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Head On: The greatest perk to NOT equip

TarveshTarvesh Member Posts: 765

Now that this perk simply exists, you have the ability to use this perk to force killers to gamble whether or not you have it, or to take a longer route to a hook.

Even without equipping Head On, when you see a killer heading anywhere close to a jungle gym or locker, you can sprint to that locker and dive in.

So now the killer has to wonder; are you planning a Head On stun to save the survivor in their grasp? Is it worth going by the locker to that closest hook? Should they choose a different hook and hope they can make it in time?

No matter if you have the perk or not, you can still use it.

Comments

  • Mr_KMr_K Member Posts: 3,942

    If the killer can see you jump in, most likely they have time to pull you out before it activates.

  • HoodiedHoodied Member Posts: 10,895

    I do not see the point in this

    Bait the survivor out

  • AcromioAcromio Member Posts: 1,622

    Leatherface can hit you with his chainsaw attack even if you're inside a locker. Just so you know (and no, according to a dev on the DbD Discord, it's not a bug).

  • TarveshTarvesh Member Posts: 765

    I’m getting this feeling no one actually read the entire thing because the entire premise of the post is to use the threat of the perk.... when the killer ALREADY has someone and is moving in the direction of a hook where they have to pass by a locker.

  • Mr_KMr_K Member Posts: 3,942

    The range isn't enough for me to worry about it. Even the basement lockers are too far away if the killer stays close to the corner.

  • DelfadorDelfador Member Posts: 2,553

    Yeah this is a great 5th psychological perk slot just like NOED and the new DS.

    Even if you don't use the perk, the very existence of it gives you advantage over your opponent. Honestly, we need more of these perks that both survivors and killers have to play around.

  • BongbingbingBongbingbing Member Posts: 1,423

    I mean you'd probably be smarter to hide while they are being hooked, at least then the killer might not find you. If you don't have Head On then your going to be hit or grabbed from the locker since you gave away your location.

  • TarveshTarvesh Member Posts: 765

    How are they going to grab you when they already have someone? >.> Unless they take the time to drop their current captive and then go for you (which will give the time you need for Head On to activate)?

  • CarpemortumCarpemortum Member Posts: 4,510

    They would still know if you werent there for 3 seconds if you just run up ahead of them and get In


    And if they didnt see you it's doing you nothing, because they're not wondering if the invisible person they didnt see was using the perk.


    If they really did assume youd use it, it's like 2 seconds to walk slightly away from a locker.


    I like the perk, but as a "am I running it" nah. It's very good in select situations. Let's stop acting like this is old DS mindgame/trollable.

  • GorgoniaGorgonia Member Posts: 1,111

    I guess no one actually sees how mindfcking this can be.

    You are going towards a hook; a Blendette wiggling like crazy in your arms and suddenly a bearded David runs towards the locker that’s separating you from the hook and dives in... do you keep walking because by no means he could have Head On? Go on to page 10. Or do you freak out and avoid the locker and find another way around? Then go on to page 34.



  • EninyaEninya Member Posts: 1,129

    This is an incredibly niche scenario, and honestly, I would applaud the survivors for getting this mindgame to work. There isn't a locker in a lot of paths to hooks.

  • BossBoss Member, Trusted Posts: 11,903

    Getting this mindgame actually pulled off will be about as rare as seeing a more-than-casual Killer walk mindlessly through a passage containing an upright pallet.


    Good for you if you pull it off though!

    Hope the fails & dozens of times that the situation didn't even happen were worth it.

  • RagingCalmRagingCalm Member Posts: 400

    The title actually made me think of something else with this perk.


    This perk is horrible to put on if you are cocky and at high ranks. This is because since you have the perk, your cockiness will make you gravitate towards hiding in lockers when the Killer is near. If the Killer is smart, then their new meta(every game, every time) will be when they are looking for a survivor, to purposefully walk very close to every locker. Not search it(that wastes time), but walk close enough so a survivor in their will jump out. Now they just found you within 10 seconds, and can start chase. They don't care about that stun for the most part.


    This isn't really a tl;dr, but to put it more simply:

    Since you really want to get the stun, you will almost always hide in a locker when the killer is coming. The new meta will be for killers to walk near lockers, because if you are in it, then they don't have to look for you. If you aren't in it, they wasted absolutely no time.


    One thing that may work with this is hiding in lockers being more of a mindgame now. Killers will only expect you to be in it if you have Head On, therefore will actually search lockers even less than before.



    This amount of complexity kind of perfectly sums up what rank 1 mindgames are like.

  • CarpemortumCarpemortum Member Posts: 4,510

    How often are lockers in the immediate path of your hook? Less often than pallets. And people dont riot about pallet saves happening. It also requires a perk slot.


    It's less useful than in game mechanics without perks. But I still like its application potential.

  • TarveshTarvesh Member Posts: 765
    edited March 2019

    It requires ZERO perk slots. We’re talking about the mind game you can put into play just by getting into the locker and making the killer have to make the choice of gambling that you do or don’t have the perk, or moving to a different hook.

    Hence the thread title. A perk you don’t equip.

    It’s like Dead Hard. You have to compensate your chase just in case the survivor has it.

    Now you have to compensate your travel path while holding a survivor in case someone jumping into a locker that’s along the way.


    It doesn’t have to be a constant mind game that will come up in every game. The fact that you can use it in the right situations is what matters. And if it spooks a killer away just long enough for your fellow survivor wiggle free, it’s the greatest perk that you ever use.

  • CarpemortumCarpemortum Member Posts: 4,510
    edited March 2019

    So it's a mindgame.....that will be less effective than pallets. Like. Wether its equipped OR NOT, theres rarely a locker right in your path. If it's that tight of a hook distance, to where you cant step 2 or 3 ft to the side of the rarely placed god locker were suddenly using, maybe go for a different hook, or just go straight for it. Even if they ARE using it and do hit you (in this locker next to every hook scenario), it's like DS, except now you know to avoid it.


    It's not going to change the meta or create problematic mindgames. Because most killers will use logic, 99% of the time not fear it, therefore not caring if it's even being used or not. If a killer is THAT worried about this perk, theyll just take a sidestep or two.

    Its not gonna be a save your friends perk...

    It's real use will be late game or when you lose a killer, and they start thinking lockers. If they walk up and randomly or luckily guess where you are, you have a few more seconds to escape.

  • ApochApoch Member Posts: 96

    I did not know this. Not that I particularly enjoy playing Bubba I wish they'd tell you these things somewhere. Good to know.

  • powerbatspowerbats Member Posts: 7,068

    It's also extremely hard to actually pull because it has to be perfectly timed in order for the stun to land. It was tested on the PTB and the timing has got to be perfect since the distance is exact.


    This is a complaint in search of a non existent problem that might happen every once if a blue moon if someone allows it to happen.

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