Balance changes for some killers
Hello there, I'm a streamer and tournament player from RU-community. I am a mainkiller having at least 3800 hrs summary. My english isn't perfect, so be patient, please. In this topic I want to suggest changes concering the killer's balance. Let's start.
PASSIVE: After hooking a survivor killer grants 10% movement speed for a 5 seconds. It will make gameplay more enjoyable for killers with poor mobility (Trapper, Doctor, Huntress, Hag etc.) and will encourage fairplay. Stacks with HEX: Devour Hope.
Granting immunity for survivor's reading aura skills first 30 seconds or more. This buff will improve the game for Trapper against the perk "Object of obsession". When match is started and survivor can see your aura, he also can see where you setting traps and after that survivor can disarm all of your traps without risk or can tell it for his teammates in voice-chat if they in SWF.
Make another algorithm for the traps spawn. I mean make them more logical. Traps must spawn near the pallets, windows, generators. Not on top of the hill. It's uncomfortable to go for a trap which spawned on top of the hill.
Allow Trapper to take two traps instead one without add-ons, but he will start match with 1 trap in hand. It will make Trapper's gameplay more variative with some add-ons combo without trap-bags.
NERF Iridescent Stone. There is two ways of NERF. First: 45 seconds or more instead 30. Second: the addon will only work on the set traps by the player. This will reduce the chance of being caught in a random trap. It's unfair when add-on doing "kills" without player's participation.
He is ok. Maybe some add-ons needs a buff.
He is ok.
She is ok without add-ons. Need to NERF ALL of her add-ons. Remove additional blinks from addons. It's too OP when Nurse has additional blinks in all add-ons catergory (brown, yellow, green and purple). Because she can take it from any bloodweb.
Remove all add-ons with additional hatchets. Reduce the lullaby range and make it not a stereo sound like Freddie’s song. Removing add-ons with additional hatchets will let Huntress to do less mistakes and survivors can count her hatchets while running from her. And it will remove toxic gameplay with 3 oneshot hatchets + ebony mori. I think it's fair when you have only one insta-killing hatch, because after mistake you need to reload.
He needs rework and a separate topic. If you are interested, I can write it.
She needs rework and a separate topic. If you are interested, I can write it.
He is ok. With passive killer's ability after hooking he will great.
Remove debuffs from engravings. Remove slow after canceling chainsaw. When you want to do "fake" with chainsaw like Hillbilly you will let survivors to do another loop because you're slowed.
He is ok only with "Class photo". I hope that the rework will benefit him and make him a killer not for newbies, which are Spirit and Legion.
She is ok.
He is ok.
Add-ons needs NERF. She has add-ons without debuffs. It's not ok, when she is the second most powerful killer after Nurse.
After rework he is dead. Only one thing in rework was correct and it's with "Deep Wound" in terror radius and mending.
Her green Vile Purge is useless. Experienced survivors doesn't cleansing themselvef in fountains, so her ability is useless. She needs a buff. When survivor fully infected he will take -10% action speed penalty. And when survivor vomit this cause random-skillchecks while repairing generator or healing.