Its not, it requires you to be injured and all generators need to be completed. It’s fair. But you know people cry over how “op” it is when they’re the walking crutch.
Don't feel like it
It ignores Exhaustion, guarantees an escape (it's 5 seconds of SB, which gives a 30-meter head start), and oh yeah, heals you. If killers had a similar perk, it'd have been nerfed to hell already.
Nah, i think it's a good reward.
Seeing 4 get healed fully is pretty disheartening, but i don't feel i should complain.
Adrenaline is not op, the speed at which gens can be done makes it op.
I have mixed feelings towards this perk, no doubt one of my favorite survivor perks. I can’t deny it is a bit OP, both sides have OP things. It is OP for the exact reasons @Orion said.
It is the new target of killer mains as players adapt to not healing and prioritizing generators more.
When that thana & sloppy meta don’t work for those without self care xD
Actually is a reward, if you are a solo player it's so weird to be in the end game, actually is a reward for survive to me.
Doesn't change the fact that it's a perk that has multiple effects that, by themselves, are already fairly powerful. You're talking about an insta-heal, long-duration Sprint Burst that activates when you're already winning (as if you'd need a bigger advantage at that point) and ignores Exhaustion, the very mechanic the devs introduced to prevent people from stacking multiple movement speed buffs together.
Damn killer mains are going after Adrenaline now?? This game is gonna die lol
Don't let all 5 generators pop?
The problem for the community with this perk happens when the non-healing changed into the meta, same with noed. It's just complains.
I re-read the thread, but I can't seem to find how your comment is relevant to whether or not Adrenaline is OP.
Kinda like NOED.
Which was indeed nerfed to hell (compared to what it was before)
You're obviously talking about NOED, it gives the killer a speed boost and does double damage on attacks. The perk was nerfed because it had no counter play back in beta besides stealth. Stealth wasn't good enough to counter it if you had to eventually get someone to open the exit gates. That's why it got nerfed and then buffed until we got the perfect balance between counter plays! The current NOED is really good in my opinion, especially in this "Adrenawin" meta. If you have a problem with Adrenaline, the simple solution is to use NOED perk because it does the opposite of what Adrenaline does, plus extra salt! 😋
NOED gives you a pitiful movement speed boost, doesn't guarantee you'll actually catch anyone, and won't prevent stuns or blinds (arguably the only equivalents killers have to "damage"). And yes, as you said, it was indeed nerfed to hell, having become the first perk that can be permanently disabled before it ever activates as part of its base functionality.
I'm really not. See my reply to NuclearBurrito.
Similar in effect. Not similar in power
Not that it stopped them from nerfing it anyway
But that's my point, they're only similar in that they both give movement speed buffs. Other than that, they have different effects. You might say they have complimentary effects, since one heals and the other exposes, but complimentary is almost the opposite of similar.
I don't think it's OP (even if it is a pretty big feelbad when it they time the last gen pop just roght), but I think it's dumb as hell that it wakes up a sleeping Survivor.
I'll elaborate more to make it more relevant to what the OP asked.
Adrenaline is not Overpowered despite all that it does - and here is why I think so.
-The condition being, all 5 generators must be repaired. You must also be injured/dying state to make value of the heal
-Meaning, if you prevent the 5 generators from being repaired, it will never be something you encounter anyway.
-Feels like a waste of a perk slot. Back to the condition argument; for full value of the perk you must be at risk (in the injured/dying state)
While I agree that the 5 second sprint is a bit oppressive, I do not find it too powerful. It is detrimental to a Killer when chasing a Survivor and Adrenaline procs saving them completely. I can acknowledge such - but it's fair to say it has conditions placed on it, and it's a high reward when that condition is met.
Mind you, like No One Escapes Death, you're essentially without a perk for the majority of the game. That does also have an effect. It being a one-time use, especially at the end game, seems fair for what it does.
*cough* imo, tho.
The only thing that should be changed while running Adrenalin is: When you're hooked, the final gen pops, you then get unhooked, you should not get the benefit of the perk.
Adrenalin is a nice regular perk.
NOED is a crutch perk and only trash killer need it.
@Brady I'll address your comment tomorrow, since it's getting late where I live. However, I'll say right away that I appreciate you explaining your PoV in more detail.
What's with this trend of discussing everything viable survivors have? You know most of the killer mains wants survivors' perks to be at the level of "Slippery Meat" anyways.
And no, Adrenaline rewards people for doing their job.
You literally sacrifice a perk slot for end-game
Why would that be op !?
Same for killer end game build
Exactly as @Brady said