Live Q&A: Post your End Game Collapse questions here!

On Thursday April 25th, we will be hosting a live Q&A on the subjects of The Legion update and the End Game Collapse.
Details on the End Game Collapse can be found here, in case you missed it: https://forum.deadbydaylight.com/en/discussion/58159/
Just like The Legion Update, we are keeping an eye out for frequently asked questions and writing them down for our design team. Once again, we want to make sure we didn't miss anything, so feel free to post your biggest question about the End Game Collapse below!
RULES
- Limit of one question per person.
- Posts that are not questions will be removed.
- Only questions about the End Game Collapse will be accepted. For Legion questions, go here: https://forum.deadbydaylight.com/en/discussion/57974/
We will pick some of the best questions and answer them live this week.
UPDATE
That's a lot of questions! We took some of the most frequently asked ones and answered them here: https://forum.deadbydaylight.com/en/discussion/comment/427488/#Comment_427488
Don't worry if you haven't had the chance to ask your question yet or if you don't see your question answered, we will be answering more in our live Q&A this week.
Comments
Why did you guys make the decision to block the generators when the last Survivor remains and the hatch remains?
This removes strategic gameplay and often fun immersive experiences.
Why is there no animation for the Entity to kill someone who's in a Locker?
Being forced to jump out and then die looks silly.
How does this affect Emblems?
The timer will go slower if a survivor is downed, but will the timer be slower if more then 1 survivor is downed?
What will happen to trap door if there 1 gen left and 2 survivors we can see it ?
How the perks for end game a.k.a NOED, DARK SENSE, BITTEN MURMUR will work when the killer close the hatch?
Are keys getting reworked if the hatch now only spawns when there is only a single survivor remaining? This is assuming visibility rules were changed. Also "Where did they go?" achievement.
Will you be reworking survivor/killer endgame perks or do you consider them all fair and useful with this new feature in mind ?
What were your thought processes about taking SWF AND SOLO into consideration?
Can a closed hatch be reopened? If so do you need a key for it?
Will there be anything done to prevent killer bodyblocking 2 survivors in the basement whole game while the remaining 2 start up the endgame collapse?
Does the hatch now only spawn when 3 survivors are dead or does it still spawn before and can be opned by a key? (i hope for no more early key escapes)
Did the devs tried the endgame collapse when the exit gates were powered instead of opened?
What happens if a killer body blocks the basement and prevents survivors from leaving until they are sacrificed? I’m assuming that would be fine since it isn’t holding the game hostage.
So - if killer closes the hatch and you are the last survivor, and lets say you playing against killer that you CANNOT ESCAPE, but killer can't catch up to you eather - you are dead and there is nothing you can do obout it or killer will have somekinda disadvantage in thees kind of situations?
I know no-one asked - but maybe instead killing that survivor - save him?
Have you considered including additional fixes to the problem of Survivors lingering at Exit gates when opened? (usually to taunt the Killer)
I suggest giving Survivors a Blood Point reward for leaving as soon as possible, giving them more incentive to not linger, but also increasing rewards for saves during the Endgame Collapse to encourage dangerous saves, instead of lingering to taunt Killers.
Can a killer now activate their own Bloodwarden AND close the hatch?!
With how it seems, certain Killer abilities and perks might be a little overpowered in end-game. Any thoughts or updates we should hear about for things such as Remember Me, Blood Warden, NoeD, and the Pig's Reverse Bear Traps?
(On a side note, I really love the new animations. Excellent work! :D)
When the hatch its closed sometimes the gates are really close each other, the killer can just camp them until the timer expired, making it a easy kill, the distance between doors will be increased?
Are there any Plans to buff hope to last the entire end game collapse making the perk a potentially boss end game perk?
When will we get information on how end-game perks are being changed to suit the new end-game mechanic?
Will you give motivation for survivors to stay in the End Game Phase? For example, when another survivor is hooked, others'll just leave.
It’s not clear what happens, or what options are available, to the last survivor remaining. If the killer closes the hatch, what happens? The gens are blocked. Does that mean the exit gates are powered?
2 question marks, but all a part of the same question.
Why in the video ( 0:32 sec) the endgame start even tho the are 4 gens left and 4 survivors alive ?
Will there be any achievements for the End Game Phase? For example, If survivor leaves the match 10 seconds before the collapse?
Can the killer open the exit gates whenever they want during a trial or just when the exit gates are powered?
So, will a survivor in the killer's grasp be force escaped and then be claimed instantly after the timer or is it different?
Why was the choice of slowing the counter made for dying survivors instead of speeding it up to encourage quick escapes or dangerous saves to buy time?
what will happen if the timer runs out while the killer is carrying a survivor?
If the collapse starts before all of the generators are finished what happens to Fire Up?