(HEAR ME OUT ON THIS) Killer Concept: The Confined
Lemme start this off by saying this. By The Confined, I'm referring to Springtrap from the Five Nights at Freddy's franchise, please don't click away. Allow me to first say that I don't truly want him in the game because I don't think it would be good for the game overall, it would draw in the wrong sort of crowd, generally referred to as the "Cringy" crowd, and many fans of the game would be upset to see a character from this franchise make an appearance in the game, and would most likely quit. So I don't think Springtrap is a good idea for the game necessarily. However, once I thought about it initially ideas have been brewing up in my mind and I had to put them somewhere public. So, welcome to my Concept for a Killer that Shouldn't be in the Game so Why am I Even Making this Post.
Name: The Confined
Ability: Creeping Dread: (It's basically reverse Carter's Sparks, stay far away for bad effects.) There's something about always knowing that Afton is hunting you down slowly that causes dread to build up on your back, sweat to dot your face. The longer you sit there alone, it makes the confrontation all the worse. It eventually builds up to when you're finally face-to-face with the killer, you can no longer move. You're paralyzed. Keep tabs on the killer and play the confrontational game to keep yourself stable.
- Every 20 seconds spent outside of the killer's terror radius causes one bar of "Dread" to go up. Maximum dread is 5 bars. You can keep track of your Dread on the HUD.
- To remove Dread, one must spend time inside the Killer's terror radius or have the killer in sight (At about Michael Myers stalk distance) to decrease their dread. Every 2.5 seconds is one bar off. Bars are not taken off while in a chase.
- Tier 1: No effects. Serves as a warning to the Survivor.
- Tier 2: 3% slower action speed.
- Tier 3: 9% slower action speed.
- Tier 4: 12% slower action speed, 5% slower run speed.
- Tier 5: 15% slower action speed, can no longer run. When a chase is initiated by the killer, you become paralyzed and hide your face while screaming.
Perk 1: Disassemble: The vicious attacks from your robotic strength dislodge the body and cause horrific side effects. Survivors in the Dying state are inflicted with Blindness/and Mangled/and Hindered.
"Even though it's eyes are lifeless, you can still make out the lust for blood within its pupils."
Perk 2: Crawlspace: You're no stranger to crawling through small spaces such as vents, and if anything these Vaults are easier. --/--/Once per game and while in your first chase, you vault or destroy a pallet 100% faster. After this effect has been triggered, you will get a 5/10/15% speed boost for 2 after Vaulting. Additionally, you vault 2.5/5/7.5% faster.
"Killers are experts at finding the cleverest route to catch you from. Look everywhere." -Notebook
Perk 3: Under Surveillance: You don't like your targets being able to watch your actions, and because of such you have an acute sense of when something is watching you. When you're visible in a survivor's screen in the range of 16/20/24 meters for 20/15/10 seconds, a sound and visual effect notifies their location to you.
Headslot: Afton: A foul excuse for a human who abused entertainment for the sake of murder. However, one night he got what was coming and was trapped in the suit that he once used for his dark deeds eternally.
Bodyslot: Springsuit: A large golden, dulled to green, suit that represents a rabbit. Originally used for child entertainment, it ended up fulfilling a much darker purpose. The suit was incredibly unstable, however, and one night after a major malfunction, Afton bled out slowly and was forced to rot eternally.
Weapon Slot: Crowbar: A tool of many purposes: Opening crates, disassembling robots, tearing the flesh out of living beings, just to name a few.