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Spirit fury+ enduring broken combo

With all the nerf to the number of pallet in each map,this combo is sick. Nerf the first or the second perk



  • SamayelSamayel Member Posts: 33
    edited March 2019

    C-c-c-combo breaker. Also rofl.

  • White_OwlWhite_Owl Member Posts: 2,555

    Or maybe you could adapt to the situation by simply dropping the pallet a bit earlier and not stunning the killer. When playing with that combo I hate when survivors do that since I basically waste 2 perk slots.

  • MasterMaster Member Posts: 10,208

    Just drop the pallet earlier, ez counter to spirit fury

  • tizzi717tizzi717 Member Posts: 85

    sometimes you stun the killer even if you don't want to,because is too close. It's simple too balance this situation. Add in the description of spirit fury, when you use this power you can't avoid the stun. Simple

  • tizzi717tizzi717 Member Posts: 85

    sometimes you stun the killer even if you don't want to,because is too close to you. There is a simple way to balance this, add in the description of spirit fury: when you use this power you can't avoid the stun. Simple

    That combo is a safe hit every time you broke a pallet with that combo

  • TragicSolitudeTragicSolitude Member Posts: 2,431
    edited March 2019

    They're using two perk slots for that combo, half of their available perk slots. It doesn't even activate with every pallet stun, only after breaking at least two pallets. Once survivors know the killer is running Spirit Fury, they start dropping pallets early. If the killer is still getting stunned, the pallets aren't being dropped early enough.

    Half their perk slots for something they may get to use one time in a match.

  • tizzi717tizzi717 Member Posts: 85

    i know that,they waste 2 perk slot,but spirit fury is just alone strong enough that it don't need extra power

  • AcromioAcromio Member Posts: 1,444

    Haha. No. /thread

  • The_CrusaderThe_Crusader Member Posts: 3,688

    Whats the alternative? Just have the killer waste 5 minutes running around smashing all the pallets?

  • Condorloco_26Condorloco_26 Member Posts: 1,714

    Yeah. And nerf swf.

  • TheluckyboiTheluckyboi Member Posts: 1,114

    Also nerf quick and quiet + lithe combo because i dont like the combo and it makes my games more difficult

    the balance of the game is focused around me dont you know?

  • ReikoMoriReikoMori Member Posts: 1,308

    Stop throwing pallets down so often and work on movement skills. Both perks are dead in the face of getting juked.

  • Wolf74Wolf74 Member Posts: 2,959


    "With all the nerf to the number of pallet in each map,this combo is sick. Nerf the first or the second perk"

    Beside the fact that the killer picked TWO perks -half his perk selection- got get an edge every 3rd pallet… please tell me again what "nerf to the number of pallets" you are talking about?

    It is really annoying that survivor mains keep this urban legend up.

    The pallet distribution change removed like 1 or 2 pallets from the most pallet filled maps, but gave more pallets to other maps and by now all those "rules" about "no more double pallets" or "no pallets near loops" are already soften up and we see those crap ingame again.

    Don't forget to mention that those "pallet nerf" you are talking about, was the reason that bloodlust was nerfed.

  • BongbingbingBongbingbing Member Posts: 1,423

    Firstly, Pallets are getting a buff in the next patch, number of pallets is going to be increased.

    Secondly, The killer dedicates two whole perk slots to get this combo and is only able to do it after taking out two pallets first. It's nowhere near broken.

  • Wolf74Wolf74 Member Posts: 2,959


    "Firstly, Pallets are getting a buff in the next patch, number of pallets is going to be increased."

    Seriously? Any source?

  • se05239se05239 Member Posts: 3,920
    edited March 2019

    It's actually super easy to counter that combo. Simply don't fish for stuns. Congratulations. The killer now has two useless perks.

    @Wolf74 The developers are adding more minimum pallets in Shelter Woods in the next patch.

  • Condorloco_26Condorloco_26 Member Posts: 1,714

    Check the patch notes on 2.6.0

    Map changes:

    • Procedural system changes:
    • Added a new line of sight check for totem spawn points within 32m from a survivor spawn point.
    • Added a minimum distance of 48m between chest objects.
    • Increased the minimum number of pallets to 8 (global). 
    • Distances between spawnable objects(generators, hooks, pallets etc) are now scaled based on a vertical factor(in addition to the baseline horizontal distance).
    • Minimum distance between pallets was reduced for the Shelter Woods map.
    • Some gameplay object placement changes in the Foundry.
    • Some gameplay object placement changes on the Water Tower landmark tile. 
    • Added door frames in The Game map.
    • Added new tiles to the Red Forest maps.

  • EvelineEveline Member Posts: 2,340

    At least Ds is nerfed.

  • Wolf74Wolf74 Member Posts: 2,959


    "At least Ds is nerfed."

    Are you sarcastic or serious??

  • EvelineEveline Member Posts: 2,340
    edited March 2019

    I think it will be better than before. I know the end game could go horribly wrong but I am still kinda hopeful.

  • Wolf74Wolf74 Member Posts: 2,959


    I expect the whole DS rework to end up as a buff.

    No counterplay to it and all other obsession perks get trashed.

  • Shad03Shad03 Member Posts: 3,733


    Me: -runs Dying Light- Lets do this.

    Also Me: -Runs ivory-

    Obsession: -gets killed and Dying Light procs-

    Me: Sweet.

    Also Me: -Has to knock down someone I already hooked cause the savoir somehow gained the ability to vanish from thin air-

    Person: Lol -stab-

    Me: -Sees that Dying is rendered useless cause I got new obsession without a Ebony Mori-


  • Luigifan64Luigifan64 Member Posts: 938

    Literally everyone has said why these don't need changing:

    1) Throw the pallet earlier in order for them to have to break it

    2) A perk combo that wastes 2 slots over other things that can be very easily countered if you know they have it.

    3) Play around with jungle gyms more so that you don't have to use a pallet.

    Just adapt, sure it can be semi strong when you don't know a killer has it, but after that first time you should know how to get around it; just like how a smart killer will know how to outplay Dead Hard after a survivor uses it the first time.

  • Luigifan64Luigifan64 Member Posts: 938

    I mean that's on you for running Dying Light in the first place, that perk has always been trash and I'm glad it's getting slammed into the ground. I can't wait for the rework they'll do on it to make it actually fun, but in the meantime I'll take the indirect buffs to all the other obsession perks.

  • Shad03Shad03 Member Posts: 3,733

    @Luigifan64 I only really run it for the lols. Also I think only my Freddy has it on tier three. Soooooooooooo

  • Luigifan64Luigifan64 Member Posts: 938

    Oh ok, I take back my harsh comment. I am still happy that it's getting a nerf because of the bad gameplay it promotes but I'm sorry for accusing you of being that kind of player.

  • Javier_mtnzJavier_mtnz Member Posts: 1


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