Will this be a stand alone mode or will it affect all games regardless once release?
I think the regular gamemode as of now should still be an option to play instead of having that pressure there for survivors and killers.
How will you stop killers from abusing the new kill system at endgame with basement blocking any survivors that try to make a save and when bloodwarden is active will the timer tick down normally or slowly if warden was triggerd buy a third hook kill?
Will remaining survivors be compensated in emblems and bloodpoints if the killer chooses to open the gate before gens are completed?
It is unfair that survivors can be robbed of potential points and probably depip cause the killer decided to end the game early. I’m assuming this can happen based off the video of collapse starting with 4 gens left and 4 alive survivors. I feel this will get abused by salty killers and really don’t understand at all why the killer should be allowed to end the game before the gens are done.
Can you make the scratch marks more distinct from the fire on the ground during the end game? I see this being a issue overall as it will be easier to lose survivors in a chase.
Can the survivors open the other Exit Gate after the start of the End Game? And if they can do this, will they have any penalty by doing so?
P.S.: I can already see our little friend Bubba camping the exit gates...
Imagine a situation. Two survivors remain. Both are wounded in the dying stage. One is hung on a hook and he dies. The one who had left, crawled away. The killer couldn't find it and decided to go close the hatch. He closed it. What's next? What will happen? The survivor has no way to escape. In this case, the collapse timer will go slowly, and the survivor is likely to bleed out. In this case, the killer will find it unlikely without perks, such as "Bitter murmur". Will this outcome be considered? Will the survivor be given the opportunity to stop himself from being killed by the killer or will he be sacrificed immediately after closing the hatch?
So if not enough gens are done and the Killer closes the hatch and begins the Collapse, is there any way aside from a Key to open the Hatch again? If not, will keys get a buff to the drop rate?
What will happen to Left Behind with the new end game?
What will happen with blood warden?
If you hit a survivor during the entity kill animation with Franklin's demise make them lose their item? Well done btw on the changes.
Survivor slugging while looking for the last survivor will still be a thing. Why are you not addressing this also? Is boring but an effective strategy
Will blood warden be changed due to the potential power it will have in the end game collapse?
What goals should be achieved with this new design?
Will Reverse Bear Traps be changed in any way as a result of the implementation of the End Game Collapse, and if so, how?
Will it be possible for a killer to bodyblock a survivor until the timer runs out?
what will happen with a killer who body blocks one or more survivors in the end game
Does the killer now see where the hatch spawns?
Will hatch spawns remain the same or will it be changed from its regular locations?
Should NOED be reworked so, if you close the hatch, NOED doesn't activate. But if the gates are powered naturally, it does.
Another scenario often associated with the hatch and ending the game is slugging. Situations where a survivor is downed when the hatch closes, or is hiding somewhere waiting to bleed out, or when the killer has survivors downed and is waiting for them to bleed out or be killed by collapse rather than hooking them.
Do you foresee any changes coming to these scenarios and the mechanics of the dying state?
Will The Pig be balanced around the Endgame Collapse? Setting a Reverse Bear Trap timer on top of the Endgame Collapse timer, preventing you from escaping will likely create guaranteed lethal situations.
Was the Freddy rework created with the Endgame Collapse in mind?
What’s the benefit for a killer if they decide to open the exit gates, since survivors can just leave?
Exactly HOW MUCH is the timer slowed down if a survivor is downed or hooked, and is it slowed the same whether they're downed or hooked?
Will the killer still be able to grab survivors jumping in to the hatch?
(I.E. last survivor running to the hatch but causing a scenario where the killer could perform a hatch grab or close the hatch, basically ensuring the last kill).
What happens if the Killer slugs and the timer runs out? This will encourage Killers to slug even more so than before and just leave you on the ground for the Entity to consume you and get the kill credit.
Will a well timed hook with Blood Warden mean guaranteed sacrifices??????
I'm scared about Blood Warden and Head Traps not getting changed or pausing the timer when active, can we get a confirm of either of those?
First off collapse looks awesome great work here. second is there any plans to incentivize killers to not camp 1 person on the hook when the exits are open outside of the decreasing emblem score?
Will there be a way to hide the countdown timer, not that it is bad but i think the sounds and visual thing's do enough.
Anyway great new objective, keep it coming. 😃
Will there be any old or new perks for killer or survivor that affect the collapse time limit?