End Game Collapse - My Early Thoughts
You're winning me back, Devs (though I'm still mashing 'F' for Legion, haha)!
It's nice to see something that shakes up the game (literally, lol).
I'm wondering how this new phase will work with Pig Traps, Remember Me, Bitter Murmur, NOED, Blood Warden etc, as these can bump Freddy and Pig up a bit in terms of viability, as well as assist most other M1 killers in the endgame, but I can think of some pretty OP/Challenging scenarios as a result.
Once again, this is a nice change, and it's both visually appealing (the cracks/tremors), fits the theme of the game (the sacrifices are great), and addresses several concerns/wishes at once (finite endgame, close hatch, real incentive to leave).
I look forward to testing this out, and I applaud you on your vision for this portion of the trial.