) the player loses 1 from his dc count

    Hell Queue

    • a special queue for flagged players (basically, players that abused somehow the game. for now let's say disconnecters)
    • once a player is in Hell Queue, he can play only against other players in Hell Queue
    • if a swf group has one player in Hell Queue, the group will be queued in Hell Queue
    • normal rules still apply: if a player disconnects from a game his counter still increases, if he cheats he's still reportable etc.
    • players in Hell Queue do not know they are in Hell Queue
    • once in Hell Queue, player record must go back to immaculate (e.g. if he's in the Hell Queue due to 7+ DC, he must wait for his counter to go back to zero before being able to go back to the normal queue)

    Hell queue would cause grieving as players who didn’t care about the game would join a SWF party and dc putting their team in hell queue.

    Eh, it would only be for the matches played with that friend though. I don't see why the system would drag them all into the Hell queue outside of that group.

  • DreamnomadDreamnomad Member Posts: 2,847

    Even though I asked for the first change you would make, I've seen a lot of "step 2, 3, 4's". That sounds like fun, so I'm going to get in on that action too.

    Step1: Create a transfer system for unwanted items and add ons for characters at level 50. Players could pay bloodpoints equal to the item or add on cost to exchange it for an item or add on of equal rarity of their choice. There would be a 10% discount for each prestige rank.

    Step2: Address the rewards at higher rank or lack thereof. I would actually take a multi-step approach to this. First thing I would do is immediately add a bloodpoint bonus for each pip earned at rank 1. The bloodpoint bonus would be around 5 to 10 thousand bloodpoints. Enough to matter, but not so much as to be considered "required". The idea being to reward players for getting to rank 1 and hopefully inspire them to stay there and try their best and hopefully keep them from disconnecting.

    Step3: Address the end game issue of survivors hanging around at the end of a match. My solution would be to put a 90 second timer once the final generator is finished. Once the 90 seconds are up or until a player is put on a hook, the killer will be able to see all the survivors auras. If all survivors are unhooked then the 90 second timer starts again. Lockers and perks will not protect you from this aura vision.

    Step4: Add rotating alternate game modes each weekend that offer bloodpoint bonuses. Once the alternate game mode has been introduced, it will permanently be available on Kill Your Friends. You can see examples here: https://forum.deadbydaylight.com/en/discussion/17700/alternate-game-modes/p1

    Step5: Address the bloodpoint grind issue. There are a number of different things I would do, but a couple of examples would include changing We're Gonna Live Forever to "Whenever a generator is completed gain 1 token. At the end of the match gain 10/15/20% bonus bloodpoints to all categories for each token.". I would also change the prestige system so that each time a character prestiges they get their own teachable perks for free equal to their prestige rank. You can see more ideas here: https://forum.deadbydaylight.com/en/discussion/39591/addressing-the-bloodpoint-grind

    Step6: This step is really step 2 of step 2. I would continue my work on addressing the rewards of higher rank. I would extend each season to 2 or 3 months. I would make it so players can earn unlimited pips at rank 1 which are displayed and used for match making purposes. This would create essentially "unlimited ranks" so that all rank 1's are not really the same. I would introduce exclusive cosmetics that can only be earned by attaining a large number of these rank 1 pips.

  • PeasantPeasant Member Posts: 4,104

    @No_Mither_No_Problem said:
    I would buff No Mither

    Would you care to elaborate on what your buff would entail?

  • AftertasteAftertaste Member Posts: 315

    I will fix EVERY FREAKING BUG. EVERY SINGLE ONE. Even the HUD bug when survivor dies on a hook but there's skull icon like he was moried. I hate this kind of bugs :D

  • SupernautSupernaut Member Posts: 1,408

    Get Pumpkinhead into the game.
    This wrong must be put right.

  • ToxicAddictionToxicAddiction Member Posts: 58
    edited February 2019
    When my community manager announces a time, we’ll meet it or I’ll find a new CM.

    In fact, that’s really the biggest change I’d make- dates made public would be rock solid.
  • Angelicus23Angelicus23 Member Posts: 2,509
    Turn back game to 1.3 or 1.4
  • QuestionedTurkeyQuestionedTurkey Member Posts: 20

    hire an entire team dedicated to creating comics and animated shorts to tell the story of Dead By Daylight. Id create a donation page so they could all be community funded, and make a whole section of the forum for cool survivor/killer/other journal entries that would be posted occasionally that are found in the fog that would also give us insight into how the characters are as people and how they're coping with their situations.

    then of course id fix the bugs, but details!

  • QuestionedTurkeyQuestionedTurkey Member Posts: 20

    @Poweas said:
    Hm. I'd add a 2v8 gamemode.

    OOO and a killer vs killer!

  • ELTOROELTORO Member Posts: 3
    New Competitive Mode (ranked mode):
    * Only playable on dedicated servers (if they ever come to be). 
    * 5 solo players join a lobby
    * X seconds for everyone to choose their survivors loadout. 
    * After that time the killer is randomly chosen. 
    * Leaving the lobby after that results in a X minutes ban (to avoid lobby hopping). 
    * Another X seconds for the killer to get ready (during this time only the killer has access to the loadout menu). 
    * Match starts.
    * Disconnecting during the match results in a X minutes ban.

    This mode is just perfect, people would actually have to be good with both sides to move forward in the ranks. 

    The current game mode would stay the same, however it would be a casual mode, where people get to choose which side they want to play.
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