We are aware of an issue where the Trapper's Ornate Mask is not appearing in your items - there is no need to contact Support for this matter, we will hopefully have a resolution to this shortly.
The stench of rotting Pustula Plants fills the air: https://forum.deadbydaylight.com/en/discussion/93854/
Some players have been facing an issue that causes partial loss of progress. We found one cause of the issue and are planning a fix for the mid-chapter update. In the meantime you can use this workaround: restart the game client after using the Custom game feature. Thank you.
We have updated our Forum Rules. Please take a moment to read through them: https://forum.deadbydaylight.com/en/discussion/87004/

Don't ya jus hate useless Bloodwebs/Perks

NikkiwhatNikkiwhat Member Posts: 951

Finally stockpiled a bunch of Bloodpoints, since usually I just spend em all after a couple matches played and decided to pour em into The Plague. What I got is mostly ridiculously useless crap.... Overwhelming Presence, Sloppy Butcher, Thanatophobia, Coulrophobia, Nurse's Calling, Monstrous Shrine etc. Getting her own Perks has def been scarce atm :/


Guess it was bound to happen eventually (getting bad string of Webs)...but all of my previously leveled up Killers picked up some decent stuff by now :[



Comments

  • johnmwarnerjohnmwarner Member Posts: 569

    I swear I had to level past 50 about 30 times trying to get BBQ on my pig

  • IncirionIncirion Member Posts: 612

    Sloppy isnt bad when it's tier 3... Surveillance is good at least. And Franklins. That's not horrid against the right lobbies.

  • NikkiwhatNikkiwhat Member Posts: 951

    Sloppy on Plague is mostly a waste since in my experiences, people use her full healing Fountains a lot...and on the flipside plenty of people don't bother to heal and crank out Gens, as well as use Adrenaline which renders the Perk a wasted slot. On other Killers, Sloppy is fantastic

  • IncirionIncirion Member Posts: 612
    edited March 31


    It helps against slugging... I guess...? Idk. I've not been able to get any of the perks i want on her either. I've gotten Ruin, but i want Monitor and BBQ and Surveillance.

  • NikkiwhatNikkiwhat Member Posts: 951

    Surveillance is the only one I got that madr me happy so far xP. Wanting Monitor & Absue as well, seeing how I JUST unlocked it..here's hoping it pops up soon enough for us both

  • IncirionIncirion Member Posts: 612

    saving up my BP for Ash now. Got plague to 45 and stopped spending points on her. lol

  • DudeDeliciousDudeDelicious Member Posts: 3,691

    very few perks are useless, most just need a bit more out of the box strategising

  • Paula_BeanPaula_Bean Member Posts: 10

    It would be great if we could flag some perks as 'not of interest to me', which would prevent them appearing in our bloodwebs. This way we could focus on the perks we need.


    Also, every expansion brings in more and more perks, diluting the total perk pool, which worsens the current problem.

  • ZarathosZarathos Member Posts: 844

    I know you said very few are useless but situational perks are not optimum. At this stage perks and bloodwebs should include 3 perks per web if you have gotten at least 3 full pages worth of teachables unlocked. This alongside ruin being a staple for most killers on account of making it so you have slighlty more time for errors you make whilst learning the killer just makes future addtions more frustrating.

  • FluorescentLemonFluorescentLemon Member Posts: 80

    Biggest mistake I made was Prestiging my Trapper to 3. Now I can't get an Agitation upgrade to save my life. What the hell was I thinking?

  • GraviteaUKGraviteaUK Member Posts: 464

    I would say a good 50% of all killer perks are not worth using.

    Most are situational and best and are normally eclipsed by another perk that does a similar effect that gives more value for less effort.

    Take Thanny, Slows the game down mainly used for gens, per survivor injured which is nice until you realise to get any real value 4 survivors must be injured, killing people and losing the Thanny value on that person means as the game progresses it gets worse and worse.

    Take Ruin instead sure it can be taken out but if you get more than 1 minute or 2 out of it you will still get more value than a whole game with Thanny.

    Thanny to slow down healing? Sloppy Butcher again outclasses it.

  • DudeDeliciousDudeDelicious Member Posts: 3,691

    Thanatophobia isn’t about slowing down gen progress directly (although any action speed penalty is good), it’s about getting survivors to waste time healing or finding a teammate to heal themselves. That’s how Thanatophobia buys time. Take Coulrophobia or Nurses Calling for example. A survivor isn’t going to be stupid enough to heal within your TR. They’re about area control, and buying time to help kicked gens regress more by encouraging injured survivors to leave the area you patrol.

    Again, as i’ve stated few perks are totally useless, and most have indirect, sly strategical uses beyond their direct description.

  • GraviteaUKGraviteaUK Member Posts: 464
    edited April 1

    Thantophobia is barely noticable on healing unless it's all 4 Sloppy Butcher is far better for this purpose and makes survivors easier to track via the bleeding.

    Thanny is 16% fully stacked against healing and as soon as you kill someone that potential drops as dead guys don't count towards it.

    Sloppy is 20% and is always at 20%

  • IncirionIncirion Member Posts: 612

    He's not saying it will slow down healing. He's saying it makes the survivors go heal instead of working injured. Because survivors think Thanat is good. They wont work through it if they can help it.

  • Keene_KillsKeene_Kills Member Posts: 464

    She's been bad for me, as well. I have her at 41 right now and still have yet to gather a decent build pertaining to her. Not 1 single level of BBQ & C, not a single Hex: Ruin, not any decent location perks whatsoever. She's gonna' be another one of those "30 levels deep past hitting 50" killers. Feels like my Legion experience all over again. Guess I'll not be looking to prestige her afterwards! Meanwhile, I had several decent viable builds ready through Bubba and Freddy before they even hit 40... because, of course.

  • NikkiwhatNikkiwhat Member Posts: 951

    My Spirit, Doctor and Pig have been my only ones to really luck out. Not counting my early Killers I leveled (Leatherface and Hag) because the pool of Perks was less bloated.

    But Plague has just been disappointing. Getting Monitor & Abuse and finally Ruin has been my only solace. Was wanting more ranks for Corrupt Intervention to try out the Perk a bit. I did get Infectious Fright up to Rank 3 but I,honestly have no idea how good that perk since I've been waiting to level her up before playing...but I haven't seen Killers run it so far.

  • iceman2kxiceman2kx Member Posts: 462

    It's kind of redundant at this point. 57 killer perks x 3 tiers each (level 1, 2 and 3) x an average of ~50k BPs per blood web multiplied by 15 killers. Do the math:

    (57 x 3 x 50,000)(15) = (8,550,000)(15) = 128,250,000 blood points to get all perks for all killers. For every killer they add to the game, add an additional 8,550,000 bloodpoints. This is just with the assumption you don't prestige at all.

    I mean this is just INSANE. For a new player coming in the game, can you imagine them trying to get up to date just to get P0 with all perks on every killer? Now, I agree with a grind. It makes people feel like are doing something, but it's not very engaging with the current system. This is the type of system that encourages massive burn-out and makes people play other games. I reeeeaaaaalllllly wish they'd implement a different system especially with the influx of new killers.

  • NikkiwhatNikkiwhat Member Posts: 951

    Agreed, I often take huge breaks because ot gets to be a bit much...especially with people disconnecting so often that deprives players of Bloodpoints...kills off the mood.


    You'd think Double Bloodpoint events would be MORE frequently....but it's been months now

  • iceman2kxiceman2kx Member Posts: 462
    edited April 1

    I think something that could help is by adding infinite randomized minor rituals. So we could keep our daily rituals but after you are finished with them, have minor rituals that would award something like 5k BPs and you could do as many as you want. Randomized rituals will pop up (e.g. "Complete 1 sacrifice with the Clown"). You get a new ritual for every ritual you complete.

    It would encourage people to play a variety of killers so they complete the rituals for the additional BPs. People that do not want to participate can continue to play killers as they choose and just not earn ritual BPs.


    *edit

    Same with the survivor side having continuous rituals.

  • IncirionIncirion Member Posts: 612

    This is a great idea. And a 5k reward actually isnt a bad idea, because 5k is nothing in a game. Maybe not "complete one sacrifice" because that would just encourage hook camping to make sure the person died. But it's a great idea in general. The devs need to see this.

  • johnmwarnerjohnmwarner Member Posts: 569

    Really good idea there about rituals. Also, as someone said with SO MANY killers and possible perks they should start offering three per web or something else maybe letting us “block” five from showing?

Sign In or Register to comment.