Remember Me, a different approach for it.
So after watching recent Q&A stream, the reason for Remember Me being nerfed is a situation when a sole survivor is left alive and he is under the full debuff of said perk.
How instead of gutting the perk into the category of Monstrous Shrine, Remember Me now is affected by how many survivors are alive in the trail? This way, the perk could work something along these lines:
"Each hit on a survivor grants you one token, up to six tokens. Once all generators are completed or EGC is triggered, each remaining survivor increases the time to open gates by 2 seconds for each token".
**EDIT** If survivor dies after remember me is active (all gens completed or EGC triggered), they won't decrease the debuff **EDIT**
This way, if all 4 survs are alive, it will be increased by 36 seconds on 6 tokens (total of 56 seconds if default gates are at 20 sec).
If only one is alive, it will be increased only by 12 seconds. (total of 32 seconds if default gates are at 20 sec)
This way it is manageable, promotes use of Wake Up or Resilience and a wounded state to further boost it.
Current implementation of Remember Me on PTB is... extremely lack luster and almost completely useless for anything but for killers with high map pressure potential, meanwhile it was extremely potent for slower moving killers due to buying them precious time to finish a chase and initiate a new one on the person opening a gate.