When Legion first came out, the idea behind them seemed to be that they were a passionate and impulsive group of teenagers that gone astray rather than "killers" in the traditional sense. Being slow but also being able to break into a sprint, having survivor vault abilities, and being able to hit people repeatedly was a big part of making this character thematically consistent with this ideal. Going forward with this rework how do you think the new changes will reflect this image?
Love you guys and hope these changes end up being for the better rather than for the worse.
Disconnects because of Legion has been a core issue on gameplay and many youtubers and twitch streamers have addressed this with both Legion and general cases. Will there be any punishments either coming in this patch or in an upcoming one to solve this issue?
will the legions bloodpoint scoring events be increased/adjusted since the occurence of Feral Frenzy will be decreased?
Do you think you made the right choice considering what you did with The Legion?
What happeneds when you hit a survivor with Feral Frenzy that already has Deep Wound? I know the bar won't go down, but what happens to Legion? Does he just get stunned?
Don't you think the automatically depleting feral frenzy when missing an attack is a bit too much? If so, is it possible for a more safer version?
Why do killers get a lot of nerfs and some are too much, it's happened to Freddy and now legion, killers are meant to be strong and have the advantage in this asymmetrical game yet the way killers are going it'll be the other way around, is there any future killer buffs which will make killers like freddy more viable - if so what are they
What are his right now currently Add-on's? *After Rework*
I have one why is the legion change where they miss a hit been applied without thought to dead hard people are going to abuse this to get a speed boost and a larger distance with the missed frenzy cooldown
Why lower Feral Frenzy's movement speed? What's wrong with their Feral Frenzy speed now? How do you expect Legion to be a bigger threat than they were before?
Will these changes have a direct effect on the Deranged Pursuit achievement (for those that do not have it)? If so will the achievement be changed?
Can you explain how this makes sense please (logically or lore wise)? I go into a frenzy and hit a survivor so hard that if they don't receive immediate medical attention they will go into a dying state, but if I hit them with the same attack again before they receive medical attention it will literally do nothing.
Let me get this correct, with the legions feral frenzy attack to not regress the deep wound bar does the wiping blade animation still play so he can chain the attacks?
Is there any ideas for adding an incentive for tagging multiple survivors with Frenzy? Currently with these changes, mending will be the same as before which means it can be easily removed. This worries since the damage caused by tagging multiple survivors can be easily undone, at least how it seems currently.
Some would call legion one of the most toxic killers in the game with the changes it removes everything that made legion toxic, but people still don't like deep wounds legion rubbed dbd in a bad way so is the a plan to rework legion for the better of both sides
Hey, why not have Legion be buffed? Like, for instance the old borrowed time effect could replace deep wound. In a chase it doesn’t move but progresses out of a chase. Because people can just run Insidious and be fine with the current changes. You have the option to heal instead of mend so survivors could heal and Nurses calling could work. The power gauge should have to be full so there’s no spam, but keep the uniqueness of the reduced missed attack. Maybe no blood pools so there’s no moonwalk and bloodhound strat, but make it so there’s at least some form of tracking, I feel the cornfield campers presence. Keep the gauge longer and missed attack reduces stuff but there could be a short deplete on the gauge for every action in frenzy. I’m not saying it needs to be this way, but Legion needs changes, good ones, so they’re not the official worst killer. Am I being too biased?
Would you guys consider giving the Legion infinite feral frenzy but with the cooldown? There's no point in making it run out since you can no longer down survivors eith it and it would help promote the Legions intended playstyle of run and stab all while helping him keep map pressure.
Now that an attack from Feral Frenzy does not affect the Deep Wound timer, the timer doesn't go down within the killer's 32m terror radius or while Mending, and if Mending still takes 15 seconds... What threat does Deep Wounds cause the survivor?
If the killer is chasing them then the Deep Wounds timer is simply a UI status effect with no impact on the survivor.
If the killer leaves 32m away they provide no threat to the survivor who can then mend without being tracked.
While mending they won't be worrying about running out of time and going into the dying state.
At no point is the survivor fearful of falling to Deep Wounds and the only way they could do so was by deliberately letting the timer run out.
This is further proven by the application of Deep Wounds as a BENEFICIAL status effect through Borrowed Time.
What changes will be applied to Deep Wounds to make it a detrimental effect for survivors rather than a beneficial one?
Why did you nerf this killer so much? He's already too weak. Do you think every killer's power has to come with a downside? If the answer is yes, will you nerf Billy/Nurse?
**What kind of Add-ons can we expect with the Legion rework?**
To expand on that, will we see add-ons more akin to Huntress, where she throws axes and applies various status effects, or will we see add-ons more akin to Myers where we have multiple playstyles available as long as you have the right add-ons and perks available?
Say for instance, add-ons that apply debuffs while affected by Deep Wounds (Giving Legion a buff for chasing a target affected by them), along with add-ons that lower Feral Frenzy speed while increasing its duration and Legion's Terror Radius, giving us a choice between a sort of Power as Chasing Tool build that focuses on downing survivors and a Power as Movement tool that applies perks like Unnerving Presence across a wide area?
Michael Myers is one of the most fun killers to face in the game simply because you don't know if you're going against Jumpscare Myers or Tombstone Myers, and I feel like more killers could use the versatility in their line up rather than "You do one thing, this is that one thing you do".
The Legion's power doesn't seem to play much to their advertised concepts of being a group of killers, and a killer that can pass for a survivor (like in their trailer). Will there ever be more emphasis put on these ideas, something to make you feel like you're playing a part of a group, rather than a killer with fancy cosmetics. And possibly something to support the idea that they can pass for survivors, such as an invisible red stain.
Have you guys thought about making legions hits affecting survivors in different ways?
Such as 1 hit on a survivor will
-debuff gen repair speed
-debuff healing speed
-no aura reading
-exhausted on hit
Only 1 of these can be attached to each survivor.
Jumping over objects is fine, but I feel like legions ability lacks creativity and doesn't have pressure potential
Why nerf the legion to be like the doctor and Freddy, killers that need add-ons to be viable? Nurse, pig, and hillbilly don’t need add-ons to be able to win, but doctor, hag, Freddy, and wraith all need add-ons for a chance, why add legion to that list?
Since Legion will now be able to travel farther albeit as a slower pace, that must mean that either: A.) the Frenzy bar depletes at a slower rate, or B.) the Frenzy bar is lengthened entirely. Which is it, and at what rate/speed can we expect the bar to refresh?
Since missing an attack (although not depleting the bar entirely) will initiate an end to Frenzy (and an obvious stun), and Legion now having to wait until entirely refilled in order to initiate another Frenzy, the rate speed of Frenzy bar refresh is going to be a massive factor on gameplay and thus I feel deserves clarification.
> What is the logic behind a missed attack in frenzy ending the frenzy? Have you considered how this will affect players on console (it's already almost impossible to hit survivors in a frenzy on console)? Or that it doesn't thematically make sense with the idea of a "frenzy?"
I don't really care about most of the changes, but this one IMO ruins the experience & fun of playing Legion entirely. Literally the only fun part about playing them is running into a group of survivors and slashing around wildly--in, you know, a frenzy. & there being no cooldown after a missed frenzy attack is what makes the frenzy ability unique.
Can the Legion’s Feral Frenzy attacks now be used when the exposed effect is active?
Is this a late april fools joke?
What was the thought process you had thinking of these changes for Legion? Did you want to make his power a utility or make Legions power capable of downing survivors?
Would you actually aim for a rework based on community feedback? Not buffs or nerfs, but actual new additions to their power.
Why nerf Legion rather than given then a rework?