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hex perk idea for all you whiners

robinrobin Member Posts: 149

people keep saying that hex perks are bad and that they get cleansed in like 10 seconds which is complete bull-oney, but since so many people have their feelings hurt about it, I've come up with THE solution.

killers always see the aura of their hex totems, so, in order to make it fair for both sides, survivors should also see the auras of the hex perks. this makes it completely balanced on both sides.
but, since killers can't shut their mouths about how "mean" survivors are and how "unfair" the game is, I figured I'd include a little bonus for the killers.

the cleansing speed is increased to 20 minutes, with a tremendously difficult skillcheck every .1 seconds. this allows the killers some time to react to their totems being cleansed, while not making it too difficult for survivors.

now can we all just stop complaining and appreciate my genius? where's my paycheck behaviour?

Comments

  • PhantomMask20763PhantomMask20763 Member Posts: 4,980
    Great idea!!! Behaviour hire this genius of a person!!
  • MegaWaffleMegaWaffle Member Posts: 2,757

    Salty.

  • LiveByNightTimeLiveByNightTime Member Posts: 17

    okay at first i thought you were serious but then i saw the skillcheck every .1 second and said oh hell no :) :) :) :) :) :p

  • KurisKuris Member Posts: 190

    Dunno if intentional satire or bad attempt at troll. Either way it flopped

  • CetrenCetren Member Posts: 734
    You should've been around before they started improving totem spawns.
  • FrenziedRoachFrenziedRoach Member Posts: 1,496

    1/10

    Obvious salty bait is salty AF

  • Mr_Jay_StarkMr_Jay_Stark Member Posts: 539
    edited June 2018
    I don’t know does it put the survivors on a hook when they start to cleanse it?
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