NOED. Why is every survivor main complaining about it?

Is It because the DS nerf? Is it because every killer runs it? Is it because you think it's a broken perk?
Seriously, instead of asking for nerfs and totem counters, why dont you just equip small game, a map or detective's hunch? You'll see how "broken" this perk is. You could also learn those totem spots, it's not that difficult.
And for those complaining about how boring it is to cleanse totems... It's the same as doing gens so you lose all credibility by saying that...
The only "nerf" this perk needs is a totem counter.
Let me tell you one thing, if you want to gen rush face the consequences that come with it, just like killers who camp have to face theirs.
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Because of ds "nerf" yes. I don't care about Noed because I don't use it. If they get me with it I don't care either, by then I got enough points to pip.
NOED is fine imo; people say it rewards the killer for failure which I find rediculous, it punishes survivors for failure, in not cleansing totems. NOED is rather balanced as OP stated. Be happy that it is a totem at all and not pre- Of Mud and Blood.
Objectively speaking, the survivors simply dislike getting oneshit out of a sudden right before they were in position to win.
Subjectively theyre hypocrites for laughing at killers after "sick endgame rescues" but crying about getting up to 4 persons shot down while they WERE ahead.
More like, they hate wasting any time slowplaying, looking for totems and ****.
On my last games i see many times noed not active becose survs start destroy totems.Well i think we can say this is evolution.
Because doing totem is sooooooooooooo hard /s
I've never understood the NOED hatred.It has no effect until the gens are done so you're only 3 perkin' until the end game. It can be completely removed before it even comes into effect and during. If it's come into effect then the survivors that have to worry about it have probably done enough to rank up.
So...eh....
Guess some survivors biggest reward is to t-bag at the exit and noed sometimes deny them of that.
NOED and DS have something in common. They both aren't fun to play against and it feels incredibly bad to lose against either of these perks, especially if you played well in that trial.
As a killer main, my belief lies that DS was incredibly irritating to play against and should have been addressed a long time ago. I also believe that NOED has realistic counters to it, so they can't be compared in the same light. However, I can understand how survivors feel to play against an irritating perk. I empathize with this feeling as should every other killer main. No one wants to play against a perk like that. We didn't when we played against DS.
So, survivors are looking at it like that. If they fixed "the irritating perk" for killers, why didn't they fix "the irritating perk" for survivors? The argument of killer's is, "just cleanse dull totems" (which I am in this boat) but the survivors' argument is, "it's not that easy when there's no coordination". To be perfectly honest with you, I agree they should at a minimum add a default UI display that shows totems left for both survivor's and killer's screens. There would be no reason a solo survivor should be able to complain about NOED again if this was implemented.
Survivors don't have to worry about NOED.
Killers that don't use NOED can feel a little relief of pressure on gens with the cleansing of totems.
Killers that use NOED can continue to punish survivors that don't cleanse dull totems.
Everyone wins.
Might as well remove the killer endgame and skip right to endscreen after gens are done if you want the game to be like this.
"Survivors do not deserve the hatch because they have not done every gen". See how this works? A killer can not kill anyone and still play very good. The current game just does not give killers enough time to down everybody twice before killing anybody. Even if you end EVERY chase in 20 seconds which is absolutely unrealistic, hooking everybody twice would take 160 seconds. Let's say 2 survivors work on gens during this time, they'd have done 4 gens by this time even in such an unrealistic scenario.
I play killer and I complain lol.
For me, it shouldn't have that stupid speed boost, the 1hit ko is way too good as it is.
This speed buf is need if surv got adrenalin sb lithe hope etc.Not all killers got ability to put surv on ground one good atack.
Especily a noed remember me bloodwarden combo lol thats just a big f you to them
The movement speed is why its good, without it you will just be looped like during the game
I got a 4kbas Billythe other day as the Las survivor did the gen and I had tinker lol man was they shocked they didant expert a one shot biĺly yo have noed
Yeah that is suprise or Mayerys with noed :D Later you can read in end game lobby what noob and bsby killer you are if you use noed on this killer hahaha.
You know what will happen if survivors did run those perks and cleansed totems with NOED then being always destroyed.
There would be lots of posts about how NOED is now useless and it needs a buff, it's a never ending cycle.
I don't know if you remember all the posts in the past about camping, there used to be 10 times what they are now and the response was do gens to punish it.
A couple of months later and it's gen rush is getting out of hand, devs do something about it, be careful what you wish for.
True words.
I dont really need the one hit kill, I need time to kill all survivors. I only use NOED when I play as Piggy because survivors dont even worry about the RBT, they just Gen Rush. So I use NOED and save RBT for the end game.
Stop sweet talking yourself, you need the onehit kill to even utilize the RBT then.
It's the most laughable complaint I have ever seen of Survivors VS Killers shite xD
What Im trying to say is: If survivors actually cared about cleansing totems I wouldnt run NOED, because I would have time to find them and kill them. Im not sweet talking to myself lmao, it's the truth.
Which is my point, to combat certain things doing gens quickly is the best way, NOED helps with that scenario but if the survivors started doing what you said in the OP with those perks how long would it actually add onto the game? Around 1 min probably.
Again be careful what you wish for, right now survivors complain just like they did before, if they ever do adapt like some did then the tide shifts and your strat becomes less viable, then what?
Yeah if i am about to equip all the perks needed to counter broken mechanics, i would need double the number of perk slots. So not thats just not even abpout to be an argument. But its possible to balance broken perks like NOED. Just do this DEVs!
All killerperks are counterable without having friggin perks, what the heck are you talking about.
The only exception being the first spiritfury+enduring combo in a game that you will get hit by, after that you can easily play around it.
Cause many bad killers use that perk i use it myself.
Only cause its a meme to have noed 1
I only consider billy and nurse to be bad when they use it because they can manage endgame without noed well if they're good enough. The other killers will reach endgame much more often and not have a chance to down somebody at that point before gates are opened.
How many of those "broken mechanics" are in the game? Pls tell me cuz I dont seem to find them...
Oh wait, yh I know what you are talking about... DS, Adrenaline, Sprint Burst, Insta-heals, infinite loops, Toolboxes with Brand New Parts, etc...