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10 minute end game timer instead of 3

3 minutes isn't enough to save your hooked teammate and wait out tier 3 blood warden.


  • RWoodrowRWoodrow Member Posts: 235

    Several end game perks are being reworked due to the end game changes. I'm sure blood Warden made that list.

  • JaarthanJaarthan Member Posts: 47

    EZ troll, EZ life

  • KrazyKat1011123KrazyKat1011123 Member Posts: 82

    hell no

  • BongbingbingBongbingbing Member Posts: 1,382

    3 minutes is incredibly long for end game. How many games do you really find yourself staying behind 3 minutes after the gates have been opened?

    Besides it slows down when someones on the ground or hooked to give you time to make saves.

  • IhatelifeIhatelife Member Posts: 3,399
    edited April 19

    No. Wait for the PTB.

    Post edited by Ihatelife on
  • ShyN3koShyN3ko Member Posts: 1,616

    3-6 min are too much.

    2-4 would be good.

    And 10 min is just a troll.

  • No_Cluie_LouisNo_Cluie_Louis Member Posts: 1,056

    10 minutes is ridiculous what are you on about

  • SairekSairek Member Posts: 1,902

    Some matches don't even last five minutes before the exit gates are opened. The heck would you need ten whole minutes for?

  • KilmeranKilmeran Member Posts: 1,891
    edited April 19

    The purpose of this end game change is to stop the asinine practice of holding a game hostage. A three minute timer that already slows down when a survivor is in the dying state or hooked is already plenty.

    Can't get to them in time for some reason? Well, that's the nature of the PvP beast: you won't get everything you want nor win them all. Move on to the next match.

  • thesuicidefoxthesuicidefox Member Posts: 5,122

    4 minutes might be better. But 10 no, way too long.

  • BossBoss Member, Trusted Posts: 6,739

    I take it 9 minutes isn't enough either, so you say 10.

    Honestly, if it takes you longer than 3 minutes to save someone, it would be too late anyway.

  • RaccoonRaccoon Member Posts: 1,984

    It literally blows my mind that so many people cannot correctly interpret the information presented in that video.

  • DemonDaddyDemonDaddy Member Posts: 1,486

    3 minutes after Escape has already been made accessible seems a little generous especially since the timer slows down when killer gains some momentum.

  • SomeissuesSomeissues Member Posts: 1,368
    edited April 19

    Dumb suggestion, when exit gates are opened this is way enough

    People should leave already at this point

    Do I really have to wait 10 minutes of t-bags at gate?

  • Condorloco_26Condorloco_26 Member Posts: 1,714


    Now the endgame timer will last more than the game itself.

  • I_am_NeganI_am_Negan Member Posts: 1,090


  • thrawn3054thrawn3054 Member Posts: 849

    We'll have to wait till the ptb to see how it plays. Making suggestions at this point seems premature. I will say I think (emphasis on think) that 3 minutes will be fine. 10 minutes would be silly.

  • burntFuseburntFuse Member Posts: 86

    Personally I think the 3-minute timer should start as soon as the last gen is finished. Start it in slow pace mode, but then go into standard time once a gate or hatch opens.

  • HeHeBoiiHeHeBoii Member Posts: 345

    hwwwat did I just read?

  • Dwight_ConfusionDwight_Confusion Member Posts: 1,561

    Get rekt.

    Gr8 b8 m8

  • EninyaEninya Member Posts: 929

    I'd say 2 minutes, honestly.

    The survivors should be getting out, and saving a friend should be a massive risk. Your goal is to get out and survive, and that doesn't always mean everyone getting out alive.

  • Dwight_ConfusionDwight_Confusion Member Posts: 1,561

    BINGO. Glad you get it at least.

    I'm okay with 3 minutes, but yeah, reducing it to 2 would even be alright honestly. Since it slows down like crazy if someone is down or hooked.

  • BigBubsBigBubs Member Posts: 619

    Lol no

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