The Legion Lost a lot of his "Fantasy", but a simple change could bring it back.
This thread isn't about balance. It's about the "fantasy" and "feel" of the killer. Even though many thought the legion was weak on release, to quote McCote during a previous livestream, he noted that "people find it really fun to zip around and stab people".
Balanced or not, feral frenzy being slower and vaults being much longer detracts from that gameplay feel of being someone who is very agile. Trying him on the PTB, there is this nagging feeling that I am not much different from other vanilla-esque M1 killers who have sluggish and linear gameplay. I want the frenzied manic back.
To achieve this atmosphere, there is a good cosmetic change that can fix all this: Make the Legion very fast during feral frenzy in a chase but make survivors being chased during feral frenzy also move faster. "Put survivors in a frenzy as well."
---Survivors currently move at 4 m/s, feral frenzy is currently 5 m/s on the PTB.
Imagine the following:
---Feral frenzy is still 5 m/s by default, but....
-When feral frenzy is active in a chase:
---The Legion's movement speed gradually increases to 6 m/s from 5 m/s starting
---The survivor's movement speed gradually increases to 5 m/s from 4 m/s starting at the same rate
---Vault speed is reverted back to its old value but survivors in a chase during feral frenzy also vault faster as compensation
---Survivor vision is also partially blurred like the Legion's vision during feral frenzy
---If the chase ends, the movement speed bonuses are cancelled for both parties
By speeding up the chase for both parties during feral frenzy, we can preserve the same amount of relative speed balance while making chases feel more agile and frantic. The moonwalking exploit doesn't apply for this mechanic as the difference in speed is always 1 m/s. This change also introduces something novel for survivors as they have to be sure not to bump into walls or objects at their faster movement speed whilst providing some potential for juking.
By implementing this mechanic, we can make legion "feel" more exciting without affecting game balance significantly and more importantly adding some excitement to being chased as well.