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Thank you devs DS is Useless now

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Comments

  • DocFabronDocFabron Member Posts: 2,408

    Who even needs DS?

  • Undead_RekinUndead_Rekin Member Posts: 2
    edited March 2019

    I'm glad it's changed. Used to get right up my nose.

  • ColgateAdvancedWhiteColgateAdvancedWhite Member Posts: 616

    This forum is just the same few killers over and over

  • Lanis_Lanis_ Member Posts: 183

    It's been a year since developers just nerf for survivors and buffs for killers.

    nothing new, this forum is full of killers main who wish they had 4 survivors already hanging on the hook at the beginning of the game..

    I can't play killer anymore because is too easy (vs solo survivor) or too fast (4swf).

    There need a huge nerf for swf and a lot of buff to solo survivor, but killer main are Blind of any possible buff for survivor.

  • yeetyeet Member Posts: 1,814

    G O O D

  • BACKSTABBERBACKSTABBER Member Posts: 1,809

    DS is totally crap, just in case yes, slugged anyways

  • HeroLivesHeroLives Member Posts: 1,710

    We won’t even need it anymore once it sinks into killers that you can’t hook chase and pip most times anymore. The perk will become irrelevant. Bc they’ll realize they actually have to go out and patrol. Also trappers power needs a buff.

  • GamzelloGamzello Member Posts: 828

    @Lanis_ SWF keeps this game alive though and some people just play for fun. You also have to remember that. Ranking up at the moment is difficult for killers, which means you’ll have more time in mid/lower ranks unless you 4K with 9 hooks every game but that’s not realistic now, is it?

    There is a statistic back from January of this year that the escape rate is at least 30% which isn’t even half. That’s insane tbh.

    With DS nerfed, survivors will have to adapt now just like they did with the healing nerfs. It sucks, but it also gives you a challenge to improve more.

    In the end of it all; it is just a game.

  • JespJesp Member Posts: 192

    This right here.

    It's like juggling the obsession pre-nerf. Sure you don't get to stab the killer, but they still waste time and open themselves up to several potential flashlight saves or a single bodyblock that forces them to either M1 and risk getting stabbed, or drop and potentially make the survivor unhookable due to it being 3rd/4th drop.

    If people actually start just hovering around people for 60 seconds just bring unbreakable, crawl close-ish to a pallet/window and pick yourself up. Or even tenacity and just take them on a merry journey far away from the other survivors.

  • popolespopoles Member Posts: 824
    edited March 2019

    I actually started to use it. It punishes tunneling a lot.

    When the killer chases me after unhook, I try to go down near vaults.

    He picks me up, I use DS. I do a fast vault, my Lithe activates.

    I gained distance and don't feel like a dick.

  • ImAGirlImAGirl Member Posts: 149

    yes, thank god. Screw all you DS abusers!

  • MemeMeme Member Posts: 275

    Used Ds since killer was camping me near an opened gate. Got unhooked, killer downed me instantly, used ds and escaped. Sorry but DS can still win you games.

  • michaelkhjmichaelkhj Member Posts: 77

    The reason NOED gets mentioned with DS change is because DS is a second chance perk and NOED too, yeah NOED can be countered by cleansing all the totems, and DS by dropping the survivor, so was the same, also the hooks spawns like nearby so was possible to counter DS.. also so many times people get caught in front of a hook.. if you down a survivor at the corner of the map you can make a choice, to pick the survivor up or leave him/her there, also before that, you had an option to hit the survivor when is there or wait for him to be near a hook, thats all strategy, now let's start talking about NOED, you have to find all those 5 totems, I figured that totems location changed so now is more difficult to find the totems, also if the survivors do not cleanse them all, the killer gets movement speed buff also with the option to down survivors in one hit, and they do not have to make a skill check to use the perk, in case 4 gens are done just simply wait.. it would be fair if killer have to success a skill check in order to activate NOED like if you miss DS you get no second chance.

  • NuclearBurritoNuclearBurrito Member Posts: 6,807

    Just pointing out. An escape rate of 30% isn't just expected but desirable.

    Remember that this isn't technically a team game, but rather 5 separate teams, 4 of which are not opposing each other. Since the core idea of balance is that all players have an equal chance of winning that means whatever number you come up with needs to add up to allowing for that.

    Given how DBD works the number of winners in a single game is somewhere between 4 (0k) and 1 (4k or 3k). So thus the winrates should be between 20% (every game is a 3k or a 4k with equal odds) and 50% (every game is a 0k or a 4k with equal odds). Any other number doesn't allow for it to be consistent.

    And then since having the game be binary either 0k/3k/4k or whatever has problematic implications ect and is kinda bland that means you don't want your winrates to ACTUALLY be 50% or 20%. So you have it somewhere inbetween, like 40% or in this case 30%.

    30% in particular actually has some interesting side effects. Such as the fact that you can have it be perfectly balanced no matter how many players are currently alive. All 4 and it is 30%. Just 1 and it is 50%. Ect, ect ect. You don't HAVE to balance it like that but if your winrate is 30% then you can if you want to. I did the math for it awhile back on a different thread. I find this kind of statistics fascinating

  • RoKruegerRoKrueger Member Posts: 1,371

    Glad to read that survivors are ditching DS. That way I can tunnel in peace.

  • EvelineEveline Member Posts: 2,340

    If you camp the hook you are losing points. Just saying

  • ModernFableModernFable Member Posts: 770

    Not to support camping or tunneling but:

    It’s not like they were pipping anyway, or getting anything from pipping if they did.

    Maybe if they rewarded players for playing in a fun manner, rather than “punishing” the opposite. We’d actual start to see some improvement.

  • EvelineEveline Member Posts: 2,340

    I only camp toxic people and then I don't really care about the outcome. But usually I don't camp and I am hooking different people.

  • RoKruegerRoKrueger Member Posts: 1,371

    I have a rule: I just camp whenever I feel like it and whoever I feel like it ;-)

  • No1TheLarchNo1TheLarch Member Posts: 221

    Please ignore all the Legion mains and forum heros such as @Eveline . DS is completely useless now, as actual good killers note. https://clips.twitch.tv/BitterKathishParrotStoneLightning

    DS was very strong previously but instead of what they have done, a better change would be to do away with the timer entirely and base it on whether another surv has been hooked before they try to pick you up. this way it STILL counters tunneling, which is a huge problem driving people away, while not punishing non toxic killers. Futhermore Enduring shouldnt effect it as it does now as you can tell by this clip.

    Many of my fellow killer mains like to blame survivors or survivor perks for not being able to win instead of improving how they run pallets.

    Also with many surv perks not working: Head On, WGLF, Borrowed time etc. These things are why the population on DBD is so low atm and why I, at least wont pay for it until these issues are fixed. While

  • EvelineEveline Member Posts: 2,340

    Killer main btw.

  • feechimafeechima Member Posts: 687

    I like the changes to DS. I feel that is it more fair now and I'm going to be using it in my rotation. Killers may start to slug you even if you don't have it, which gives you more chances of being picked up. Also encourages going after someone other than the person whose feet just touched the ground.

  • feechimafeechima Member Posts: 687

    Yes, I've counted the same three in most survivor threads with the bait posts. So childish.

  • Yrakaz4Yrakaz4 Member Posts: 75

    I wish they wouldn't have put DS in shrine of secrets the week before they completely ruin it. I am the sorry sucker that wasted 2000 shards for a perk I wont use now. Could have planned that out the week AFTER you change it. This is a game for killers now bcuz it's no fun to get tunneled and they are making it easier for killers constantly.

  • PigNRunPigNRun Member Posts: 2,428

    https://forum.deadbydaylight.com/en/discussion/48381/decisive-strike-upcoming-changes

    How long has that post been around before the update dropped? A MONTH? Not to mention the PTB and thousands of other ways to get informed of it. If you actually didnt want this version of DS, you wouldnt have "wasted" shards on it.

  • feechimafeechima Member Posts: 687


    @Jacoby2041

    I agree. I play mostly survivor, and I like the change. There are still killers complaining that it wasn't nerfed enough. Can't satisfy everyone. Devs shouldn't even try.

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