Lets Talk Endgame
I think we can all agree that the endgame is when the killer is at their weakest, unless they devote their entire build for the endgame.
The reason for this, in my opinion, is because the exit gates are quickly opened and there is nothing the killer can do to stop one of the two gates from opening.
Pair this with body blocking, flashlights, dead hard, adrenaline or any of the other evasive options the survivors have and a killer would be lucky to get one more kill (assuming he camps the survivor he hooks).
Some of the ideas that come from the top of my head to allow the killer some play in the endgame (without relying on perks) are:
- If interrupted, opening progress exponentially degrades the longer the switch remains untouched.
- Killer can actively lower the progress on the gate's opening switch, this could prevent that particular gate from opening soon but would lose precious time the survivors can spend opening the other gate, healing, cleansing, etc.
- Once the gate is opened, it will close after an X amount of time. This will allow the killer to punish extreme altruism because as of right now once the gate are open the survivors are pretty much guaranteed escape no matter what (unless blood warden is active).
What do you guys think?